Upd
This commit is contained in:
18
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
18
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,10 +6,18 @@
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/LobbyController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LobbyController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Ancient Medium SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Ancient Medium SDF.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/BlackFlag SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/BlackFlag SDF.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/RevolverBlackletter-Regular SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/RevolverBlackletter-Regular SDF.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Seagram tfb SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Seagram tfb SDF.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Sketch Gothic School SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Sketch Gothic School SDF.asset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Assets/UI/Documents/MainMenu.uxml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UI/Documents/MainMenu.uxml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Settings/PC_RPAsset.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/PC_RPAsset.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
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||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
@@ -17,7 +25,7 @@
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="EmbeddingIndexingInfo">
|
||||
<option name="cachedIndexableFilesCount" value="31" />
|
||||
<option name="cachedIndexableFilesCount" value="40" />
|
||||
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
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||||
</component>
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||||
<component name="Git.Settings">
|
||||
@@ -65,7 +73,7 @@
|
||||
}</component>
|
||||
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
|
||||
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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||||
<option name="EXE_PATH" value="$PROJECT_DIR$/../BAI MUTIPLAY\HALLUCINATE.exe" />
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||||
<option name="EXE_PATH" value="$PROJECT_DIR$/Build\HALLUCINATE.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="D:\BAI MUTIPLAY" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
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||||
@@ -142,6 +150,8 @@
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||||
<workItem from="1777113431258" duration="10253000" />
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||||
<workItem from="1777150520438" duration="58000" />
|
||||
<workItem from="1777150592854" duration="4699000" />
|
||||
<workItem from="1777181837663" duration="1519000" />
|
||||
<workItem from="1777269364664" duration="1822000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -7,6 +7,7 @@ namespace UI
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||||
{
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||||
public class MainMenuController : MonoBehaviour
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{
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private VisualElement _root;
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private VisualElement _logoContainer;
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||||
private VisualElement _logo;
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||||
private VisualElement _ribbon;
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||||
@@ -20,53 +21,72 @@ namespace UI
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public float pulseAmount = 0.05f;
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private float _lastInteractionTime;
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private int _lastClickFrame = -1;
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||||
private Coroutine _currentTransition;
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||||
|
||||
private void OnEnable()
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||||
{
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||||
var root = GetComponent<UIDocument>().rootVisualElement;
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||||
_root = GetComponent<UIDocument>().rootVisualElement;
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||||
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||||
_logoContainer = root.Q<VisualElement>("beat-logo-container");
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_logo = root.Q<VisualElement>("beat-logo");
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_ribbon = root.Q<VisualElement>("menu-ribbon");
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_logoPlaceholder = root.Q<VisualElement>("logo-placeholder");
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_logoContainer = _root.Q<VisualElement>("beat-logo-container");
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_logo = _root.Q<VisualElement>("beat-logo");
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_ribbon = _root.Q<VisualElement>("menu-ribbon");
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_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
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_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
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// Register interactions to reset idle timer
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root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
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var buttons = root.Query<Button>().ToList();
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||||
foreach (var btn in buttons)
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||||
{
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||||
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
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||||
}
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||||
// Tracking interactions
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||||
_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
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var buttons = _root.Query<Button>().ToList();
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foreach (var btn in buttons) btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
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||||
// Routing
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root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
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root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
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root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
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root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
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root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
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||||
_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
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_root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
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_root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
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||||
_root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
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||||
_root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
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||||
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||||
ResetToIdleState();
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||||
}
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||||
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||||
private void Update()
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||||
{
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||||
// 1. Logic Pulsing (Luôn chạy)
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// Pulsing logic
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float baseScale = _isActive ? 0.38f : 1.0f;
