This commit is contained in:
2026-04-25 18:20:16 +07:00
parent 62cdf7c754
commit 034b9599f3
24 changed files with 1359 additions and 201 deletions

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@@ -6,11 +6,12 @@
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/UI/Documents/Settings.uxml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UI/Documents/Settings.uxml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/UI/Styles/Global.uss" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UI/Styles/Global.uss" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -27,6 +28,7 @@
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Attributes/Health.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/BaseInteractable.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/HealthInteractable.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/UI/LobbyController.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -137,7 +139,8 @@
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</task>
<servers />
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@@ -0,0 +1,15 @@
{
"menu_create": "CREATE ROOM",
"menu_join": "JOIN ROOM",
"menu_settings": "SETTINGS",
"menu_exit": "EXIT",
"settings_title": "SETTINGS",
"settings_general": "GENERAL",
"settings_graphics": "GRAPHICS",
"settings_audio": "AUDIO",
"settings_controls": "CONTROLS",
"settings_back": "BACK",
"label_fov": "Field of View",
"label_sensitivity": "Sensitivity",
"label_language": "Language"
}

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@@ -0,0 +1,7 @@
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@@ -0,0 +1,15 @@
{
"menu_create": "TẠO PHÒNG",
"menu_join": "VÀO PHÒNG",
"menu_settings": "CÀI ĐẶT",
"menu_exit": "THOÁT",
"settings_title": "CÀI ĐẶT",
"settings_general": "CHUNG",
"settings_graphics": "ĐỒ HỌA",
"settings_audio": "ÂM THANH",
"settings_controls": "ĐIỀU KHIỂN",
"settings_back": "QUAY LẠI",
"label_fov": "Tầm nhìn (FOV)",
"label_sensitivity": "Độ nhạy chuột",
"label_language": "Ngôn ngữ"
}

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@@ -256,6 +256,7 @@ GameObject:
m_Component:
- component: {fileID: 666657093}
- component: {fileID: 666657092}
- component: {fileID: 666657094}
m_Layer: 0
m_Name: Doc_Profile
m_TagString: Untagged
@@ -301,6 +302,18 @@ Transform:
m_Children: []
m_Father: {fileID: 1183887570}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &666657094
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 666657091}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fdea16b110511ef45889ed832b63560b, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.ProfileController
--- !u!1 &1136953558
GameObject:
m_ObjectHideFlags: 0
@@ -311,6 +324,7 @@ GameObject:
m_Component:
- component: {fileID: 1136953560}
- component: {fileID: 1136953559}
- component: {fileID: 1136953561}
m_Layer: 0
m_Name: Doc_HUD
m_TagString: Untagged
@@ -356,6 +370,19 @@ Transform:
m_Children: []
m_Father: {fileID: 1183887570}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1136953561
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1136953558}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e79b70607af6eeb458c8eb6605e39b56, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.HUDController
hudDocument: {fileID: 1136953559}
--- !u!1 &1183887568
GameObject:
m_ObjectHideFlags: 0
@@ -382,26 +409,36 @@ MonoBehaviour:
m_GameObject: {fileID: 1183887568}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f728362556756d45bddb65280fdab1d, type: 3}
m_Script: {fileID: 11500000, guid: bcb7b8ed439bb4546b0648c627c2ce5d, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.UIManager
screens:
- screenName: Doc_MainMenu
document: {fileID: 2003742651}
isActive: 0
isOverlay: 0
customCursor: {fileID: 0}
- screenName: Doc_Lobby
document: {fileID: 1471116802}
isActive: 0
isOverlay: 0
customCursor: {fileID: 0}
- screenName: Doc_HUD
document: {fileID: 1136953559}
isActive: 0
isOverlay: 0
customCursor: {fileID: 0}
- screenName: Doc_Settings
document: {fileID: 1582124357}
isActive: 0
isOverlay: 0
customCursor: {fileID: 0}
- screenName: Doc_Profile
document: {fileID: 666657092}
isActive: 0
globalOpacity: 1
isActive: 1
isOverlay: 0
customCursor: {fileID: 0}
defaultCursor: {fileID: 0}
--- !u!4 &1183887570
Transform:
m_ObjectHideFlags: 0
@@ -432,6 +469,7 @@ GameObject:
m_Component:
- component: {fileID: 1471116803}
- component: {fileID: 1471116802}
- component: {fileID: 1471116804}
m_Layer: 0
m_Name: Doc_Lobby
m_TagString: Untagged
@@ -477,6 +515,18 @@ Transform:
m_Children: []
m_Father: {fileID: 1183887570}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1471116804
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1471116801}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9c37c552a9c18a242bcc8860a0a5212f, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.LobbyController
--- !u!1 &1582124356
GameObject:
m_ObjectHideFlags: 0
@@ -487,6 +537,7 @@ GameObject:
m_Component:
- component: {fileID: 1582124358}
- component: {fileID: 1582124357}
- component: {fileID: 1582124359}
m_Layer: 0
m_Name: Doc_Settings
m_TagString: Untagged
@@ -532,6 +583,18 @@ Transform:
m_Children: []
m_Father: {fileID: 1183887570}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1582124359
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1582124356}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5534bcf4869df944883c6fd2a17a6a5a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.SettingsController
--- !u!1 &1848374378
GameObject:
m_ObjectHideFlags: 0
@@ -679,6 +742,7 @@ GameObject:
m_Component:
- component: {fileID: 2003742650}
- component: {fileID: 2003742651}
- component: {fileID: 2003742652}
m_Layer: 0
m_Name: Doc_MainMenu
m_TagString: Untagged
@@ -724,6 +788,18 @@ MonoBehaviour:
m_PivotReferenceSize: 0
m_Pivot: 0
m_WorldSpaceCollider: {fileID: 0}
--- !u!114 &2003742652
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2003742649}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 691980524acfc544f9660cfc35ce3616, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.MainMenuController
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0

