Update
This commit is contained in:
17
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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17
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File diff suppressed because one or more lines are too long
59
Assets/Editor/UIManagerEditor.cs
Normal file
59
Assets/Editor/UIManagerEditor.cs
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@@ -0,0 +1,59 @@
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using UnityEditor;
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using UnityEngine;
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using UI;
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{
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[CustomEditor(typeof(UIManager))]
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2
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110
Assets/Models/Maze.blend.meta
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316
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7
Assets/Scove/UIScaleTest.unity.meta
Normal file
7
Assets/Scove/UIScaleTest.unity.meta
Normal file
@@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -48,7 +48,6 @@ namespace OnlyScove.Scripts
|
||||
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||||
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
|
||||
|
||||
// Thuộc tính hỗ trợ lấy rotation của Camera an toàn cho cả Online và Offline
|
||||
public Quaternion CameraRotation
|
||||
{
|
||||
get
|
||||
@@ -67,6 +66,22 @@ namespace OnlyScove.Scripts
|
||||
[Networked] public float NetworkedSpeed { get; set; }
|
||||
[Networked] public Vector3 NetworkedPosition { get; set; }
|
||||
|
||||
[Header("Player Stats")]
|
||||
[Networked, OnChangedRender(nameof(OnHealthChangedRender))]
|
||||
public float Health { get; set; } = 100f;
|
||||
|
||||
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))]
|
||||
public float Stamina { get; set; } = 100f;
|
||||
|
||||
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))]
|
||||
public float NoiseLevel { get; set; } = 0f;
|
||||
|
||||
// Sự kiện để UI lắng nghe
|
||||
public event System.Action<float> OnHealthChanged;
|
||||
public event System.Action<float> OnStaminaChanged;
|
||||
public event System.Action<float> OnNoiseLevelChanged;
|
||||
public event System.Action<IInteractable> OnInteractableTargetChanged;
|
||||
|
||||
public Vector2 MoveInput { get; private set; }
|
||||
public bool IsSprintHeld { get; private set; }
|
||||
public float VelocityY { get; set; }
|
||||
@@ -82,7 +97,6 @@ namespace OnlyScove.Scripts
|
||||
|
||||
private PlayerBaseState currentState;
|
||||
private bool hasControl = true;
|
||||
|
||||
private bool hasSpeedParam;
|
||||
private bool hasVelocityXParam;
|
||||
private bool hasVelocityZParam;
|
||||
@@ -94,7 +108,6 @@ namespace OnlyScove.Scripts
|
||||
Anim = GetComponentInChildren<Animator>();
|
||||
Scanner = GetComponent<EnvironmentScanner>();
|
||||
|
||||
// Kiểm tra tham số có tồn tại trong Animator không để tránh lỗi log gây Disconnect
|
||||
if (Anim != null)
|
||||
{
|
||||
foreach (AnimatorControllerParameter param in Anim.parameters)
|
||||
@@ -112,8 +125,6 @@ namespace OnlyScove.Scripts
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Nếu chạy Offline (kéo prefab vào scene), Spawned() sẽ không được gọi.
|
||||
// Chúng ta khởi tạo tại đây để đảm bảo nhân vật hoạt động.
|
||||
if (Runner == null || !Runner.IsRunning)
|
||||
{
|
||||
InitializePlayer();
|
||||
@@ -122,16 +133,19 @@ namespace OnlyScove.Scripts
|
||||
|
||||
public override void Spawned()
|
||||
{
|
||||
// Fusion gọi Spawned khi object được nạp vào mạng.
