85 Commits

Author SHA1 Message Date
Lucastaa
6b6e4bff1d Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-05-01 02:48:46 +07:00
Lucastaa
92735fe2b6 Change map 2026-05-01 02:48:43 +07:00
d1bc825fbe UPdate 2026-05-01 02:25:25 +07:00
b656b750dd Update audio manager 2026-05-01 01:25:02 +07:00
3a553379ec Update 2026-04-30 21:46:37 +07:00
30d914d3a5 Update 2026-04-30 20:58:59 +07:00
8e524790d3 Add maze FBX prefabs and update workspace
Add a new "Assets/Prefabs/Maze/Maze Completed" folder with multiple FBX models (corner, straight, T/junction, cross, dead-end, pipes, planes, light) and corresponding .meta importer files, plus a folder .meta. Update .idea workspace.xml to remove two tracked asset entries and adjust a workItem duration. Also modify Assets/Scripts/Camera Controller/CameraRotationHandler.cs (minor change). These changes import completed maze assets into the project and tidy up IDE workspace metadata.
2026-04-30 20:23:09 +07:00
4ad1a9ae6a Update 2026-04-30 19:40:01 +07:00
56c35ad1c6 Update Audio 2026-04-30 17:47:29 +07:00
4709fa0c55 Update 2026-04-30 16:52:19 +07:00
0542f5656f Update 2026-04-30 15:45:37 +07:00
c2b0e96570 Update 2026-04-30 15:08:19 +07:00
2c0ec5ab1c Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-30 01:31:08 +07:00
68dd336d00 Update 2026-04-30 01:30:58 +07:00
a8d268c42b Update 2026-04-30 00:55:16 +07:00
Lucastaa
e16862828d Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-29 21:31:49 +07:00
Lucastaa
e1826d24d6 prefabs maze 2026-04-29 21:31:34 +07:00
1222d39fdf Elo system update 2026-04-29 13:10:00 +07:00
ed86fface3 Update 2026-04-29 02:31:15 +07:00
21c999a904 Update 2026-04-29 01:04:28 +07:00
29888fadfa Update 2026-04-28 22:35:03 +07:00
645f89b352 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-28 19:04:19 +07:00
6a5baedced Update 2026-04-28 19:04:09 +07:00
9484f1f1d4 Update 2026-04-28 18:49:05 +07:00
f4f345b412 Update UI Setting Overlay Screen 2026-04-28 13:16:47 +07:00
c2671e8e87 Update 2026-04-28 13:07:52 +07:00
8e6643beaf Update 2026-04-28 11:35:49 +07:00
99f2b0621a UPdate 2026-04-28 11:03:57 +07:00
3bbc623b2d Update 2026-04-28 10:48:04 +07:00
f925c61277 Update 2026-04-28 10:44:22 +07:00
0ac5256b40 Update 2026-04-28 10:25:34 +07:00
ad03c1fefa Update Correctly run UI 2026-04-28 10:21:28 +07:00
6d5a9a4e5b Update 2026-04-28 10:11:28 +07:00
252489f48a Update 2026-04-28 00:07:42 +07:00
Lucastaa
469f0568a4 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-27 18:50:34 +07:00
Lucastaa
359fb55cb8 Change 2026-04-27 18:49:54 +07:00
1421e74610 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-27 17:01:54 +07:00
e8c4fe1889 lặt vặt 2026-04-27 17:01:53 +07:00
e051667037 Update 2026-04-27 16:37:06 +07:00
dbc0b13a06 Update 2026-04-27 16:15:59 +07:00
manhduyhoang90
d7c1b2f6b1 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-27 15:48:30 +07:00
manhduyhoang90
38161bbfd6 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-27 15:48:21 +07:00
c259531fcc Update 2026-04-27 15:48:17 +07:00
manhduyhoang90
f39dd9a762 asdasdasd 2026-04-27 15:48:01 +07:00
d075d4d861 Upd 2026-04-27 13:27:40 +07:00
b7436b299b Update 2026-04-26 05:20:47 +07:00
a6891ab5b8 Update 2026-04-26 05:02:49 +07:00
5b22d31259 Update 2026-04-26 04:39:59 +07:00
Lucastaa
a289a447f8 Merge branch 'main' of https://github.com/Scove-Metalreal/temp 2026-04-26 00:59:50 +07:00
Lucastaa
966642bdcd update 2026-04-26 00:27:56 +07:00
fdb2460c3b Update 2026-04-26 00:27:35 +07:00
32c598da8b Remove FusionHub editor assets and update workspace
Delete unused FusionHub editor images and their .meta files, remove several shaders and test prefabs from Assets, and update .idea/.idea.HALLUCINATE/.idea/workspace.xml (cleanup changelist entries and adjust a workItem duration). Also apply modifications to Assets/Scove/UIScaleTest.unity and Assets/Scripts/UI/UIManager.cs. This cleans up editor-only/unused resources and updates the project workspace to reflect those removals.
2026-04-25 19:24:41 +07:00
034b9599f3 Update 2026-04-25 18:20:16 +07:00
62cdf7c754 Update 2026-04-23 23:09:54 +07:00
manhduyhoang90
133f2de285 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-23 08:56:51 +07:00
manhduyhoang90
fb50541036 update: basicspawner( => random) 2026-04-23 08:56:35 +07:00
Lucastaa
e57c2638cd New UI 2026-04-23 08:09:50 +07:00
1e2b7a0dd2 Update 2026-04-22 00:29:09 +07:00
8de65bb527 Update 2026-04-21 23:28:49 +07:00
3a687a4d58 Refactor maze scripts: namespaces & cleanup
Move Maze-related scripts into the Hallucinate.GameSetup.Maze namespace and perform a broad refactor and cleanup. Make MapLocation a readonly struct, add Corridor/Wall/Path constants, and convert Maze into a clearer base class with serialized fields (width, depth, scale, mapParentObject), proper initialization, virtual Generate, and safer DrawMap behavior. Update neighbor-count helpers, tighten method visibility, and improve algorithm implementations (Crawler, Prims, Recursive, Wilsons) to use the new constants and more robust logic (including logging and loop guards). Add a Fisher–Yates Shuffle extension with a static RNG under Hallucinate.GameSetup.Maze.Extensions. Also update IDE metadata (.idea encodings.xml and workspace.xml) to record file encodings and some project settings.
2026-04-21 21:44:26 +07:00
d2e3dbf653 Update 2026-04-18 21:37:16 +07:00
1d65734ec9 Update 2026-04-18 21:35:36 +07:00
Lucastaa
110e1dc6b6 Push new image 2026-04-18 13:46:24 +07:00
Lucastaa
7ff51a21a0 Create new scene 2026-04-17 23:12:38 +07:00
Lucastaa
31ad3c63ff Create a new scene 2026-04-17 22:52:46 +07:00
666b4a5058 di chuyen nhu cc 2026-04-15 19:53:29 +07:00
928918c840 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-15 10:45:57 +07:00
02c2390d83 update hehehe 2026-04-15 10:45:47 +07:00
manhduyhoang90
89f8b35ee6 Add font,setup 2 scene 2026-04-14 09:49:11 +07:00
manhduyhoang90
77eb16bb37 SceneLobby(main):Add script and setup 2026-04-11 18:13:40 +07:00
e51f5cb82d Merge remote-tracking branch 'origin/master' 2026-04-09 09:44:42 +07:00
82705681b9 tesst 2026-04-08 12:40:20 +07:00
151bc234af test 2026-04-08 12:28:57 +07:00
8599c44a3e bru 2026-04-08 12:27:35 +07:00
dec07d993e 1 2026-04-08 12:24:14 +07:00
1ae5446a5a bru 2026-04-08 12:22:36 +07:00
13d271ded4 Update REAME 2026-04-08 12:20:26 +07:00
7cb68fdca2 Update README 2026-04-08 12:16:34 +07:00
158a3038e3 Update README 2026-04-08 12:02:18 +07:00
b22e952dd9 Update README 2026-04-08 11:56:05 +07:00
d4d7945c8f Update 2026-04-08 11:51:17 +07:00
bd40c0733b Testing 2026-04-08 11:50:13 +07:00
05191bda50 Update README file for better visualization 2026-04-08 11:47:56 +07:00
6564f594f6 Update 2026-04-08 11:36:42 +07:00
Scove
c002fca027 Update 2026-04-08 11:32:54 +07:00
1597 changed files with 167121 additions and 2301 deletions

