This commit is contained in:
2026-04-27 15:48:17 +07:00
parent d075d4d861
commit c259531fcc
10 changed files with 366 additions and 83 deletions

View File

@@ -6,18 +6,9 @@
<component name="ChangeListManager">
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Ancient Medium SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Ancient Medium SDF.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/BlackFlag SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/BlackFlag SDF.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/RevolverBlackletter-Regular SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/RevolverBlackletter-Regular SDF.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Seagram tfb SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Seagram tfb SDF.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Sketch Gothic School SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Sketch Gothic School SDF.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Settings/PC_RPAsset.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/PC_RPAsset.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts &amp; Materials/LiberationSans SDF - Fallback.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts &amp; Materials/LiberationSans SDF - Fallback.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/UI/Documents/MainMenu.uxml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UI/Documents/MainMenu.uxml" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -151,7 +142,7 @@
<workItem from="1777150520438" duration="58000" />
<workItem from="1777150592854" duration="4699000" />
<workItem from="1777181837663" duration="1519000" />
<workItem from="1777269364664" duration="1822000" />
<workItem from="1777269364664" duration="5003000" />
</task>
<servers />
</component>

View File

@@ -485,36 +485,34 @@ MonoBehaviour:
- screenName: MainMenu
document: {fileID: 2003742651}
isOverlay: 0
customCursor: {fileID: 0}
isActive: 0
- screenName: Lobby
document: {fileID: 1471116802}
isOverlay: 0
customCursor: {fileID: 0}
isActive: 1
- screenName: Lounge
document: {fileID: 257796814}
isOverlay: 0
customCursor: {fileID: 0}
isActive: 0
- screenName: HUD
document: {fileID: 1136953559}
isOverlay: 0
customCursor: {fileID: 0}
isActive: 0
- screenName: Settings
document: {fileID: 1582124357}
isOverlay: 1
customCursor: {fileID: 0}
isActive: 0
- screenName: Profile
document: {fileID: 666657092}
isOverlay: 0
customCursor: {fileID: 0}
isActive: 0
initialScreen: MainMenu
trailSprite: {fileID: 21300000, guid: b9c4a623634019648b505c6122243b00, type: 3}
trailFadeSpeed: 3
trailCount: 15
focusRadius: 300
globalOpacity: 1
isMainMenuActive: 0
--- !u!4 &1183887570
Transform:
m_ObjectHideFlags: 0
@@ -890,9 +888,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 691980524acfc544f9660cfc35ce3616, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.MainMenuController
transitionDuration: 0.5
idleTimeout: 5
pulseSpeed: 2
pulseAmount: 0.1
transitionDuration: 0.5
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0