|
||||
InitializePlayer();
|
||||
|
||||
// Nếu không có quyền điều khiển và đang ở Client, tắt Controller để tránh xung đột
|
||||
if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
|
||||
{
|
||||
if (Controller != null) Controller.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Callbacks từ attribute OnChangedRender
|
||||
void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
|
||||
void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
|
||||
void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
|
||||
|
||||
private void InitializePlayer()
|
||||
{
|
||||
if (currentState == null)
|
||||
@@ -157,7 +171,6 @@ namespace OnlyScove.Scripts
|
||||
Input.OnNextInteractEvent += OnNextInteract;
|
||||
Input.OnPreviousInteractEvent += OnPreviousInteract;
|
||||
|
||||
// Đảm bảo Controller được bật
|
||||
if (Controller != null) Controller.enabled = true;
|
||||
}
|
||||
}
|
||||
@@ -178,17 +191,12 @@ namespace OnlyScove.Scripts
|
||||
|
||||
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
|
||||
{
|
||||
// Cho phép di chuyển nếu:
|
||||
// 1. Không có mạng (Offline test)
|
||||
// 2. Có quyền điều khiển (Input Authority)
|
||||
// 3. Là Server (State Authority)
|
||||
bool canMove = (Runner == null || !Runner.IsRunning) || Object.HasInputAuthority || Runner.IsServer;
|
||||
if (!canMove) return;
|
||||
|
||||
if (Controller != null && Controller.enabled)
|
||||
{
|
||||
Controller.Move(velocity * deltaTime);
|
||||
// Cập nhật vị trí mạng ngay sau khi di chuyển
|
||||
if (Object != null && Runner != null && Runner.IsRunning)
|
||||
{
|
||||
NetworkedPosition = transform.position;
|
||||
@@ -224,7 +232,6 @@ namespace OnlyScove.Scripts
|
||||
inputVector = NetworkedMoveInput;
|
||||
}
|
||||
|
||||
// Chỉ Set nếu tham số thực sự tồn tại (Tránh lỗi Hash does not exist)
|
||||
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
|
||||
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
|
||||
if (hasVelocityZParam) Anim.SetFloat(velocityZHash, inputVector.y * speedValue, AnimationDamping, deltaTime);
|
||||
@@ -235,7 +242,6 @@ namespace OnlyScove.Scripts
|
||||
bool isRunning = Runner != null && Runner.IsRunning;
|
||||
if (Object == null && isRunning) return;
|
||||
|
||||
// ĐỒNG BỘ VỊ TRÍ: Ép nhân vật về vị trí mạng trước khi tính toán tick mới
|
||||
if (isRunning && NetworkedPosition != Vector3.zero)
|
||||
{
|
||||
if (Controller != null && !Object.HasInputAuthority)
|
||||
@@ -250,15 +256,12 @@ namespace OnlyScove.Scripts
|
||||
{
|
||||
MoveInput = data.Direction;
|
||||
IsSprintHeld = data.sprint;
|
||||
// Chỉ gán biến Networked nếu đang chạy mạng
|
||||
if (isRunning) NetworkedCameraRotation = data.rot;
|
||||
}
|
||||
else if (!isRunning)
|
||||
{
|
||||
// FALLBACK INPUT: Nếu không có Fusion, lấy input trực tiếp từ Unity để Test
|
||||
MoveInput = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
|
||||
IsSprintHeld = UnityEngine.Input.GetKey(KeyCode.LeftShift);
|
||||
// Ở chế độ offline, chúng ta không gán vào NetworkedCameraRotation nữa
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -286,8 +289,6 @@ namespace OnlyScove.Scripts
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Nếu không có NetworkRunner, Fusion sẽ không gọi FixedUpdateNetwork.
|
||||
// Chúng ta gọi thủ công để logic StateMachine vẫn chạy được khi Test Offline.
|
||||
if (Runner == null || !Runner.IsRunning)
|
||||
{
|
||||
FixedUpdateNetwork();
|
||||
@@ -303,7 +304,17 @@ namespace OnlyScove.Scripts
|
||||
{
|
||||
interactablesNearby.Clear();
|
||||
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
|
||||
if (target != null) interactablesNearby.Add(target);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
interactablesNearby.Add(target);
|
||||
OnInteractableTargetChanged?.Invoke(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnInteractableTargetChanged?.Invoke(null);
|
||||
}
|
||||
|
||||
currentInteractableIndex = 0;
|
||||
}
|
||||
|
||||
@@ -311,6 +322,7 @@ namespace OnlyScove.Scripts
|
||||
{
|
||||
if (interactablesNearby.Count <= 1) return;
|
||||
currentInteractableIndex = (currentInteractableIndex + 1) % interactablesNearby.Count;
|
||||
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
||||
}
|
||||
|
||||
private void OnPreviousInteract()
|
||||
@@ -318,6 +330,7 @@ namespace OnlyScove.Scripts
|
||||
if (interactablesNearby.Count <= 1) return;
|
||||
currentInteractableIndex--;
|
||||
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
|
||||
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
||||
}
