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2
.gitignore
vendored
2
.gitignore
vendored
@@ -73,3 +73,5 @@ crashlytics-build.properties
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||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||
|
||||
Assets/Settings/Project Setting/FirebaseConfig.asset
|
||||
Assets/Settings/Project Setting/FirebaseConfig.asset.meta
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||||
|
||||
7
.idea/.idea.HALLUCINATE/.idea/encodings.xml
generated
7
.idea/.idea.HALLUCINATE/.idea/encodings.xml
generated
@@ -1,4 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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67
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
67
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
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15
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vendored
Normal file
15
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vendored
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4
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Normal file
4
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Normal file
8
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Normal file
6
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1483
Assets/Scenes/QuocDangScene.unity
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1483
Assets/Scenes/QuocDangScene.unity
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776
Assets/Scove/UIScaleTest.unity
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7
Assets/Scove/UIScaleTest.unity.meta
Normal file
7
Assets/Scove/UIScaleTest.unity.meta
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@@ -44,12 +44,50 @@ namespace OnlyScove.Scripts
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private float CurrentPositionSmoothTime => _currentViewMode == CameraViewMode.FirstPerson ? fpvPositionSmoothTime : positionSmoothTime;
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private float CurrentRotationSmoothTime => _currentViewMode == CameraViewMode.FirstPerson ? fpvRotationSmoothTime : rotationSmoothTime;
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// Public properties for UI binding
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public float Sensitivity => rotationHandler != null ? GetPrivateSensitivity() : 1f;
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public bool InvertX => rotationHandler != null ? GetPrivateInvertX() : false;
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public bool InvertY => rotationHandler != null ? GetPrivateInvertY() : false;
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{
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}
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{
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}
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{
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var field = typeof(CameraRotationHandler).GetField("invertY", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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return field != null ? (bool)field.GetValue(rotationHandler) : false;
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}
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public void SetFOV(float value)
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{
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tpvBaseFOV = value;
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if (_currentViewMode == CameraViewMode.ThirdPerson && !_inTransition)
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{
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}
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}
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{
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ApplyGlobalSettings();
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}
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}
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private void OnDisable()
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@@ -58,6 +96,28 @@ namespace OnlyScove.Scripts
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{
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inputReader.OnToggleViewEvent -= ToggleCameraView;
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}
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{
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}
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}
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private void ApplyGlobalSettings()
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{
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if (SettingsManager.Instance == null || SettingsManager.Instance.Settings == null) return;
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var settings = SettingsManager.Instance.Settings;
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// Note: Since I cannot modify CameraRotationHandler.cs, I am using reflection
|
||||
// to fulfill the "apply these values dynamically" requirement without changing the file.
|
||||
// This is a workaround requested by the user's constraint.
|
||||
var type = typeof(CameraRotationHandler);
|
||||
type.GetField("sensitivity", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(rotationHandler, settings.sensitivity * 0.1f);
|
||||
type.GetField("invertX", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(rotationHandler, settings.invertX);
|
||||
type.GetField("invertY", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(rotationHandler, settings.invertY);
|
||||
|
||||
SetFOV(settings.fieldOfView);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@@ -138,7 +198,7 @@ namespace OnlyScove.Scripts
|
||||
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _currentVelocity, CurrentPositionSmoothTime) + shakeManager.ShakeOffset;
|
||||
}
|
||||
|
||||
private void ToggleCameraView()
|
||||
public void ToggleCameraView()
|
||||
{
|
||||
if (_inTransition) return; // Prevent multiple toggles during transition
|
||||
|
||||
|
||||
@@ -16,16 +16,23 @@ namespace OnlyScove.Scripts
|
||||
|
||||
public void HandleSideBias(InputReader inputReader)
|
||||
{
|
||||
if (inputReader == null) return;
|
||||
float targetBias = 0f;
|
||||
|
||||
if (useSideBias)
|
||||
if (SettingsManager.Instance != null && SettingsManager.Instance.Settings != null)
|
||||
{
|
||||
float targetBias = -inputReader.MoveInput.x * horizontalBiasAmount;
|
||||
// Fixed offset based on settings
|
||||
targetBias = SettingsManager.Instance.Settings.sideBiasRight ? horizontalBiasAmount : -horizontalBiasAmount;
|
||||
}
|
||||
|
||||
if (useSideBias && inputReader != null)
|
||||
{
|
||||
// Optionally combine with movement-based bias if desired,
|
||||
// but following requirement "Toggling the camera offset between Left/Right"
|
||||
_currentSideBias = Mathf.Lerp(_currentSideBias, targetBias, biasSmoothTime * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentSideBias = 0;
|
||||
_currentSideBias = Mathf.Lerp(_currentSideBias, 0, biasSmoothTime * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/Scripts/Duy.meta
Normal file
8
Assets/Scripts/Duy.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42e6f48f26d671a42a9b398d02557c1f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user