View File

@@ -33,12 +33,23 @@ namespace UI
_ribbon = _root.Q<VisualElement>("menu-ribbon");
_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
// Đảm bảo Logo luôn có thể nhấn được
_logoContainer.pickingMode = PickingMode.Position;
_logo.pickingMode = PickingMode.Position;
_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
// Tracking interactions
_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
var buttons = _root.Query<Button>().ToList();
foreach (var btn in buttons) btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
foreach (var btn in buttons)
{
btn.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(btn, true));
btn.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(btn, false));
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
}
_logoContainer.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(_logoContainer, true));
_logoContainer.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(_logoContainer, false));
// Routing
_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
@@ -52,18 +63,14 @@ namespace UI
private void Update()
{
// Pulsing logic
float baseScale = _isActive ? 0.38f : 1.0f;
float baseScale = _isActive ? 0.35f : 1.0f;
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
// Idle timer logic
if (_isActive && _currentTransition == null)
{
if (Time.time - _lastInteractionTime > idleTimeout)
{
_currentTransition = StartCoroutine(TransitionToIdle());
}
}
}
@@ -74,11 +81,26 @@ namespace UI
ResetIdleTimer();
// QUAN TRỌNG: Chỉ vào Lobby nếu ĐÃ Active và KHÔNG đang chuyển cảnh
if (!_isActive) {
if (_currentTransition != null) StopCoroutine(_currentTransition);
_currentTransition = StartCoroutine(TransitionToActive());
} else {
if (_currentTransition == null) NavigateToLobby(true);
} else if (_currentTransition == null) {
NavigateToLobby(true);
}
}
private void ApplyDrumHit(VisualElement element, bool isDown)
{
if (isDown)
{
element.style.scale = new Scale(new Vector3(0.85f, 0.85f, 1f));
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.05f, TimeUnit.Second) };
}
else
{
element.style.scale = new Scale(Vector3.one);
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.15f, TimeUnit.Second) };
}
}
@@ -100,12 +122,12 @@ namespace UI
UIManager.Instance.isMainMenuActive = false;
_ribbon.style.display = DisplayStyle.None;
// Ensure logo is back in root
if (_logoContainer.parent != _root) _root.Add(_logoContainer);
_root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.pickingMode = PickingMode.Position;
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
_logoContainer.style.left = Length.Percent(50);
_logoContainer.style.top = Length.Percent(50);
_logoContainer.style.translate = new Translate(Length.Percent(-50), Length.Percent(-50));
_currentTransition = null;
}
@@ -118,29 +140,29 @@ namespace UI
_ribbon.style.display = DisplayStyle.Flex;
_ribbon.style.opacity = 0;
// Wait for layout update to get correct placeholder position
yield return null;
// Animation properties
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
// Move to placeholder (-20% of screen width)
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
// Trượt Logo từ tâm sang vị trí ribbon (#2)
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
_ribbon.style.opacity = 1;
yield return new WaitForSeconds(transitionDuration);
// --- REPARENTING LOGIC ---
// Move logo container INSIDE the placeholder for perfect positioning
// Gán chặt vào placeholder và khóa kích thước để chống giãn
_logoPlaceholder.Add(_logoContainer);
// Reset translation because it's now relative to the placeholder
_logoContainer.style.position = Position.Relative;
_logoContainer.style.left = StyleKeyword.Auto;
_logoContainer.style.top = StyleKeyword.Auto;
_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.style.position = Position.Relative; // Follow flex layout
_logoContainer.style.alignSelf = Align.Center;
// Khóa kích thước nhỏ để fit vào Ribbon
_logoContainer.style.width = 100;
_logoContainer.style.height = 100;
_currentTransition = null;
}
@@ -150,18 +172,16 @@ namespace UI
_isActive = false;
UIManager.Instance.isMainMenuActive = false;
// --- UN-PARENTING LOGIC ---
// Move back to root for animation
Vector3 worldPos = _logoContainer.worldBound.center;
_root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
// Keep it at current position visually before animating back
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
_logoContainer.style.left = Length.Percent(50);
_logoContainer.style.top = Length.Percent(50);
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
yield return null; // wait for frame
yield return null;
_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.style.translate = new Translate(Length.Percent(-50f), Length.Percent(-50f));
_ribbon.style.opacity = 0;
yield return new WaitForSeconds(transitionDuration);

View File

@@ -22,12 +22,15 @@ namespace UI
public List<ScreenData> screens = new List<ScreenData>();
public string initialScreen = "MainMenu";
[Header("Cursor Settings")]
[Header("Cursor & Trail Settings")]
public Sprite trailSprite;
public float trailFadeSpeed = 3f;
public int trailCount = 15;
public float focusRadius = 500f;
private VisualElement _customCursor;
private List<VisualElement> _trailPool = new List<VisualElement>();
private int _trailIndex = 0;
public int trailCount = 15;
public float focusRadius = 500f;
[Header("Editor Preview")]
[Range(0f, 1f)]
@@ -37,7 +40,6 @@ namespace UI
private string _currentScreenName;
private VisualElement _lastHoveredElement;
// Flags for MainMenu state
public bool isMainMenuActive = false;
private bool _isSettingsOpen = false;
@@ -46,6 +48,9 @@ namespace UI
if (Instance == null) Instance = this;
else { Destroy(gameObject); return; }
var myDoc = GetComponent<UIDocument>();
if (myDoc != null) myDoc.sortingOrder = 1000;
SetupCursor();
foreach (var s in screens)
{
@@ -74,10 +79,18 @@ namespace UI
for (int i = 0; i < trailCount; i++)
{
var trail = new VisualElement();
trail.style.width = 18; trail.style.height = 18;
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
trail.style.borderTopLeftRadius = 9; trail.style.borderTopRightRadius = 9;
trail.style.borderBottomLeftRadius = 9; trail.style.borderBottomRightRadius = 9;
trail.style.width = 20; trail.style.height = 20;
if (trailSprite != null)
{
trail.style.backgroundImage = new StyleBackground(trailSprite);
trail.style.backgroundColor = Color.clear;
}
else
{
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
trail.style.borderTopLeftRadius = 10; trail.style.borderTopRightRadius = 10;
trail.style.borderBottomLeftRadius = 10; trail.style.borderBottomRightRadius = 10;
}
trail.style.position = Position.Absolute;
trail.pickingMode = PickingMode.Ignore;
root.Add(trail);
@@ -89,14 +102,12 @@ namespace UI
private void Update()
{
Vector2 mousePos = Input.mousePosition;
bool isMainMenu = (_currentScreenName == "MainMenu");
bool restrictY = (isMainMenu && isMainMenuActive && !_isSettingsOpen);
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
bool showCursor = !isMainMenu || !isMainMenuActive || _isSettingsOpen;
bool showCursor = !isMainMenu || _isSettingsOpen;
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
if (_customCursor != null)
@@ -109,13 +120,16 @@ namespace UI
if (_trailPool.Count > 0)
{
var currentTrail = _trailPool[_trailIndex];
currentTrail.style.left = uiPos.x - 9;
currentTrail.style.top = uiPos.y - 9;
currentTrail.style.opacity = 0.5f;
currentTrail.style.display = cursorDisplay;
currentTrail.style.left = uiPos.x - 10;
currentTrail.style.top = uiPos.y - 10;
currentTrail.style.opacity = 0.6f;
foreach(var t in _trailPool)
{
t.style.display = cursorDisplay;
t.style.opacity = Mathf.Max(0, t.style.opacity.value - Time.deltaTime * 4f);
float currentOp = t.style.opacity.value;
if (currentOp > 0) t.style.opacity = Mathf.Max(0, currentOp - Time.deltaTime * trailFadeSpeed);
else t.style.display = DisplayStyle.None;
}
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
}
@@ -132,12 +146,10 @@ namespace UI
var settings = screens.Find(s => s.screenName == "Settings");
if (_isSettingsOpen) activeDoc = settings.document;
else activeDoc = screens.Find(s => s.screenName == _currentScreenName)?.document;
if (activeDoc == null) return;
VisualElement bestElement = null;
float minDistance = float.MaxValue;
var interactables = activeDoc.rootVisualElement.Query<VisualElement>()
.Where(e => e.focusable && e.pickingMode != PickingMode.Ignore).ToList();
@@ -219,11 +231,7 @@ namespace UI
_currentScreenName = _navigationStack.Peek();
var prevData = screens.Find(s => s.screenName == _currentScreenName);
if (prevData != null)
{
prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
prevData.isActive = true;
}
if (prevData != null) prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
}
public void ToggleSettings()
@@ -232,8 +240,6 @@ namespace UI
if (settings == null) return;
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
settings.isActive = _isSettingsOpen;
if (_isSettingsOpen) settings.document.sortingOrder = 999;
}
}

