This commit is contained in:
2026-04-22 00:29:09 +07:00
parent 8de65bb527
commit 1e2b7a0dd2
12 changed files with 2215 additions and 181 deletions

View File

@@ -6,18 +6,12 @@
<component name="ChangeListManager">
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Crawler.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Crawler.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Extensions.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Extensions.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Extensions.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Extensions.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Maze.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Maze.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Prims.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Prims.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Recursive.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Recursive.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Wilsons.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Wilsons.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Maze/WallPrefab.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Maze/WallPrefab.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Main Scene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Main Scene.unity" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/CrawlerAlgorithm.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/CrawlerAlgorithm.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/PrimsAlgorithm.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/PrimsAlgorithm.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/WilsonsAlgorithm.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/WilsonsAlgorithm.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Settings/Project Setting/DefaultMazeProfile.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/Project Setting/DefaultMazeProfile.asset" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -142,7 +136,7 @@
<workItem from="1775313757656" duration="8722000" />
<workItem from="1776130728673" duration="7161000" />
<workItem from="1776255558934" duration="1896000" />
<workItem from="1776780627914" duration="6987000" />
<workItem from="1776780627914" duration="10389000" />
</task>
<servers />
</component>

View File

@@ -16,6 +16,10 @@ PrefabInstance:
propertyPath: m_Name
value: WallPrefab
objectReference: {fileID: 0}
- target: {fileID: 8919327890245084656, guid: 4872dd25f62fbfa48b25a2b636aa6865, type: 3}
propertyPath: m_LocalScale.y
value: 5
objectReference: {fileID: 0}
- target: {fileID: 8919327890245084656, guid: 4872dd25f62fbfa48b25a2b636aa6865, type: 3}
propertyPath: m_LocalPosition.x
value: 0

View File

@@ -267,6 +267,37 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5962d8f2c8e40e240a4a4907c7b539fa, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::OnlyScove.Scripts.InputReader
--- !u!1 &390662298
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 390662299}
m_Layer: 0
m_Name: Container
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &390662299
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 390662298}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1439162687}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &442028704 stripped
Camera:
m_CorrespondingSourceObject: {fileID: 452500236988029996, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
@@ -359,88 +390,6 @@ Transform:
- {fileID: 1437922952}
m_Father: {fileID: 1997343489}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1333385347
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1333385348}
- component: {fileID: 1333385351}
- component: {fileID: 1333385350}
- component: {fileID: 1333385349}
m_Layer: 0
m_Name: Maze Generator
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1333385348
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1333385347}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -58.79241, y: -5.79626, z: 42.31761}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1997343489}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1333385349
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1333385347}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f12a5f6746a454e08a295f64a34f5dcf, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Prims
width: 30
depth: 30
scale: 6
_mapParentObjet: {fileID: 1439162687}
--- !u!114 &1333385350
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1333385347}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1039d646c358a4bd5ac697b0446a2f7e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Maze
width: 30
depth: 30
scale: 6
_mapParentObjet: {fileID: 1439162687}
--- !u!114 &1333385351
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1333385347}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 33bbdb95ccc4b4577a62495732a02d3e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Recursive
width: 30
depth: 30
scale: 7
_mapParentObjet: {fileID: 1439162687}
--- !u!1 &1368410212
GameObject:
m_ObjectHideFlags: 0
@@ -596,8 +545,10 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1439162687}
- component: {fileID: 1439162689}
- component: {fileID: 1439162688}
m_Layer: 0
m_Name: _MapParentObject
m_Name: MazeController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -615,9 +566,42 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 390662299}
m_Father: {fileID: 1313417867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1439162688
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1439162686}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f30df611110713742ab984f5bead5d88, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeRenderer
visualProfile: {fileID: 11400000, guid: 15b745b0bb979b84ea937c679ee0f1ed, type: 2}
--- !u!114 &1439162689
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1439162686}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3607adabe0c29c34591af73b414eb17a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeManager
selectedAlgorithm: 1
width: 30
depth: 30
debugMode: 1
visualizationInterval: 0.05
mazeRenderer: {fileID: 1439162688}
mazeContainer: {fileID: 390662299}
--- !u!4 &1631120432 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5188652905305800431, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
@@ -659,7 +643,6 @@ Transform:
m_Children:
- {fileID: 442028708}
- {fileID: 216247148}
- {fileID: 1333385348}
- {fileID: 1313417867}
- {fileID: 1368410213}
m_Father: {fileID: 0}