View File

@@ -47,36 +47,15 @@ namespace OnlyScove.Scripts
[field: SerializeField] public LayerMask InteractionMask { get; private set; }
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
public Quaternion CameraRotation
{
get
{
if (Runner != null && Runner.IsRunning && Object != null)
return NetworkedCameraRotation;
if (Cam != null)
return Cam.PlanarRotation;
return transform.rotation;
}
}
[Networked] public Vector2 NetworkedMoveInput { get; set; }
[Networked] public float NetworkedSpeed { get; set; }
[Networked] public Vector3 NetworkedPosition { get; set; }
[Header("Player Stats")]
[Networked, OnChangedRender(nameof(OnHealthChangedRender))]
public float Health { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnHealthChangedRender))] public float Health { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))] public float Stamina { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))] public float NoiseLevel { get; set; } = 0f;
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))]
public float Stamina { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))]
public float NoiseLevel { get; set; } = 0f;
// Sự kiện để UI lắng nghe
public event System.Action<float> OnHealthChanged;
public event System.Action<float> OnStaminaChanged;
public event System.Action<float> OnNoiseLevelChanged;
@@ -87,19 +66,26 @@ namespace OnlyScove.Scripts
public float VelocityY { get; set; }
public bool IsGrounded { get; private set; }
public bool WasGrounded { get; private set; }
private List<IInteractable> interactablesNearby = new List<IInteractable>();
private int currentInteractableIndex = 0;
public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
public static PlayerStateMachine Local { get; private set; }
public Quaternion CameraRotation
{
get
{
if (Runner != null && Runner.IsRunning && Object != null) return NetworkedCameraRotation;
return Cam != null ? Cam.PlanarRotation : transform.rotation;
}
}
private PlayerBaseState currentState;
private bool hasControl = true;
private bool hasSpeedParam;
private bool hasVelocityXParam;
private bool hasVelocityZParam;
private List<IInteractable> interactablesNearby = new List<IInteractable>();
private int currentInteractableIndex = 0;
private float localAnimatorSpeed;
protected virtual void Awake()
{
@@ -125,41 +111,30 @@ namespace OnlyScove.Scripts
private void Start()
{
if (Runner == null || !Runner.IsRunning)
{
InitializePlayer();
}
if (Runner == null || !Runner.IsRunning) InitializePlayer();
}
public override void Spawned()
{
InitializePlayer();
if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
{
if (Controller != null) Controller.enabled = false;
}
}
// Callbacks từ attribute OnChangedRender
void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
private void InitializePlayer()
{
if (currentState == null)
{
SwitchState(new PlayerIdleState(this));
}
if (currentState == null) SwitchState(new PlayerIdleState(this));
bool isOffline = Runner == null || !Runner.IsRunning;
bool hasAuthority = Object != null && Object.HasInputAuthority;
if (isOffline || hasAuthority)
if (isOffline || (Object != null && Object.HasInputAuthority))
{
Local = this;
CameraController cameraController = GameObject.FindAnyObjectByType<CameraController>();
if (cameraController != null)
{
@@ -167,26 +142,17 @@ namespace OnlyScove.Scripts
Cam.followTarget = transform;
Cam.inputReader = Input;
}
Input.OnNextInteractEvent += OnNextInteract;
Input.OnPreviousInteractEvent += OnPreviousInteract;
if (Controller != null) Controller.enabled = true;
}
}
private float localAnimatorSpeed;
public void Rotate(Vector3 moveDirection, float deltaTime)
{
if (moveDirection == Vector3.zero) return;
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
transform.rotation = Quaternion.RotateTowards(
transform.rotation,
targetRot,
RotationSpeed * deltaTime
);
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRot, RotationSpeed * deltaTime);
}
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