|
||||
|
||||
public IInteractable GetInteractable()
|
||||
@@ -352,4 +365,4 @@ namespace OnlyScove.Scripts
|
||||
Gizmos.DrawSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
104
Assets/Scripts/UI/HUDController.cs
Normal file
104
Assets/Scripts/UI/HUDController.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using OnlyScove.Scripts;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class HUDController : MonoBehaviour
|
||||
{
|
||||
[Header("UI Document")]
|
||||
public UIDocument hudDocument;
|
||||
|
||||
private VisualElement _healthFill;
|
||||
private VisualElement _staminaFill;
|
||||
private Label _healthText;
|
||||
private Label _noiseLabel;
|
||||
private Label _interactionLabel;
|
||||
private VisualElement _interactionPrompt;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (hudDocument == null)
|
||||
hudDocument = GetComponent<UIDocument>();
|
||||
|
||||
var root = hudDocument.rootVisualElement;
|
||||
|
||||
// Tìm các thành phần UI theo Name (Bạn cần đặt tên này trong UXML)
|
||||
_healthFill = root.Q<VisualElement>("health-fill");
|
||||
_staminaFill = root.Q<VisualElement>("stamina-fill");
|
||||
_healthText = root.Q<Label>("health-text");
|
||||
_noiseLabel = root.Q<Label>("noise-label");
|
||||
_interactionLabel = root.Q<Label>("interaction-text");
|
||||
_interactionPrompt = root.Q<VisualElement>("interaction-prompt");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Kết nối với Local Player
|
||||
if (PlayerStateMachine.Local != null)
|
||||
{
|
||||
SubscribeToPlayer(PlayerStateMachine.Local);
|
||||
}
|
||||
}
|
||||
|
||||
private PlayerStateMachine _currentPlayer;
|
||||
|
||||
private void SubscribeToPlayer(PlayerStateMachine player)
|
||||
{
|
||||
if (_currentPlayer == player) return;
|
||||
|
||||
// Hủy đăng ký player cũ nếu có
|
||||
if (_currentPlayer != null)
|
||||
{
|
||||
_currentPlayer.OnHealthChanged -= UpdateHealth;
|
||||
_currentPlayer.OnStaminaChanged -= UpdateStamina;
|
||||
_currentPlayer.OnNoiseLevelChanged -= UpdateNoise;
|
||||
_currentPlayer.OnInteractableTargetChanged -= UpdateInteraction;
|
||||
}
|
||||
|
||||
_currentPlayer = player;
|
||||
|
||||
// Đăng ký player mới
|
||||
_currentPlayer.OnHealthChanged += UpdateHealth;
|
||||
_currentPlayer.OnStaminaChanged += UpdateStamina;
|
||||
_currentPlayer.OnNoiseLevelChanged += UpdateNoise;
|
||||
_currentPlayer.OnInteractableTargetChanged += UpdateInteraction;
|
||||
|
||||
// Cập nhật giá trị ban đầu
|
||||
UpdateHealth(_currentPlayer.Health);
|
||||
UpdateStamina(_currentPlayer.Stamina);
|
||||
UpdateNoise(_currentPlayer.NoiseLevel);
|
||||
}
|
||||
|
||||
private void UpdateHealth(float health)
|
||||
{
|
||||
if (_healthFill != null) _healthFill.style.width = Length.Percent(health);
|
||||
if (_healthText != null) _healthText.text = $"HEALTH: {Mathf.RoundToInt(health)}/100";
|
||||
}
|
||||
|
||||
private void UpdateStamina(float stamina)
|
||||
{
|
||||
if (_staminaFill != null) _staminaFill.style.width = Length.Percent(stamina);
|
||||
}
|
||||
|
||||
private void UpdateNoise(float noise)
|
||||
{
|
||||
if (_noiseLabel != null) _noiseLabel.text = $"NOISE: {Mathf.RoundToInt(noise)}%";
|
||||
}
|
||||
|
||||
private void UpdateInteraction(IInteractable interactable)
|
||||
{
|
||||
if (_interactionPrompt == null) return;
|
||||
|
||||
if (interactable != null)
|
||||
{
|
||||
_interactionPrompt.style.display = DisplayStyle.Flex;
|
||||
if (_interactionLabel != null) _interactionLabel.text = interactable.InteractionPrompt;
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactionPrompt.style.display = DisplayStyle.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/HUDController.cs.meta
Normal file
2
Assets/Scripts/UI/HUDController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e79b70607af6eeb458c8eb6605e39b56
|
||||
92
Assets/Scripts/UI/UIManager.cs
Normal file
92
Assets/Scripts/UI/UIManager.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
[ExecuteAlways]
|
||||
public class UIManager : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
public class ScreenData
|
||||
{
|
||||
public string screenName;
|
||||
public UIDocument document;
|
||||
public bool isActive;
|
||||
}
|
||||
|
||||
[Header("Screens Management")]
|
||||
public List<ScreenData> screens = new List<ScreenData>();
|
||||
|
||||
[Header("Live Preview (Editor Only)")]
|
||||
[Range(0, 1)] public float globalOpacity = 1f;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
// Tự động cập nhật giao diện ngay khi thay đổi thông số trong Inspector (không cần Play)