View File

@@ -7,17 +7,19 @@ namespace Hallucinate.GameSetup.Maze
{
private const int CrawlChance = 50;
private const int MinBoundary = 1;
private const int VerticalCrawlerCount = 3;
private const int HorizontalCrawlerCount = 3;
public void Generate(MazeGrid grid)
{
CrawlV(grid, 0);
CrawlH(grid, 0);
for (int i = 0; i < VerticalCrawlerCount; i++) CrawlV(grid, 0);
for (int i = 0; i < HorizontalCrawlerCount; i++) CrawlH(grid, 0);
}
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
{
yield return CrawlV(grid, interval);
yield return CrawlH(grid, interval);
for (int i = 0; i < VerticalCrawlerCount; i++) yield return CrawlV(grid, interval);
for (int i = 0; i < HorizontalCrawlerCount; i++) yield return CrawlH(grid, interval);
}
private IEnumerator CrawlV(MazeGrid grid, float interval)

View File

@@ -6,7 +6,7 @@ namespace Hallucinate.GameSetup.Maze
{
/// <summary>
/// Responsible for the visual representation of the maze.
/// Handles spawning, pooling, and animations.
/// Handles spawning, pooling, and animations with safety checks.
/// </summary>
public class MazeRenderer : MonoBehaviour
{
@@ -32,7 +32,6 @@ namespace Hallucinate.GameSetup.Maze
public void Clear()
{
// IMPORTANT: Stop all running animations to prevent accessing destroyed objects
StopAllCoroutines();
foreach (var cell in _spawnedCells.Values)
@@ -51,7 +50,6 @@ namespace Hallucinate.GameSetup.Maze
{
Vector2Int pos = new Vector2Int(x, z);
// Remove old visual if exists
if (_spawnedCells.TryGetValue(pos, out GameObject oldObj))
{
Destroy(oldObj);
@@ -61,12 +59,15 @@ namespace Hallucinate.GameSetup.Maze
GameObject prefab = visualProfile.GetPrefab(type);
if (prefab == null) return;
Vector3 worldPos = new Vector3(x * visualProfile.scale, 0, z * visualProfile.scale);
// Ensure scale is always positive to avoid BoxCollider issues
float safeScale = Mathf.Max(0.001f, visualProfile.scale);
Vector3 worldPos = new Vector3(x * safeScale, 0, z * safeScale);
GameObject newObj = Instantiate(prefab, worldPos, Quaternion.identity, _container);
newObj.transform.localScale = Vector3.one * visualProfile.scale;
newObj.transform.localScale = Vector3.one * safeScale;
_spawnedCells[pos] = newObj;
if (animate)
if (animate && visualProfile.animationDuration > 0)
{
StartCoroutine(AnimateCell(newObj.transform));
}
@@ -76,20 +77,21 @@ namespace Hallucinate.GameSetup.Maze
{
if (target == null) yield break;
float duration = visualProfile.animationDuration;
float duration = Mathf.Max(0.01f, visualProfile.animationDuration);
float elapsed = 0;
Vector3 finalScale = target.localScale;
target.localScale = Vector3.zero;
target.localScale = Vector3.one * 0.001f; // Use tiny positive instead of zero
while (elapsed < duration)
{
// Extra safety check in case the object is destroyed mid-animation
if (target == null) yield break;
elapsed += Time.deltaTime;
float t = elapsed / duration;
float t = Mathf.Clamp01(elapsed / duration);
float s = Mathf.Sin(t * Mathf.PI * 0.5f);
target.localScale = finalScale * s;
// Ensure s is never negative
target.localScale = finalScale * Mathf.Max(0.001f, s);
yield return null;
}