@@ -197,40 +163,23 @@ namespace OnlyScove.Scripts
if (Controller != null && Controller.enabled)
{
Controller.Move(velocity * deltaTime);
if (Object != null && Runner != null && Runner.IsRunning)
{
NetworkedPosition = transform.position;
}
if (Object != null && Runner != null && Runner.IsRunning) NetworkedPosition = transform.position;
}
localAnimatorSpeed = animatorSpeed;
if (Object != null && Object.HasStateAuthority)
{
NetworkedSpeed = animatorSpeed;
NetworkedMoveInput = MoveInput;
}
UpdateAnimator(deltaTime);
}
private void UpdateAnimator(float deltaTime)
{
if (Anim == null) return;
float speedValue;
Vector2 inputVector;
if (Runner == null || !Runner.IsRunning || Object.HasInputAuthority)
{
speedValue = localAnimatorSpeed;
inputVector = MoveInput;
}
else
{
speedValue = NetworkedSpeed;
inputVector = NetworkedMoveInput;
}
float speedValue = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? localAnimatorSpeed : NetworkedSpeed;
Vector2 inputVector = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? MoveInput : NetworkedMoveInput;
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
@@ -242,14 +191,11 @@ namespace OnlyScove.Scripts
bool isRunning = Runner != null && Runner.IsRunning;
if (Object == null && isRunning) return;
if (isRunning && NetworkedPosition != Vector3.zero)
if (isRunning && NetworkedPosition != Vector3.zero && !Object.HasInputAuthority)
{
if (Controller != null && !Object.HasInputAuthority)
{
Controller.enabled = false;
transform.position = NetworkedPosition;
Controller.enabled = true;
}
Controller.enabled = false;
transform.position = NetworkedPosition;
Controller.enabled = true;
}
if (GetInput(out PlayerInputData data))
@@ -269,52 +215,35 @@ namespace OnlyScove.Scripts
IsSprintHeld = false;
}
bool isSimulating = !isRunning || Object.HasInputAuthority || Runner.IsServer;
if (!isSimulating)
if (!isRunning || Object.HasInputAuthority || Runner.IsServer)
{
if (hasControl)
{
WasGrounded = IsGrounded;
CheckGround();
UpdateInteractablesList();
currentState?.Tick(isRunning ? Runner.DeltaTime : Time.fixedDeltaTime);
}
}
else
{
UpdateAnimator(Runner.DeltaTime);
return;
}
if (!hasControl) return;
WasGrounded = IsGrounded;
CheckGround();
UpdateInteractablesList();
float dt = isRunning ? Runner.DeltaTime : Time.fixedDeltaTime;
currentState?.Tick(dt);
}
private void Update()
{
if (Runner == null || !Runner.IsRunning)
{
FixedUpdateNetwork();
}
if (Runner == null || !Runner.IsRunning) FixedUpdateNetwork();
}
private void CheckGround()
{
IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
}
private void CheckGround() => IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
private void UpdateInteractablesList()
{
interactablesNearby.Clear();
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
if (target != null)
{
interactablesNearby.Add(target);
OnInteractableTargetChanged?.Invoke(target);
}
else
{
OnInteractableTargetChanged?.Invoke(null);
}
if (target != null) interactablesNearby.Add(target);
OnInteractableTargetChanged?.Invoke(target);
currentInteractableIndex = 0;
}
@@ -328,22 +257,13 @@ namespace OnlyScove.Scripts
private void OnPreviousInteract()
{
if (interactablesNearby.Count <= 1) return;
currentInteractableIndex--;
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
currentInteractableIndex = (currentInteractableIndex - 1 + interactablesNearby.Count) % interactablesNearby.Count;
OnInteractableTargetChanged?.Invoke(GetInteractable());
}
public IInteractable GetInteractable()
{
if (interactablesNearby.Count == 0) return null;
return interactablesNearby[currentInteractableIndex];
}
public IInteractable GetInteractable() => interactablesNearby.Count == 0 ? null : interactablesNearby[currentInteractableIndex];
public void SetGroundCheck(float radius, Vector3 offset)
{
GroundCheckRadius = radius;
GroundCheckOffset = offset;
}
public void SetGroundCheck(float radius, Vector3 offset) { GroundCheckRadius = radius; GroundCheckOffset = offset; }
public void SwitchState(PlayerBaseState newState)
{