|
||||
SyncScreens();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
SetupEvents();
|
||||
}
|
||||
SyncScreens();
|
||||
}
|
||||
|
||||
public void SyncScreens()
|
||||
{
|
||||
foreach (var screen in screens)
|
||||
{
|
||||
if (screen.document == null) continue;
|
||||
|
||||
var root = screen.document.rootVisualElement;
|
||||
if (root == null) continue;
|
||||
|
||||
// Bật tắt display dựa trên biến isActive
|
||||
root.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
root.style.opacity = globalOpacity;
|
||||
}
|
||||
}
|
||||
|
||||
// Hàm tiện ích để bật duy nhất 1 màn hình từ Code hoặc Button
|
||||
public void ShowOnly(string name)
|
||||
{
|
||||
foreach (var screen in screens)
|
||||
{
|
||||
screen.isActive = (screen.screenName == name);
|
||||
}
|
||||
SyncScreens();
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
// Logic đăng ký event thông minh ở đây (tương tự như trước nhưng linh hoạt hơn)
|
||||
var mainMenu = GetDocument("MainMenu");
|
||||
if (mainMenu != null)
|
||||
{
|
||||
mainMenu.rootVisualElement.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(e => ShowOnly("Settings"));
|
||||
mainMenu.rootVisualElement.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(e => ShowOnly("Lobby"));
|
||||
}
|
||||
|
||||
var settings = GetDocument("Settings");
|
||||
settings?.rootVisualElement.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(e => ShowOnly("MainMenu"));
|
||||
}
|
||||
|
||||
public UIDocument GetDocument(string name)
|
||||
{
|
||||
return screens.Find(s => s.screenName == name)?.document;
|
||||
}
|
||||
|
||||
// Thêm hàm để Update Text/Image nhanh từ Inspector hoặc Script khác
|
||||
public void SetElementText(string screenName, string elementName, string newText)
|
||||
{
|
||||
var doc = GetDocument(screenName);
|
||||
var label = doc?.rootVisualElement.Q<Label>(elementName);
|
||||
if (label != null) label.text = newText;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bcb7b8ed439bb4546b0648c627c2ce5d
|
||||
File diff suppressed because one or more lines are too long
8
Assets/UI Toolkit.meta
Normal file
8
Assets/UI Toolkit.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e295ebb701d232e41b81d12c13e7288a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/UI Toolkit/UnityThemes.meta
Normal file
8
Assets/UI Toolkit/UnityThemes.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d802c018a00fb874dac3a2d24a0cff3d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1 @@
|
||||
@import url("unity-theme://default");
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f239e3bdf0eae74d8740a6e213e5090
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 12388, guid: 0000000000000000e000000000000000, type: 0}
|
||||
disableValidation: 0
|
||||
unsupportedSelectorAction: 0
|
||||
8
Assets/UI.meta
Normal file
8
Assets/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d1a7116f40f1104f853146b8e5a2a3a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/UI/Documents.meta
Normal file
8
Assets/UI/Documents.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49cba557032e781419d81381bf53f535
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/UI/Documents/Lobby.uxml
Normal file
22
Assets/UI/Documents/Lobby.uxml
Normal file
@@ -0,0 +1,22 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
||||
<ui:VisualElement class="screen-root">
|
||||
<ui:VisualElement class="panel" style="width: 600px;">
|
||||
<ui:Label text="LOBBY" class="header-text" />
|
||||
|
||||
<ui:Label text="Room Code: #H4L2" style="color: #AAAAAA; -unity-text-align: middle-center; margin-bottom: 10px;" />
|
||||
|
||||
<ui:ScrollView name="player-list" style="height: 300px; background-color: rgba(0,0,0,0.2); margin-bottom: 20px; padding: 10px;">
|
||||
<!-- Placeholder players -->
|
||||
<ui:Label text="Player 1 (Host)" style="color: #FFD700;" />
|
||||
<ui:Label text="Player 2" />
|
||||
<ui:Label text="Searching for players..." style="color: #666; font-style: italic;" />
|
||||
</ui:ScrollView>
|
||||
|
||||
<ui:VisualElement style="flex-direction: row; justify-content: space-between;">
|
||||
<ui:Button text="LEAVE" name="btn-leave" class="button-primary button-danger" style="flex-grow: 1;" />
|
||||
<ui:Button text="START GAME" name="btn-start" class="button-primary" style="flex-grow: 2;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
10
Assets/UI/Documents/Lobby.uxml.meta
Normal file
10
Assets/UI/Documents/Lobby.uxml.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 971b07b6bc60233469ca493b8f558225