View File

@@ -29,7 +29,11 @@ namespace Hallucinate.GameSetup.Maze
if (grid.CountSquareNeighbours(w.x, w.z, MazeCellType.Corridor) == TargetCorridorNeighbours)
{
grid.SetCell(w.x, w.z, MazeCellType.Corridor);
walls.AddRange(GetNeighbouringWalls(grid, w.x, w.z));
foreach (var nw in GetNeighbouringWalls(grid, w.x, w.z))
{
if (!walls.Contains(nw)) walls.Add(nw);
}
}
iterations++;
}
@@ -43,7 +47,6 @@ namespace Hallucinate.GameSetup.Maze
yield return new WaitForSeconds(interval);
List<MapLocation> walls = GetNeighbouringWalls(grid, x, z);
foreach(var w in walls) grid.SetCell(w.x, w.z, MazeCellType.Processing);
int iterations = 0;
@@ -58,8 +61,7 @@ namespace Hallucinate.GameSetup.Maze
grid.SetCell(w.x, w.z, MazeCellType.Corridor);
if (interval > 0) yield return new WaitForSeconds(interval);
var newWalls = GetNeighbouringWalls(grid, w.x, w.z);
foreach(var nw in newWalls)
foreach (var nw in GetNeighbouringWalls(grid, w.x, w.z))
{
if (grid.GetCell(nw.x, nw.z) == MazeCellType.Wall)
{
@@ -70,8 +72,8 @@ namespace Hallucinate.GameSetup.Maze
}
else
{
if(grid.GetCell(w.x, w.z) == MazeCellType.Processing)
grid.SetCell(w.x, w.z, MazeCellType.Wall);
// If it's no longer a candidate, turn it back to Wall
grid.SetCell(w.x, w.z, MazeCellType.Wall);
}
iterations++;
}
@@ -83,10 +85,19 @@ namespace Hallucinate.GameSetup.Maze
foreach (var dir in MapLocation.Directions)
{
int nx = x + dir.x;
int nz = z + dir.z;
if (grid.IsInBounds(nx, nz) && grid.GetCell(nx, nz) == MazeCellType.Wall)
int nz = z + dir.z;
// Correction
nx = x + dir.x;
nz = z + dir.z;
if (grid.IsInBounds(nx, nz))
{
neighbours.Add(new MapLocation(nx, nz));
MazeCellType type = grid.GetCell(nx, nz);
if (type == MazeCellType.Wall || type == MazeCellType.Processing)
{
neighbours.Add(new MapLocation(nx, nz));
}
}
}
return neighbours;