View File

@@ -23,7 +23,6 @@ namespace UI
var root = hudDocument.rootVisualElement;
// Tìm các thành phần UI theo Name (Bạn cần đặt tên này trong UXML)
_healthFill = root.Q<VisualElement>("health-fill");
_staminaFill = root.Q<VisualElement>("stamina-fill");
_healthText = root.Q<Label>("health-text");

View File

@@ -0,0 +1,50 @@
using UnityEngine;
using UnityEngine.UIElements;
namespace UI
{
public class LobbyController : MonoBehaviour
{
private UIDocument _doc;
private Button _btnLeave;
private Button _btnStart;
private ScrollView _playerList;
private void OnEnable()
{
_doc = GetComponent<UIDocument>();
var root = _doc.rootVisualElement;
// BINDING: Tìm element theo tên (Name) đã đặt trong UXML
_btnLeave = root.Q<Button>("btn-leave");
_btnStart = root.Q<Button>("btn-start");
_playerList = root.Q<ScrollView>("player-list");
// ĐĂNG KÝ SỰ KIỆN:
if (_btnLeave != null)
_btnLeave.clicked += OnLeaveClicked;
if (_btnStart != null)
_btnStart.clicked += OnStartClicked;
}
private void OnLeaveClicked()
{
Debug.Log("User clicked LEAVE room!");
UIManager.Instance.ShowScreen("MainMenu");
}
private void OnStartClicked()
{
Debug.Log("Host clicked START GAME!");
UIManager.Instance.ShowScreen("HUD"); // Chuyển vào HUD khi game bắt đầu
}
private void OnDisable()
{
// Hủy đăng ký để tránh memory leak
if (_btnLeave != null) _btnLeave.clicked -= OnLeaveClicked;
if (_btnStart != null) _btnStart.clicked -= OnStartClicked;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9c37c552a9c18a242bcc8860a0a5212f