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@@ -0,0 +1,21 @@
# Technical Summary - HALLUCINATE Project
## Overview
Project HALLUCINATE is a Unity-based multiplayer game utilizing **Photon Fusion** for networking and **UI Toolkit** for front-end management. Recent development has concentrated on the core networking infrastructure and the lobby system.
## Modified Files
- `Assets/Scripts/Network/BasicSpawner.cs`: Centralized `NetworkRunner` management, handling session creation, joining, and player profile initialization.
- `Assets/Scripts/UI/LobbyController.cs`: UI logic for room management, password protection, and lounge interactions.
- `Assets/Scripts/Player Controller/PlayerStateMachine.cs`: Core player logic (referenced in memory).
## Key Logic & Decisions
- **Network Architecture**: Singleton `BasicSpawner` manages the Fusion runner lifecycle. Session joining uses `SessionLobby.ClientServer`.
- **UI Architecture**: `LobbyController` inherits from a base UI class and uses direct `VisualElement` queries for dynamic UI updates (UXML/USS).
- **Security**: Implementation of session passwords via custom properties in Photon sessions.
- **State Sync**: Player status (Ready/Start) and lounge info are synchronized between clients, likely via `PlayerDataManager`.
## Next Steps
- [ ] Verify RPC/SyncVar logic in `LobbyController.cs`.
- [ ] Connect `PlayerStateMachine` to the spawning flow in `BasicSpawner`.
- [ ] Implement/Finalize the chat system within the lobby lounge.
- [ ] Ensure all scene transitions (Main Scene) are robust.

2
.gitignore vendored
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@@ -73,3 +73,5 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
Assets/Settings/Project Setting/FirebaseConfig.asset
Assets/Settings/Project Setting/FirebaseConfig.asset.meta

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@@ -1,4 +1,9 @@
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@@ -4,28 +4,38 @@
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@@ -57,7 +67,7 @@
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@@ -86,7 +96,7 @@
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@@ -139,6 +166,17 @@
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