View File

@@ -4,115 +4,173 @@ using UnityEngine;
namespace Hallucinate.GameSetup.Maze
{
/// <summary>
/// Wilson's Algorithm implementation based on the original provided logic.
/// Ensures paths are sparse and correctly finalized using specific neighbor constraints.
/// </summary>
public class WilsonsAlgorithm : IMazeAlgorithm
{
private const int MinBoundary = 2;
private const int MaxIterationSafety = 5000;
private const int TargetPathNeighbours = 1;
private const int MaxIterationSafety = 5000;
private const int MaxWalkSteps = 5000;
private readonly List<MapLocation> _directions = new List<MapLocation>()
{
new MapLocation(1, 0), new MapLocation(0, 1), new MapLocation(-1, 0), new MapLocation(0, -1)
};
private readonly List<MapLocation> _directions = MapLocation.Directions;
private List<MapLocation> _notUsed = new List<MapLocation>();
public void Generate(MazeGrid grid)
{
int x = Random.Range(MinBoundary, grid.Width - MinBoundary);
int z = Random.Range(MinBoundary, grid.Depth - MinBoundary);
// 1. Create a starting finalized cell (Type.Corridor represents state 2)
int x = Random.Range(MinBoundary, grid.Width - 1);
int z = Random.Range(MinBoundary, grid.Depth - 1);
grid.SetCell(x, z, MazeCellType.Corridor);
while (GetAvailableCells(grid).Count > 1)
int safety = 0;
while (GetAvailableCells(grid) > 1 && safety < MaxIterationSafety)
{
PerformRandomWalk(grid, null, 0);
RandomWalkSync(grid);
safety++;
}
}
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
{
int x = Random.Range(MinBoundary, grid.Width - MinBoundary);
int z = Random.Range(MinBoundary, grid.Depth - MinBoundary);
int x = Random.Range(MinBoundary, grid.Width - 1);
int z = Random.Range(MinBoundary, grid.Depth - 1);
grid.SetCell(x, z, MazeCellType.Corridor);
yield return new WaitForSeconds(interval);
while (true)
int safety = 0;
while (GetAvailableCells(grid) > 1 && safety < MaxIterationSafety)
{
var available = GetAvailableCells(grid);
if (available.Count <= 1) break;
yield return PerformRandomWalk(grid, available, interval);
yield return RandomWalk(grid, interval);
safety++;
}
}
private List<MapLocation> GetAvailableCells(MazeGrid grid)
{
List<MapLocation> available = new List<MapLocation>();
for (int z = 1; z < grid.Depth - 1; z++)
{
for (int x = 1; x < grid.Width - 1; x++)
{
if (CountPathNeighbours(grid, x, z) == 0)
available.Add(new MapLocation(x, z));
}
}
return available;
}
private int CountPathNeighbours(MazeGrid grid, int x, int z)
/// <summary>
/// Counts neighbors that are already part of the finalized maze (State 2 / Corridor).
/// </summary>
private int CountFinalizedNeighbours(MazeGrid grid, int x, int z)
{
int count = 0;
foreach (var d in _directions)
{
if (grid.GetCell(x + d.x, z + d.z) == MazeCellType.Corridor) count++;
if (grid.GetCell(x + d.x, z + d.z) == MazeCellType.Corridor)
{
count++;
}
}
return count;
}
private IEnumerator PerformRandomWalk(MazeGrid grid, List<MapLocation> available, float interval)
private int GetAvailableCells(MazeGrid grid)
{
_notUsed.Clear();
for (int z = 1; z < grid.Depth - 1; z++)
{
for (int x = 1; x < grid.Width - 1; x++)
{
if (CountFinalizedNeighbours(grid, x, z) == 0)
{
_notUsed.Add(new MapLocation(x, z));
}
}
}
return _notUsed.Count;
}
private void RandomWalkSync(MazeGrid grid)
{
if (_notUsed.Count == 0) return;
List<MapLocation> inWalk = new List<MapLocation>();
int rStart = Random.Range(0, available.Count);
int cx = available[rStart].x;
int cz = available[rStart].z;
int rStartIndex = Random.Range(0, _notUsed.Count);
int cx = _notUsed[rStartIndex].x;
int cz = _notUsed[rStartIndex].z;
inWalk.Add(new MapLocation(cx, cz));
bool pathFound = false;
int safety = 0;
while (grid.IsInBounds(cx, cz) && !pathFound && safety < MaxIterationSafety)
int loop = 0;
bool validPath = false;
while (cx > 0 && cx < grid.Width - 1 && cz > 0 && cz < grid.Depth - 1 && loop < MaxWalkSteps && !validPath)
{
grid.SetCell(cx, cz, MazeCellType.Processing);
if (interval > 0) yield return new WaitForSeconds(interval);
// Mark as temporary walk (State 0 / Processing)
// Note: We don't set grid cell here in sync mode to avoid triggering events unnecessarily
// but we keep track of neighbors.
if (CountFinalizedNeighbours(grid, cx, cz) > 1) break;
if (CountPathNeighbours(grid, cx, cz) > 1) break;
MapLocation rd = _directions[Random.Range(0, _directions.Count)];
int nx = cx + rd.x;
int nz = cz + rd.z;
int rd = Random.Range(0, _directions.Count);
int nx = cx + _directions[rd].x;
int nz = cz + _directions[rd].z;
if (grid.CountSquareNeighbours(nx, nz, MazeCellType.Processing) < 2)
// User's original constraint: CountSquareNeighbours (nx, nz) < 2
if (CountFinalizedNeighbours(grid, nx, nz) < 2)
{
cx = nx;
cz = nz;
inWalk.Add(new MapLocation(cx, cz));
}
pathFound = CountPathNeighbours(grid, cx, cz) == TargetPathNeighbours;
safety++;
validPath = CountFinalizedNeighbours(grid, cx, cz) == 1;
loop++;
}
if (pathFound)
if (validPath)
{
foreach (var m in inWalk)
{
foreach (MapLocation m in inWalk)
grid.SetCell(m.x, m.z, MazeCellType.Corridor);
if (interval > 0) yield return new WaitForSeconds(interval * 0.5f);
}
}
private IEnumerator RandomWalk(MazeGrid grid, float interval)
{
if (_notUsed.Count == 0) yield break;
List<MapLocation> inWalk = new List<MapLocation>();
int rStartIndex = Random.Range(0, _notUsed.Count);
int cx = _notUsed[rStartIndex].x;
int cz = _notUsed[rStartIndex].z;
inWalk.Add(new MapLocation(cx, cz));
int loop = 0;
bool validPath = false;
while (cx > 0 && cx < grid.Width - 1 && cz > 0 && cz < grid.Depth - 1 && loop < MaxWalkSteps && !validPath)
{
grid.SetCell(cx, cz, MazeCellType.Processing); // State 0
if (interval > 0) yield return new WaitForSeconds(interval);
if (CountFinalizedNeighbours(grid, cx, cz) > 1) break;
MapLocation rd = _directions[Random.Range(0, _directions.Count)];
int nx = cx + rd.x;
int nz = cz + rd.z;
if (CountFinalizedNeighbours(grid, nx, nz) < 2)
{
cx = nx;
cz = nz;
inWalk.Add(new MapLocation(cx, cz));
}
validPath = CountFinalizedNeighbours(grid, cx, cz) == 1;
loop++;
}
if (validPath)
{
foreach (MapLocation m in inWalk)
{
grid.SetCell(m.x, m.z, MazeCellType.Corridor); // State 2
}
}
else
{
foreach (var m in inWalk)
grid.SetCell(m.x, m.z, MazeCellType.Wall);
foreach (MapLocation m in inWalk)
grid.SetCell(m.x, m.z, MazeCellType.Wall); // State 1
}
inWalk.Clear();
}
}
}