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@@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UI
{
public class LocalizationManager : MonoBehaviour
{
public static LocalizationManager Instance { get; private set; }
private Dictionary<string, string> _localizedText;
private string _currentLanguage = "en";
public event Action OnLanguageChanged;
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
LoadLanguage(_currentLanguage);
}
else
{
Destroy(gameObject);
}
}
public void LoadLanguage(string langCode)
{
TextAsset targetFile = Resources.Load<TextAsset>($"Localization/{langCode}");
if (targetFile != null)
{
// Simple JSON parsing (For production, consider using a proper JSON library like Newtonsoft)
string json = targetFile.text;
_localizedText = ParseJson(json);
_currentLanguage = langCode;
OnLanguageChanged?.Invoke();
}
}
public string Get(string key)
{
if (_localizedText != null && _localizedText.ContainsKey(key))
return _localizedText[key];
return $"[{key}]";
}
private Dictionary<string, string> ParseJson(string json)
{
// Dummy parser for demonstration, replace with JsonUtility if using wrapper class
// or Newtonsoft for direct dictionary parsing
var dict = new Dictionary<string, string>();
string[] lines = json.Split(new[] { ',', '{', '}', '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var line in lines)
{
string[] parts = line.Split(':');
if (parts.Length == 2)
{
string key = parts[0].Trim(' ', '"');
string val = parts[1].Trim(' ', '"');
dict[key] = val;
}
}
return dict;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
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@@ -0,0 +1,23 @@
using UnityEngine;
using UnityEngine.UIElements;
namespace UI
{
public class MainMenuController : MonoBehaviour
{
private UIDocument _doc;
private void OnEnable()
{
_doc = GetComponent<UIDocument>();
var root = _doc.rootVisualElement;
// Nối dây các nút bấm
root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 691980524acfc544f9660cfc35ce3616

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@@ -0,0 +1,14 @@
using UnityEngine;
using UnityEngine.UIElements;
namespace UI
{
public class ProfileController : MonoBehaviour
{
private void OnEnable()
{
var root = GetComponent<UIDocument>().rootVisualElement;
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("MainMenu"));
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fdea16b110511ef45889ed832b63560b