View File

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@@ -5,10 +5,9 @@
<!-- Background Blur Layer -->
<ui:VisualElement name="bg-blur" style="position: absolute; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.4);" />
<!-- Horizontal Ribbon (Rendered First -> Bottom Layer) -->
<!-- Horizontal Ribbon -->
<ui:VisualElement name="menu-ribbon" style="position: absolute; flex-direction: row; justify-content: center; align-items: center; width: 100%; height: 120px; background-color: rgba(0, 0, 0, 0.8); border-top-width: 2px; border-bottom-width: 2px; border-color: rgba(255, 255, 255, 0.1); display: None;">
<!-- Left Side Buttons -->
<ui:VisualElement style="flex-direction: row; align-items: center; justify-content: flex-end; flex-grow: 1;">
<ui:Button name="btn-settings" class="slanted-button">
<ui:VisualElement class="slanted-button-inner">
@@ -18,9 +17,8 @@
</ui:VisualElement>
<!-- Placeholder for Logo (Position #2) -->
<ui:VisualElement name="logo-placeholder" style="width: 280px; height: 100%;" />
<ui:VisualElement name="logo-placeholder" style="width: 200px; height: 120px; justify-content: center; align-items: center;" />
<!-- Right Side Buttons -->
<ui:VisualElement style="flex-direction: row; align-items: center; justify-content: flex-start; flex-grow: 1;">
<ui:Button name="btn-create" class="slanted-button">
<ui:VisualElement class="slanted-button-inner">
@@ -45,10 +43,11 @@
</ui:VisualElement>
</ui:VisualElement>
<!-- Logo Container (Rendered Last -> Top Layer) -->
<ui:VisualElement name="beat-logo-container" style="justify-content: center; align-items: center; width: 400px; height: 400px; position: absolute;">
<ui:VisualElement name="beat-logo" style="width: 300px; height: 300px; background-color: white; border-radius: 150px; box-shadow: 0 0 50px rgba(255, 255, 255, 0.3);" />
<ui:Label text="HALLUCINATE" style="position: absolute; color: black; -unity-font-style: bold; font-size: 32px; letter-spacing: 5px;" />
<!-- Logo Container (Floating Layer) -->
<ui:VisualElement name="beat-logo-container" style="width: 300px; height: 300px; position: absolute; justify-content: center; align-items: center;">
<ui:VisualElement name="beat-logo" style="width: 100%; height: 100%; background-color: white; border-radius: 150px; box-shadow: 0 0 50px rgba(255, 255, 255, 0.4); justify-content: center; align-items: center;">
<ui:Label text="HALLUCINATE" style="color: black; -unity-font-style: bold; font-size: 24px; letter-spacing: 2px; -unity-text-align: middle-center;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>