View File

@@ -12,9 +12,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d3ff96571406a624381b7b0e596a4d1b, type: 3}
m_Name: DefaultMazeProfile
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeVisualProfile
wallPrefab: {fileID: 0}
corridorPrefab: {fileID: 0}
processingPrefab: {fileID: 0}
wallPrefab: {fileID: 865692088774546613, guid: c49f25c5b1c3e4b43a2bc56717387124, type: 3}
corridorPrefab: {fileID: 7041334646084879511, guid: 4872dd25f62fbfa48b25a2b636aa6865, type: 3}
processingPrefab: {fileID: 1560533784803380970, guid: 1e8b6ed6b01405e4b9e358abc8f7a058, type: 3}
pathPrefab: {fileID: 0}
startPrefab: {fileID: 0}
endPrefab: {fileID: 0}

View File

@@ -0,0 +1,983 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 13
m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 2
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 1
m_PVRFilteringGaussRadiusAO: 1
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!137 &166789747 stripped
SkinnedMeshRenderer:
m_CorrespondingSourceObject: {fileID: 1058696422167757239, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!1 &200732282
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 200732284}
- component: {fileID: 200732283}
- component: {fileID: 200732285}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &200732283
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200732282}
m_Enabled: 1
serializedVersion: 12
m_Type: 1
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize2D: {x: 0.5, y: 0.5}
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
m_LightUnit: 1
m_LuxAtDistance: 1
m_EnableSpotReflector: 1
--- !u!4 &200732284
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200732282}
serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 3.5546, y: -2.7962599, z: 4.39807}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1368410213}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!114 &200732285
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200732282}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
m_UsePipelineSettings: 1
m_AdditionalLightsShadowResolutionTier: 2
m_CustomShadowLayers: 0
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 0
m_RenderingLayersMask:
serializedVersion: 0
m_Bits: 1
m_ShadowRenderingLayersMask:
serializedVersion: 0
m_Bits: 1
m_Version: 4
m_LightLayerMask: 1
m_ShadowLayerMask: 1
m_RenderingLayers: 1
m_ShadowRenderingLayers: 1
--- !u!4 &216247148 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!114 &216247156 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 5600577104145922999, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5962d8f2c8e40e240a4a4907c7b539fa, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::OnlyScove.Scripts.InputReader
--- !u!20 &442028704 stripped
Camera:
m_CorrespondingSourceObject: {fileID: 452500236988029996, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
m_PrefabInstance: {fileID: 3886963620680427248}
m_PrefabAsset: {fileID: 0}
--- !u!4 &442028708 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
m_PrefabInstance: {fileID: 3886963620680427248}
m_PrefabAsset: {fileID: 0}
--- !u!1 &750970329
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 750970330}
m_Layer: 0
m_Name: Container
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &750970330
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 750970329}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1022635384}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1022635383
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1022635384}
- component: {fileID: 1022635386}
- component: {fileID: 1022635385}
m_Layer: 0
m_Name: MazeController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1022635384
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1022635383}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 750970330}
m_Father: {fileID: 1313417867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1022635385
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1022635383}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f30df611110713742ab984f5bead5d88, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeRenderer
visualProfile: {fileID: 11400000, guid: 15b745b0bb979b84ea937c679ee0f1ed, type: 2}
--- !u!114 &1022635386
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1022635383}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3607adabe0c29c34591af73b414eb17a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeManager
selectedAlgorithm: 0
width: 30
depth: 30
debugMode: 1
visualizationInterval: 0.05
mazeRenderer: {fileID: 1022635385}
mazeContainer: {fileID: 750970330}
--- !u!1 &1185172173
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1185172175}
- component: {fileID: 1185172174}
m_Layer: 0
m_Name: Global Volume
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1185172174
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1185172173}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.Volume
m_IsGlobal: 1
priority: 0
blendDistance: 0
weight: 1
sharedProfile: {fileID: 11400000, guid: 66d4e46db74eed8459b64c8476ecb24a, type: 2}
--- !u!4 &1185172175
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1185172173}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.7860072, y: -0.3591547, z: 10.121648}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1368410213}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1313417866
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1313417867}
m_Layer: 0
m_Name: _MAP
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1313417867
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1313417866}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1437922952}
- {fileID: 1022635384}
m_Father: {fileID: 1997343489}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1368410212
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1368410213}
m_Layer: 0
m_Name: _Enviroment
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1368410213
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1368410212}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 200732284}
- {fileID: 1185172175}
m_Father: {fileID: 1997343489}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1437922948
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1437922952}
- component: {fileID: 1437922951}
- component: {fileID: 1437922950}
- component: {fileID: 1437922949}
m_Layer: 6
m_Name: Ground
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!64 &1437922949
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1437922950
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: e2e2684e969402049b87d7f81417c603, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1437922951
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1437922952
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3.5546, y: -5.79626, z: 4.39807}
m_LocalScale: {x: 50, y: 1, z: 50}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1313417867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &1631120432 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5188652905305800431, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!4 &1732205146 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8004958684693924044, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1997343488