View File

@@ -0,0 +1,110 @@
using UnityEngine;
using UnityEngine.UIElements;
using OnlyScove.Scripts;
namespace UI
{
public class SettingsController : MonoBehaviour
{
private UIDocument _doc;
private CameraController _cameraController;
// Tabs Content
private VisualElement _contentGeneral, _contentGraphics, _contentAudio;
private Button _tabGeneral, _tabGraphics, _tabAudio, _tabControls;
private void OnEnable()
{
_doc = GetComponent<UIDocument>();
_cameraController = Object.FindFirstObjectByType<CameraController>();
var root = _doc.rootVisualElement;
// Query Tabs
_tabGeneral = root.Q<Button>("tab-general");
_tabGraphics = root.Q<Button>("tab-graphics");
_tabAudio = root.Q<Button>("tab-audio");
_tabControls = root.Q<Button>("tab-controls");
// Query Content
_contentGeneral = root.Q<VisualElement>("content-general");
_contentGraphics = root.Q<VisualElement>("content-graphics");
_contentAudio = root.Q<VisualElement>("content-audio");
// Events
_tabGeneral.clicked += () => SwitchTab(_contentGeneral, _tabGeneral);
_tabGraphics.clicked += () => SwitchTab(_contentGraphics, _tabGraphics);
_tabAudio.clicked += () => SwitchTab(_contentAudio, _tabAudio);
root.Q<Button>("btn-back").clicked += () => UIManager.Instance.ToggleSettings();
// Camera Binding (FOV)
var fovSlider = root.Q<Slider>("setting-fov");
if (fovSlider != null)
{
fovSlider.RegisterValueChangedCallback(evt => {
// Cần expose hoặc tạo hàm SetFOV trong CameraController
Debug.Log($"Setting FOV to: {evt.newValue}");
});
}
// Language Binding
var langDropdown = root.Q<DropdownField>("setting-language");
if (langDropdown != null)
{
langDropdown.RegisterValueChangedCallback(evt => {
string code = evt.newValue == "English" ? "en" : "vi";
LocalizationManager.Instance.LoadLanguage(code);
});
}
// Lắng nghe sự kiện đổi ngôn ngữ để cập nhật Text
if (LocalizationManager.Instance != null)
{
LocalizationManager.Instance.OnLanguageChanged += UpdateTexts;
UpdateTexts();
}
else
{
Debug.LogWarning("[SettingsController] LocalizationManager Instance not found in scene!");
}
}
private void SwitchTab(VisualElement targetContent, Button targetTab)
{
if (targetContent == null || targetTab == null) return;
// Ẩn tất cả (Thêm null check)
if (_contentGeneral != null) _contentGeneral.style.display = DisplayStyle.None;
if (_contentGraphics != null) _contentGraphics.style.display = DisplayStyle.None;
if (_contentAudio != null) _contentAudio.style.display = DisplayStyle.None;
if (_tabGeneral != null) _tabGeneral.RemoveFromClassList("active-tab");
if (_tabGraphics != null) _tabGraphics.RemoveFromClassList("active-tab");
if (_tabAudio != null) _tabAudio.RemoveFromClassList("active-tab");
// Hiện cái được chọn
targetContent.style.display = DisplayStyle.Flex;
targetTab.AddToClassList("active-tab");
}
private void UpdateTexts()
{
if (LocalizationManager.Instance == null) return;
var root = _doc.rootVisualElement;
// Dùng null-conditional operator (?.) để cực kỳ an toàn
var titleLabel = root.Q<Label>("title");
if (titleLabel != null) titleLabel.text = LocalizationManager.Instance.Get("settings_title");
if (_tabGeneral != null) _tabGeneral.text = LocalizationManager.Instance.Get("settings_general");
if (_tabGraphics != null) _tabGraphics.text = LocalizationManager.Instance.Get("settings_graphics");
if (_tabAudio != null) _tabAudio.text = LocalizationManager.Instance.Get("settings_audio");
if (_tabControls != null) _tabControls.text = LocalizationManager.Instance.Get("settings_controls");
var btnBack = root.Q<Button>("btn-back");
if (btnBack != null) btnBack.text = LocalizationManager.Instance.Get("settings_back");
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5534bcf4869df944883c6fd2a17a6a5a

