asdasd
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@@ -22,6 +22,7 @@ GameObject:
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- component: {fileID: -5076913349690967641}
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- component: {fileID: 5474834257287499008}
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- component: {fileID: 591040529181574494}
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- component: {fileID: 2152321812378662309}
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m_Layer: 0
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m_Name: Player
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m_TagString: Player
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@@ -403,6 +404,9 @@ MonoBehaviour:
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_NetworkedMoveInput: {x: 0, y: 0}
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_NetworkedSpeed: 0
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_NetworkedPosition: {x: 0, y: 0, z: 0}
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_Health: 100
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_Stamina: 100
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_NoiseLevel: 0
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--- !u!114 &3043298118541876184
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -537,6 +541,18 @@ MonoBehaviour:
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followOffset: {x: 1.5, y: 2, z: 0}
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smoothTime: 0.15
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lookAtCamera: 1
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--- !u!114 &2152321812378662309
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1054594849095937263}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: feba9d7d89c862142aa1614997a3227f, type: 3}
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m_Name:
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m_EditorClassIdentifier: '::'
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--- !u!1 &2962936552048247184
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GameObject:
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m_ObjectHideFlags: 0
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8
Assets/Scripts/Player.meta
Normal file
8
Assets/Scripts/Player.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e5b780c3b8cfd464ead0e292cd8afd02
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Assets/Scripts/Player/PlayerCollision.cs
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16
Assets/Scripts/Player/PlayerCollision.cs
Normal file
@@ -0,0 +1,16 @@
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using UnityEngine;
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public class PlayerCollision : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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2
Assets/Scripts/Player/PlayerCollision.cs.meta
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2
Assets/Scripts/Player/PlayerCollision.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: feba9d7d89c862142aa1614997a3227f
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