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1997343489}
m_Layer: 0
m_Name: _SCENE
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1997343489
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1997343488}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.5546, y: 5.79626, z: -4.39807}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 442028708}
- {fileID: 216247148}
- {fileID: 1313417867}
- {fileID: 1368410213}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2101138892
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2101138893}
m_Layer: 0
m_Name: Campoint 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2101138893
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2101138892}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.9727903, z: -0, w: 0.23168753}
m_LocalPosition: {x: -1.8390989, y: -1.7589655, z: 7.503214}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1732205146}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2116497666
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2116497667}
- component: {fileID: 2116497669}
- component: {fileID: 2116497668}
m_Layer: 0
m_Name: Lobby Manager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2116497667
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2116497666}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.5546, y: 5.79626, z: -4.39807}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2116497668
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2116497666}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5aeb4670d7bf41499d3aaf409820260, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::LobbyManager
roomListContent: {fileID: 2116497667}
--- !u!114 &2116497669
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2116497666}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ca752d01bdc2c5e42938776307031da3, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::_BasicSpawner
LobbyManager: {fileID: 0}
_playerPrefab:
RawGuidValue: 761bdf2e5c0cff4488527355acb975e5
--- !u!1001 &3886963620680427248
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1997343489}
m_Modifications:
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalPosition.x
value: 3.5546
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalPosition.y
value: -4.79626
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalPosition.z
value: -5.60193
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2771692228748849855, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_Name
value: Main Camera
objectReference: {fileID: 0}
- target: {fileID: 2771692228748849855, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_Layer
value: 8
objectReference: {fileID: 0}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: fpvTarget
value:
objectReference: {fileID: 1631120432}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: inputReader
value:
objectReference: {fileID: 216247156}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: sensitivity
value: 10
objectReference: {fileID: 0}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: followTarget
value:
objectReference: {fileID: 216247148}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: 'characterRenderers.Array.data[0]'
value:
objectReference: {fileID: 166789747}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: 'characterFading.characterRenderers.Array.data[0]'
value:
objectReference: {fileID: 166789747}
- target: {fileID: 8391577239842762580, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_RenderPostProcessing
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
--- !u!1001 &8240317044381527393
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1997343489}
m_Modifications:
- target: {fileID: -5076913349690967641, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: SortKey
value: 225553585
objectReference: {fileID: 0}
- target: {fileID: 830356296960548640, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: <InteractionMask>k__BackingField.m_Bits
value: 512
objectReference: {fileID: 0}
- target: {fileID: 1054594849095937263, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_Name
value: Player
objectReference: {fileID: 0}
- target: {fileID: 1054594849095937263, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_TagString
value: Player
objectReference: {fileID: 0}
- target: {fileID: 1058696422167757239, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 3297912226980038121, guid: 8290c8e8479e3b744b22042adbe32801, type: 3}
- target: {fileID: 1058696422167757239, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: 29d8aeef71b97864a9ad6317a4738f26, type: 2}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_Camera
value:
objectReference: {fileID: 442028704}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.size
value: 21
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_ActionId
value: 7e8b9416-0a2d-4652-98d8-e7368560ede9
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_ActionName
value: 'Player/Change View[/Keyboard/f2]'
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 216247156}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
value: 2
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: OnToggleView
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value: OnlyScove.Scripts.InputReader, Assembly-CSharp
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
value: UnityEngine.Object, UnityEngine
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.x
value: 5.34
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.y
value: -0.63026
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.z
value: -1.89
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3866929919288054183, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: redSlashPrefab
value:
objectReference: {fileID: 1113287330716207023, guid: 03163717f6c5cad409e7e7f079f06ea5, type: 3}
- target: {fileID: 3866929919288054183, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: blackSlashPrefab
value:
objectReference: {fileID: 7925862234553078923, guid: a9db8dc0d7288b8418ab54e786fbffa7, type: 3}
- target: {fileID: 5073031060995569267, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: autoDetectOnStart
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5773292363125757170, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: cinematicCameraPoint
value:
objectReference: {fileID: 2101138893}
- target: {fileID: 9098752589608501196, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_Controller
value:
objectReference: {fileID: 9100000, guid: 09e31034ca0f14f42b3aa81e50326f87, type: 2}
m_RemovedComponents:
- {fileID: 6587788942094262397, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
- {fileID: 5294322338071205561, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
- {fileID: 8541105841172983867, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects:
- targetCorrespondingSourceObject: {fileID: 8004958684693924044, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
insertIndex: -1
addedObject: {fileID: 2101138893}
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1997343489}
- {fileID: 2116497667}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 573d4abdacf692045896d49e107d815c