View File

@@ -1,92 +1,144 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UI
{
[ExecuteAlways]
public class UIManager : MonoBehaviour
{
[Serializable]
public static UIManager Instance { get; private set; }
[System.Serializable]
public class ScreenData
{
public string screenName;
public UIDocument document;
public bool isActive;
public bool isActive; // Thêm lại để tương thích với Editor gốc
public bool isOverlay;
public Texture2D customCursor;
}
[Header("Screens Management")]
public List<ScreenData> screens = new List<ScreenData>();
[Header("Live Preview (Editor Only)")]
[Range(0, 1)] public float globalOpacity = 1f;
[Header("Default Settings")]
public Texture2D defaultCursor;
private VisualElement _currentScreenRoot;
private string _currentScreenName;
private void Awake()
{
Instance = this;
SyncScreens(); // Đồng bộ trạng thái ban đầu
foreach (var screen in screens)
{
if (screen.document != null && screen.screenName == "Settings")
screen.document.sortingOrder = 999;
}
}
private void Start()
{
if (!Application.isPlaying) return;
ShowScreen("MainMenu");
}
private void OnValidate()
{
// Tự động cập nhật giao diện ngay khi thay đổi thông số trong Inspector (không cần Play)
SyncScreens();
// Chạy trong Editor để cập nhật UI ngay lập tức khi check vào ô isActive
if (!Application.isPlaying) SyncScreens();
}
private void OnEnable()
private void Update()
{
if (Application.isPlaying)
if (Input.GetKeyDown(KeyCode.Escape))
{
SetupEvents();
ToggleSettings();
}
SyncScreens();
}
public void SyncScreens()
{
foreach (var screen in screens)
{
if (screen.document == null) continue;
var root = screen.document.rootVisualElement;
if (root == null) continue;
// Bật tắt display dựa trên biến isActive
root.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
root.style.opacity = globalOpacity;
if (screen != null && screen.document != null && screen.document.rootVisualElement != null)
{
screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
}
}
}
// Hàm tiện ích để bật duy nhất 1 màn hình từ Code hoặc Button
public void ShowOnly(string name)
{
foreach (var screen in screens)
ShowScreen(name);
}
public void ShowScreen(string name)
{
if (_currentScreenName == name) return;
StartCoroutine(TransitionRoutine(name));
}
private IEnumerator TransitionRoutine(string nextScreenName)
{
// Tắt các màn hình khác
foreach (var s in screens)
{
screen.isActive = (screen.screenName == name);
if (s.screenName != nextScreenName && !s.isOverlay && s.isActive)
{
var root = s.document.rootVisualElement.Q<VisualElement>();
root.AddToClassList("hidden");
s.isActive = false;
}
}
yield return new WaitForSeconds(0.3f);
SyncScreens();
}
private void SetupEvents()
{
// Logic đăng ký event thông minh ở đây (tương tự như trước nhưng linh hoạt hơn)
var mainMenu = GetDocument("MainMenu");
if (mainMenu != null)
// Bật màn hình mới
var nextData = screens.Find(s => s.screenName == nextScreenName);
if (nextData != null && nextData.document != null)
{
mainMenu.rootVisualElement.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(e => ShowOnly("Settings"));
mainMenu.rootVisualElement.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(e => ShowOnly("Lobby"));
nextData.isActive = true;
_currentScreenRoot = nextData.document.rootVisualElement.Q<VisualElement>();
_currentScreenName = nextScreenName;
_currentScreenRoot.style.display = DisplayStyle.Flex;
_currentScreenRoot.AddToClassList("hidden");
yield return null;
_currentScreenRoot.RemoveFromClassList("hidden");
ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor);
}
}
public void ToggleSettings()
{
var settingsData = screens.Find(s => s.screenName == "Settings");
if (settingsData == null) return;
settingsData.isActive = !settingsData.isActive;
settingsData.document.rootVisualElement.style.display = settingsData.isActive ? DisplayStyle.Flex : DisplayStyle.None;
var settings = GetDocument("Settings");
settings?.rootVisualElement.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(e => ShowOnly("MainMenu"));
if (settingsData.isActive)
{
UnityEngine.Cursor.visible = true;
UnityEngine.Cursor.lockState = CursorLockMode.None;
ApplyCursor(settingsData.customCursor != null ? settingsData.customCursor : defaultCursor);
}
else
{
UnityEngine.Cursor.visible = false;
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
}
}
public UIDocument GetDocument(string name)
private void ApplyCursor(Texture2D texture)
{
return screens.Find(s => s.screenName == name)?.document;
}
// Thêm hàm để Update Text/Image nhanh từ Inspector hoặc Script khác
public void SetElementText(string screenName, string elementName, string newText)
{
var doc = GetDocument(screenName);
var label = doc?.rootVisualElement.Q<Label>(elementName);
if (label != null) label.text = newText;
UnityEngine.Cursor.SetCursor(texture, Vector2.zero, CursorMode.Auto);
}
}
}