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float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
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_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
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// 2. Logic Idle Timeout
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if (_isActive)
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// Idle timer logic
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if (_isActive && _currentTransition == null)
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||||
{
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||||
if (Time.time - _lastInteractionTime > idleTimeout)
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||||
{
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StartCoroutine(TransitionToIdle());
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_currentTransition = StartCoroutine(TransitionToIdle());
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||||
}
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||||
}
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||||
}
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||||
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||||
private void OnLogoClicked(ClickEvent evt)
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||||
{
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if (Time.frameCount == _lastClickFrame) return;
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_lastClickFrame = Time.frameCount;
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ResetIdleTimer();
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||||
if (!_isActive) {
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||||
if (_currentTransition != null) StopCoroutine(_currentTransition);
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||||
_currentTransition = StartCoroutine(TransitionToActive());
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||||
} else {
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||||
if (_currentTransition == null) NavigateToLobby(true);
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||||
}
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||||
}
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||||
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||||
private void ResetIdleTimer()
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{
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_lastInteractionTime = Time.time;
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}
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||||
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||||
private void NavigateToLobby(bool isCreate)
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||||
{
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||||
var lobby = Object.FindFirstObjectByType<LobbyController>();
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@@ -74,63 +94,79 @@ namespace UI
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||||
UIManager.Instance.ShowScreen("Lobby");
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}
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||||
private void OnLogoClicked(ClickEvent evt)
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{
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ResetIdleTimer();
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if (!_isActive) {
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// Chỉ chuyển từ Idle sang Active
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StartCoroutine(TransitionToActive());
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||||
} else {
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||||
// Khi đã trong dải Ribbon, nhấn để vào Create Room
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NavigateToLobby(true);
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}
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}
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||||
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||||
private void ResetIdleTimer()
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{
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_lastInteractionTime = Time.time;
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}
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||||
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||||
private void ResetToIdleState()
|
||||
{
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||||
_isActive = false;
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||||
UIManager.Instance.isMainMenuActive = false;
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||||
_ribbon.style.display = DisplayStyle.None;
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||||
// Ensure logo is back in root
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if (_logoContainer.parent != _root) _root.Add(_logoContainer);
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_logoContainer.style.position = Position.Absolute;
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_logoContainer.style.translate = new Translate(0, 0);
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||||
_logoContainer.pickingMode = PickingMode.Position;
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||||
_currentTransition = null;
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||||
}
|
||||
|
||||
private IEnumerator TransitionToActive()
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||||
{
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||||
_isActive = true;
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||||
UIManager.Instance.isMainMenuActive = true;
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||||
ResetIdleTimer();
|
||||
|
||||
_ribbon.style.display = DisplayStyle.Flex;
|
||||
_ribbon.style.opacity = 0;
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||||
|
||||
// Wait for layout update to get correct placeholder position
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yield return null;
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||||
|
||||
// Animation properties
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||||
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
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_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
||||
|
||||
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
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||||
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
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||||
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||||
yield return null;
|
||||
|
||||
// Di chuyển logo sang vị trí thứ 2 (-20%)
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||||
// Move to placeholder (-20% of screen width)
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||||
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
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||||
_ribbon.style.opacity = 1;
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||||
|
||||
yield return new WaitForSeconds(transitionDuration);
|
||||
|
||||
// --- REPARENTING LOGIC ---
|
||||
// Move logo container INSIDE the placeholder for perfect positioning
|
||||
_logoPlaceholder.Add(_logoContainer);
|
||||
|
||||
// Reset translation because it's now relative to the placeholder
|
||||
_logoContainer.style.translate = new Translate(0, 0);
|
||||
_logoContainer.style.position = Position.Relative; // Follow flex layout
|
||||
_logoContainer.style.alignSelf = Align.Center;
|
||||
|
||||
_currentTransition = null;
|
||||
}
|
||||
|
||||
private IEnumerator TransitionToIdle()
|
||||
{
|
||||
_isActive = false;
|
||||
UIManager.Instance.isMainMenuActive = false;
|
||||
|
||||
// --- UN-PARENTING LOGIC ---
|
||||
// Move back to root for animation
|
||||
Vector3 worldPos = _logoContainer.worldBound.center;
|
||||
_root.Add(_logoContainer);
|
||||
_logoContainer.style.position = Position.Absolute;
|
||||
|
||||
// Keep it at current position visually before animating back
|
||||
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
|
||||
|
||||
yield return null; // wait for frame
|
||||
|
||||
_logoContainer.style.translate = new Translate(0, 0);
|
||||
_ribbon.style.opacity = 0;
|
||||
|
||||
yield return new WaitForSeconds(transitionDuration);