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,983 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 13
m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 2
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 1
m_PVRFilteringGaussRadiusAO: 1
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!137 &166789747 stripped
SkinnedMeshRenderer:
m_CorrespondingSourceObject: {fileID: 1058696422167757239, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!1 &200732282
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 200732284}
- component: {fileID: 200732283}
- component: {fileID: 200732285}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &200732283
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200732282}
m_Enabled: 1
serializedVersion: 12
m_Type: 1
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize2D: {x: 0.5, y: 0.5}
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
m_LightUnit: 1
m_LuxAtDistance: 1
m_EnableSpotReflector: 1
--- !u!4 &200732284
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200732282}
serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 3.5546, y: -2.7962599, z: 4.39807}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1368410213}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!114 &200732285
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200732282}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
m_UsePipelineSettings: 1
m_AdditionalLightsShadowResolutionTier: 2
m_CustomShadowLayers: 0
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 0
m_RenderingLayersMask:
serializedVersion: 0
m_Bits: 1
m_ShadowRenderingLayersMask:
serializedVersion: 0
m_Bits: 1
m_Version: 4
m_LightLayerMask: 1
m_ShadowLayerMask: 1
m_RenderingLayers: 1
m_ShadowRenderingLayers: 1
--- !u!4 &216247148 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!114 &216247156 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 5600577104145922999, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5962d8f2c8e40e240a4a4907c7b539fa, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::OnlyScove.Scripts.InputReader
--- !u!20 &442028704 stripped
Camera:
m_CorrespondingSourceObject: {fileID: 452500236988029996, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
m_PrefabInstance: {fileID: 3886963620680427248}
m_PrefabAsset: {fileID: 0}
--- !u!4 &442028708 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
m_PrefabInstance: {fileID: 3886963620680427248}
m_PrefabAsset: {fileID: 0}
--- !u!1 &539567310
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 539567311}
m_Layer: 0
m_Name: Container
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &539567311
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 539567310}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1333385348}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1185172173
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1185172175}
- component: {fileID: 1185172174}
m_Layer: 0
m_Name: Global Volume
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1185172174
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1185172173}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.Volume
m_IsGlobal: 1
priority: 0
blendDistance: 0
weight: 1
sharedProfile: {fileID: 11400000, guid: 66d4e46db74eed8459b64c8476ecb24a, type: 2}
--- !u!4 &1185172175
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1185172173}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.7860072, y: -0.3591547, z: 10.121648}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1368410213}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1313417866
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1313417867}
m_Layer: 0
m_Name: _MAP
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1313417867
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1313417866}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1333385348}
- {fileID: 1437922952}
m_Father: {fileID: 1997343489}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1333385347
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1333385348}
- component: {fileID: 1333385350}
- component: {fileID: 1333385349}
m_Layer: 0
m_Name: MazeController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1333385348
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1333385347}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -58.79241, y: -5.79626, z: 42.31761}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 539567311}
m_Father: {fileID: 1313417867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1333385349
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1333385347}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f30df611110713742ab984f5bead5d88, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeRenderer
visualProfile: {fileID: 11400000, guid: 15b745b0bb979b84ea937c679ee0f1ed, type: 2}
--- !u!114 &1333385350
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1333385347}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3607adabe0c29c34591af73b414eb17a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeManager
selectedAlgorithm: 2
width: 30
depth: 30
debugMode: 1
visualizationInterval: 0.001
mazeRenderer: {fileID: 1333385349}
mazeContainer: {fileID: 539567311}
--- !u!1 &1368410212
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1368410213}
m_Layer: 0
m_Name: _Enviroment
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1368410213
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1368410212}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 200732284}
- {fileID: 1185172175}
m_Father: {fileID: 1997343489}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1437922948
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1437922952}
- component: {fileID: 1437922951}
- component: {fileID: 1437922950}
- component: {fileID: 1437922949}
m_Layer: 6
m_Name: Ground
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!64 &1437922949
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1437922950
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: e2e2684e969402049b87d7f81417c603, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1437922951
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1437922952
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1437922948}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3.5546, y: -5.79626, z: 4.39807}
m_LocalScale: {x: 50, y: 1, z: 50}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1313417867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &1631120432 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5188652905305800431, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!4 &1732205146 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8004958684693924044, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_PrefabInstance: {fileID: 8240317044381527393}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1997343488
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1997343489}
m_Layer: 0
m_Name: _SCENE
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1997343489
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1997343488}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.5546, y: 5.79626, z: -4.39807}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 442028708}