View File

@@ -1,23 +1,42 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<Style src="project:/Assets/UI/Styles/Global.uss" />
<ui:VisualElement class="screen-root">
<ui:VisualElement class="panel">
<ui:Label text="SETTINGS" class="header-text" />
<ui:VisualElement class="screen-root" name="settings-root">
<ui:VisualElement class="panel" style="width: 800px; height: 600px;">
<ui:Label text="SETTINGS" name="title" class="header-text" />
<ui:ScrollView style="height: 400px; margin-bottom: 20px;">
<ui:Label text="Audio" style="-unity-font-style: bold; margin-top: 10px;" />
<ui:Slider label="Master Volume" value="80" low-value="0" high-value="100" />
<ui:Slider label="Music Volume" value="50" low-value="0" high-value="100" />
<!-- TABS ROW -->
<ui:VisualElement class="tab-container">
<ui:Button text="GENERAL" name="tab-general" class="tab-button active-tab" />
<ui:Button text="GRAPHICS" name="tab-graphics" class="tab-button" />
<ui:Button text="AUDIO" name="tab-audio" class="tab-button" />
<ui:Button text="CONTROLS" name="tab-controls" class="tab-button" />
</ui:VisualElement>
<ui:Label text="Gameplay" style="-unity-font-style: bold; margin-top: 20px;" />
<ui:Slider label="Mouse Sensitivity" value="2.5" low-value="0.1" high-value="10" />
<ui:Toggle label="Invert Y-Axis" />
<ui:Label text="Graphics" style="-unity-font-style: bold; margin-top: 20px;" />
<ui:DropdownField label="Quality" index="2" choices="Low,Medium,High,Ultra" />
<!-- CONTENT AREA -->
<ui:ScrollView class="tab-content">
<!-- Tab: General (Camera Settings) -->
<ui:VisualElement name="content-general">
<ui:Label text="Camera Settings" style="-unity-font-style: bold; margin-bottom: 10px;" />
<ui:Slider label="Field of View (FOV)" name="setting-fov" value="60" low-value="40" high-value="120" />
<ui:Slider label="Sensitivity" name="setting-sensitivity" value="5" low-value="0.1" high-value="20" />
<ui:DropdownField label="Language" name="setting-language" index="0" choices="English,Tiếng Việt" />
</ui:VisualElement>
<!-- Tab: Graphics (Dummy) -->
<ui:VisualElement name="content-graphics" style="display: none;">
<ui:DropdownField label="Quality" index="2" choices="Low,Medium,High,Ultra" />
<ui:Toggle label="Fullscreen" value="true" />
<ui:Toggle label="V-Sync" value="true" />
</ui:VisualElement>
<!-- Tab: Audio (Dummy) -->
<ui:VisualElement name="content-audio" style="display: none;">
<ui:Slider label="Master Volume" value="80" low-value="0" high-value="100" />
<ui:Slider label="Music Volume" value="50" low-value="0" high-value="100" />
</ui:VisualElement>
</ui:ScrollView>
<ui:Button text="BACK" name="btn-back" class="button-primary" />
<ui:Button text="BACK" name="btn-back" class="button-primary" style="align-self: flex-end; margin-top: 20px;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

View File

@@ -5,6 +5,19 @@
padding: 40px;
justify-content: center;
align-items: center;
/* Smooth Transition */
transition-property: opacity, scale;
transition-duration: 0.3s;
transition-timing-function: ease-in-out;
opacity: 1;
scale: 1;
}
.screen-root.hidden {
opacity: 0;
scale: 0.95;
display: none;
}
.panel {
@@ -16,6 +29,34 @@
min-width: 400px;
}
/* Tabs Settings Style */
.tab-container {
flex-direction: row;
margin-bottom: 20px;
border-bottom-width: 2px;
border-bottom-color: #333;
}
.tab-button {
flex-grow: 1;
background-color: rgba(60, 60, 60, 0.5);
border-radius: 5px 5px 0 0;
padding: 10px;
color: #888;
margin-right: 2px;
}
.tab-button.active-tab {
background-color: #3B5998;
color: white;
-unity-font-style: bold;
}
.tab-content {
flex-grow: 1;
padding: 10px;
}
/* Typography */
.header-text {
font-size: 48px;
@@ -23,6 +64,8 @@
-unity-font-style: bold;
margin-bottom: 30px;
-unity-text-align: middle-center;
/* Để dùng font của bạn, hãy uncomment dòng dưới và thay đổi path */
/* -unity-font-definition: url("project:/Assets/Fonts/YourFont_SDF.asset"); */
}
/* Buttons */
@@ -44,13 +87,3 @@
.button-primary:active {
background-color: #2D4373;
}
.button-danger {
background-color: #A93226;
}
/* Inputs */
.input-field {
margin-bottom: 15px;
color: white;
}

View File

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