145 lines
4.6 KiB
C#
145 lines
4.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UI
|
|
{
|
|
public class UIManager : MonoBehaviour
|
|
{
|
|
public static UIManager Instance { get; private set; }
|
|
|
|
[System.Serializable]
|
|
public class ScreenData
|
|
{
|
|
public string screenName;
|
|
public UIDocument document;
|
|
public bool isActive; // Thêm lại để tương thích với Editor gốc
|
|
public bool isOverlay;
|
|
public Texture2D customCursor;
|
|
}
|
|
|
|
public List<ScreenData> screens = new List<ScreenData>();
|
|
|
|
[Header("Default Settings")]
|
|
public Texture2D defaultCursor;
|
|
|
|
private VisualElement _currentScreenRoot;
|
|
private string _currentScreenName;
|
|
|
|
private void Awake()
|
|
{
|
|
Instance = this;
|
|
SyncScreens(); // Đồng bộ trạng thái ban đầu
|
|
|
|
foreach (var screen in screens)
|
|
{
|
|
if (screen.document != null && screen.screenName == "Settings")
|
|
screen.document.sortingOrder = 999;
|
|
}
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if (!Application.isPlaying) return;
|
|
ShowScreen("MainMenu");
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
// Chạy trong Editor để cập nhật UI ngay lập tức khi check vào ô isActive
|
|
if (!Application.isPlaying) SyncScreens();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Escape))
|
|
{
|
|
ToggleSettings();
|
|
}
|
|
}
|
|
|
|
public void SyncScreens()
|
|
{
|
|
foreach (var screen in screens)
|
|
{
|
|
if (screen != null && screen.document != null && screen.document.rootVisualElement != null)
|
|
{
|
|
screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ShowOnly(string name)
|
|
{
|
|
ShowScreen(name);
|
|
}
|
|
|
|
public void ShowScreen(string name)
|
|
{
|
|
if (_currentScreenName == name) return;
|
|
StartCoroutine(TransitionRoutine(name));
|
|
}
|
|
|
|
private IEnumerator TransitionRoutine(string nextScreenName)
|
|
{
|
|
// Tắt các màn hình khác
|
|
foreach (var s in screens)
|
|
{
|
|
if (s.screenName != nextScreenName && !s.isOverlay && s.isActive)
|
|
{
|
|
var root = s.document.rootVisualElement.Q<VisualElement>();
|
|
root.AddToClassList("hidden");
|
|
s.isActive = false;
|
|
}
|
|
}
|
|
|
|
yield return new WaitForSeconds(0.3f);
|
|
SyncScreens();
|
|
|
|
// Bật màn hình mới
|
|
var nextData = screens.Find(s => s.screenName == nextScreenName);
|
|
if (nextData != null && nextData.document != null)
|
|
{
|
|
nextData.isActive = true;
|
|
_currentScreenRoot = nextData.document.rootVisualElement.Q<VisualElement>();
|
|
_currentScreenName = nextScreenName;
|
|
|
|
_currentScreenRoot.style.display = DisplayStyle.Flex;
|
|
_currentScreenRoot.AddToClassList("hidden");
|
|
|
|
yield return null;
|
|
_currentScreenRoot.RemoveFromClassList("hidden");
|
|
|
|
ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor);
|
|
}
|
|
}
|
|
|
|
public void ToggleSettings()
|
|
{
|
|
var settingsData = screens.Find(s => s.screenName == "Settings");
|
|
if (settingsData == null) return;
|
|
|
|
settingsData.isActive = !settingsData.isActive;
|
|
settingsData.document.rootVisualElement.style.display = settingsData.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
|
|
|
if (settingsData.isActive)
|
|
{
|
|
UnityEngine.Cursor.visible = true;
|
|
UnityEngine.Cursor.lockState = CursorLockMode.None;
|
|
ApplyCursor(settingsData.customCursor != null ? settingsData.customCursor : defaultCursor);
|
|
}
|
|
else
|
|
{
|
|
UnityEngine.Cursor.visible = false;
|
|
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
|
|
}
|
|
}
|
|
|
|
private void ApplyCursor(Texture2D texture)
|
|
{
|
|
UnityEngine.Cursor.SetCursor(texture, Vector2.zero, CursorMode.Auto);
|
|
}
|
|
}
|
|
}
|