|
||||
_ribbon.style.display = DisplayStyle.None;
|
||||
_currentTransition = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,6 +36,9 @@ namespace UI
|
||||
private Stack<string> _navigationStack = new Stack<string>();
|
||||
private string _currentScreenName;
|
||||
private VisualElement _lastHoveredElement;
|
||||
|
||||
// Flags for MainMenu state
|
||||
public bool isMainMenuActive = false;
|
||||
private bool _isSettingsOpen = false;
|
||||
|
||||
private void Awake()
|
||||
@@ -60,8 +63,7 @@ namespace UI
|
||||
var root = doc.rootVisualElement;
|
||||
|
||||
_customCursor = new VisualElement();
|
||||
_customCursor.style.width = 25;
|
||||
_customCursor.style.height = 25;
|
||||
_customCursor.style.width = 25; _customCursor.style.height = 25;
|
||||
_customCursor.style.backgroundColor = Color.white;
|
||||
_customCursor.style.borderTopLeftRadius = 13; _customCursor.style.borderTopRightRadius = 13;
|
||||
_customCursor.style.borderBottomLeftRadius = 13; _customCursor.style.borderBottomRightRadius = 13;
|
||||
@@ -86,15 +88,15 @@ namespace UI
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Calculate Virtual Mouse Position
|
||||
Vector2 mousePos = Input.mousePosition;
|
||||
|
||||
bool isMainMenu = (_currentScreenName == "MainMenu");
|
||||
bool restrictY = (isMainMenu && !_isSettingsOpen);
|
||||
bool restrictY = (isMainMenu && isMainMenuActive && !_isSettingsOpen);
|
||||
|
||||
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
|
||||
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
|
||||
|
||||
// Visibility Logic for Cursor & Trail
|
||||
bool showCursor = !isMainMenu || _isSettingsOpen;
|
||||
bool showCursor = !isMainMenu || !isMainMenuActive || _isSettingsOpen;
|
||||
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
|
||||
if (_customCursor != null)
|
||||
@@ -110,17 +112,14 @@ namespace UI
|
||||
currentTrail.style.left = uiPos.x - 9;
|
||||
currentTrail.style.top = uiPos.y - 9;
|
||||
currentTrail.style.opacity = 0.5f;
|
||||
|
||||
foreach(var t in _trailPool)
|
||||
{
|
||||
t.style.display = cursorDisplay;
|
||||
t.style.opacity = Mathf.Max(0, t.style.opacity.value - Time.deltaTime * 4f);
|
||||
}
|
||||
|
||||
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
|
||||
}
|
||||
|
||||
// Handle Focus & Clicks using virtual coordinates
|
||||
HandleVirtualInput(uiPos);
|
||||
|
||||
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
|
||||
@@ -168,7 +167,7 @@ namespace UI
|
||||
}
|
||||
}
|
||||
|
||||
// --- Editor Support Methods ---
|
||||
// --- Editor Support Methods (Restored) ---
|
||||
|
||||
public void SyncScreens()
|
||||
{
|
||||
@@ -201,7 +200,7 @@ namespace UI
|
||||
|
||||
if (!screen.isOverlay)
|
||||
{
|
||||
foreach(var s in screens) if(!s.isOverlay) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
foreach(var s in screens) if(!s.isOverlay && s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
_navigationStack.Push(name);
|
||||
_currentScreenName = name;
|
||||
}
|
||||
@@ -219,8 +218,12 @@ namespace UI
|
||||
if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
|
||||
_currentScreenName = _navigationStack.Peek();
|
||||
var prev = screens.Find(s => s.screenName == _currentScreenName);
|
||||
if (prev != null) prev.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||
var prevData = screens.Find(s => s.screenName == _currentScreenName);
|
||||
if (prevData != null)
|
||||
{
|
||||
prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||
prevData.isActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleSettings()
|
||||
@@ -230,6 +233,8 @@ namespace UI
|
||||
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
|
||||
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
settings.isActive = _isSettingsOpen;
|
||||
|
||||
if (_isSettingsOpen) settings.document.sortingOrder = 999;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
898
Assets/_Recovery/0 (6).unity
Normal file
898
Assets/_Recovery/0 (6).unity
Normal file
@@ -0,0 +1,898 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!29 &1
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OcclusionCullingSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_OcclusionBakeSettings:
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smallestOccluder: 5
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smallestHole: 0.25
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backfaceThreshold: 100
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m_SceneGUID: 00000000000000000000000000000000
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &2
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 10
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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m_FogDensity: 0.01
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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m_HaloStrength: 0.5
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m_FlareStrength: 1
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m_FlareFadeSpeed: 3
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m_HaloTexture: {fileID: 0}
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m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
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m_DefaultReflectionMode: 0
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m_DefaultReflectionResolution: 128
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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- enabled: 0
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path: Assets/Scove/Player Movement.unity
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guid: 18e8e6bc4985a3b46a52116295088fce
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- enabled: 0
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path: Assets/Scenes/SampleScene.unity
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||||
guid: 99c9720ab356a0642a771bea13969a05
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- enabled: 1
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path: Assets/Scove/UIScaleTest.unity
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guid: 9feda3fec581ecb4aa311e4a937c625a
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m_configObjects:
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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m_UseUCBPForAssetBundles: 0
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@@ -12,7 +12,7 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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companyName: Scovania
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productName: HALLUCINATE
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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@@ -296,7 +296,14 @@ PlayerSettings:
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AndroidAppBundleSizeToValidate: 150
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AndroidReportGooglePlayAppDependencies: 1
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androidSymbolsSizeThreshold: 800
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m_BuildTargetIcons: []
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m_BuildTargetIcons:
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- m_BuildTarget:
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m_Icons:
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- serializedVersion: 2
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m_Icon: {fileID: 2800000, guid: 87bdbf8b24b50c943ab70ce235338dc7, type: 3}
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m_Width: 128
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m_Height: 128
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m_Kind: 0
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m_BuildTargetPlatformIcons:
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- m_BuildTarget: iPhone
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m_Icons:
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16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@@ -0,0 +1,16 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Timeline.Editor::TimelineProjectSettings
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assetDefaultFramerate: 60
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||||
m_DefaultFrameRate: 60
|
||||
Reference in New Issue
Block a user