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
27
Assets/UI/Documents/MainGameHUD.uxml
Normal file
27
Assets/UI/Documents/MainGameHUD.uxml
Normal file
@@ -0,0 +1,27 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
||||
<ui:VisualElement style="flex-grow: 1; justify-content: flex-end; padding: 40px;">
|
||||
<!-- Top Left: Stats -->
|
||||
<ui:VisualElement style="position: absolute; top: 40px; left: 40px; background-color: rgba(0,0,0,0.5); padding: 15px; border-radius: 5px;">
|
||||
<ui:Label name="health-text" text="HEALTH: 100/100" style="color: #ff4d4d; -unity-font-style: bold; margin-bottom: 5px;" />
|
||||
<ui:VisualElement name="health-bar-bg" style="width: 200px; height: 12px; background-color: #333; border-radius: 3px; overflow: hidden; margin-bottom: 10px;">
|
||||
<ui:VisualElement name="health-fill" style="width: 100%; height: 100%; background-color: #ff4d4d;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
<ui:Label text="STAMINA" style="color: #4da6ff; font-size: 12px; -unity-font-style: bold; margin-bottom: 3px;" />
|
||||
<ui:VisualElement name="stamina-bar-bg" style="width: 150px; height: 8px; background-color: #333; border-radius: 2px; overflow: hidden;">
|
||||
<ui:VisualElement name="stamina-fill" style="width: 100%; height: 100%; background-color: #4da6ff;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
|
||||
<!-- Center: Interaction Prompt -->
|
||||
<ui:VisualElement name="interaction-prompt" style="align-self: center; margin-bottom: 150px; background-color: rgba(0,0,0,0.6); padding: 10px 20px; border-radius: 20px; border-width: 1px; border-color: white; display: none;">
|
||||
<ui:Label name="interaction-text" text="Press [E] to Interact" style="color: white; font-size: 20px; -unity-text-align: middle-center;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
<!-- Bottom Center: Info -->
|
||||
<ui:VisualElement style="align-self: center; background-color: rgba(0,0,0,0.3); padding: 5px 15px; border-radius: 10px;">
|
||||
<ui:Label name="noise-label" text="NOISE: 0%" style="color: #00ff00; font-size: 14px; -unity-font-style: bold;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
10
Assets/UI/Documents/MainGameHUD.uxml.meta
Normal file
10
Assets/UI/Documents/MainGameHUD.uxml.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b8da157d472223d4889a01228b36ef8b
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
13
Assets/UI/Documents/MainMenu.uxml
Normal file
13
Assets/UI/Documents/MainMenu.uxml
Normal file
@@ -0,0 +1,13 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
||||
<ui:VisualElement class="screen-root">
|
||||
<ui:VisualElement class="panel">
|
||||
<ui:Label text="HALLUCINATE" class="header-text" />
|
||||
<ui:Button text="CREATE ROOM" name="btn-create" class="button-primary" />
|
||||
<ui:Button text="JOIN ROOM" name="btn-join" class="button-primary" />
|
||||
<ui:Button text="SETTINGS" name="btn-settings" class="button-primary" />
|
||||
<ui:Button text="PROFILE" name="btn-profile" class="button-primary" />
|
||||
<ui:Button text="EXIT" name="btn-exit" class="button-primary button-danger" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
10
Assets/UI/Documents/MainMenu.uxml.meta
Normal file
10
Assets/UI/Documents/MainMenu.uxml.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e4b5a7d928d98949af5f96c310e5e05
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
25
Assets/UI/Documents/Profile.uxml
Normal file
25
Assets/UI/Documents/Profile.uxml
Normal file
@@ -0,0 +1,25 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEngine.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
||||
<ui:VisualElement class="screen-root">
|
||||
<ui:VisualElement class="panel">
|
||||
<ui:Label text="PLAYER PROFILE" class="header-text" />
|
||||
|
||||
<ui:VisualElement style="flex-direction: row; margin-bottom: 20px;">
|
||||
<ui:VisualElement style="width: 100px; height: 100px; background-color: #555; border-radius: 50%; margin-right: 20px;" />
|
||||
<ui:VisualElement>
|
||||
<ui:Label text="Username: PlayerOne" style="font-size: 24px; -unity-font-style: bold;" />
|
||||
<ui:Label text="Level: 15" style="color: #AAAAAA;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
|
||||
<ui:VisualElement style="background-color: rgba(0,0,0,0.2); padding: 15px; border-radius: 5px; margin-bottom: 20px;">
|
||||
<ui:Label text="Stats" style="-unity-font-style: bold; margin-bottom: 10px;" />
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||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user