- {fileID: 216247148}
- {fileID: 1313417867}
- {fileID: 1368410213}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2101138892
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2101138893}
m_Layer: 0
m_Name: Campoint 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2101138893
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2101138892}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.9727903, z: -0, w: 0.23168753}
m_LocalPosition: {x: -1.8390989, y: -1.7589655, z: 7.503214}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1732205146}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2116497666
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2116497667}
- component: {fileID: 2116497669}
- component: {fileID: 2116497668}
m_Layer: 0
m_Name: Lobby Manager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2116497667
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2116497666}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.5546, y: 5.79626, z: -4.39807}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2116497668
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2116497666}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5aeb4670d7bf41499d3aaf409820260, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::LobbyManager
roomListContent: {fileID: 2116497667}
--- !u!114 &2116497669
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2116497666}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ca752d01bdc2c5e42938776307031da3, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::_BasicSpawner
LobbyManager: {fileID: 0}
_playerPrefab:
RawGuidValue: 761bdf2e5c0cff4488527355acb975e5
--- !u!1001 &3886963620680427248
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1997343489}
m_Modifications:
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalPosition.x
value: 3.5546
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalPosition.y
value: -4.79626
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalPosition.z
value: -5.60193
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2771692228748849855, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_Name
value: Main Camera
objectReference: {fileID: 0}
- target: {fileID: 2771692228748849855, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_Layer
value: 8
objectReference: {fileID: 0}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: fpvTarget
value:
objectReference: {fileID: 1631120432}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: inputReader
value:
objectReference: {fileID: 216247156}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: sensitivity
value: 10
objectReference: {fileID: 0}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: followTarget
value:
objectReference: {fileID: 216247148}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: 'characterRenderers.Array.data[0]'
value:
objectReference: {fileID: 166789747}
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: 'characterFading.characterRenderers.Array.data[0]'
value:
objectReference: {fileID: 166789747}
- target: {fileID: 8391577239842762580, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
propertyPath: m_RenderPostProcessing
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
--- !u!1001 &8240317044381527393
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1997343489}
m_Modifications:
- target: {fileID: -5076913349690967641, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: SortKey
value: 225553585
objectReference: {fileID: 0}
- target: {fileID: 830356296960548640, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: <InteractionMask>k__BackingField.m_Bits
value: 512
objectReference: {fileID: 0}
- target: {fileID: 1054594849095937263, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_Name
value: Player
objectReference: {fileID: 0}
- target: {fileID: 1054594849095937263, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_TagString
value: Player
objectReference: {fileID: 0}
- target: {fileID: 1058696422167757239, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 3297912226980038121, guid: 8290c8e8479e3b744b22042adbe32801, type: 3}
- target: {fileID: 1058696422167757239, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: 29d8aeef71b97864a9ad6317a4738f26, type: 2}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_Camera
value:
objectReference: {fileID: 442028704}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.size
value: 21
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_ActionId
value: 7e8b9416-0a2d-4652-98d8-e7368560ede9
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_ActionName
value: 'Player/Change View[/Keyboard/f2]'
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 216247156}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
value: 2
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: OnToggleView
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value: OnlyScove.Scripts.InputReader, Assembly-CSharp
objectReference: {fileID: 0}
- target: {fileID: 3010251870038942475, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_ActionEvents.Array.data[20].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
value: UnityEngine.Object, UnityEngine
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.x
value: 5.34
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.y
value: -0.63026
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalPosition.z
value: -1.89
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3154409663696148700, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3866929919288054183, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: redSlashPrefab
value:
objectReference: {fileID: 1113287330716207023, guid: 03163717f6c5cad409e7e7f079f06ea5, type: 3}
- target: {fileID: 3866929919288054183, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: blackSlashPrefab
value:
objectReference: {fileID: 7925862234553078923, guid: a9db8dc0d7288b8418ab54e786fbffa7, type: 3}
- target: {fileID: 5073031060995569267, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: autoDetectOnStart
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5773292363125757170, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: cinematicCameraPoint
value:
objectReference: {fileID: 2101138893}
- target: {fileID: 9098752589608501196, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
propertyPath: m_Controller
value:
objectReference: {fileID: 9100000, guid: 09e31034ca0f14f42b3aa81e50326f87, type: 2}
m_RemovedComponents:
- {fileID: 6587788942094262397, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
- {fileID: 5294322338071205561, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
- {fileID: 8541105841172983867, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects:
- targetCorrespondingSourceObject: {fileID: 8004958684693924044, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
insertIndex: -1
addedObject: {fileID: 2101138893}
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1997343489}
- {fileID: 2116497667}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2b80066a4b4f96447b2204c754577fb2
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: