Files
BABA_YAGA/Packages/app.rive.rive-unity/Runtime/Components/Helpers/CameraHelper.cs
2026-05-19 17:39:03 +07:00

45 lines
1010 B
C#

using UnityEngine;
namespace Rive.Components
{
internal class CameraHelper
{
private static Camera[] s_camerasInScene;
/// <summary>
/// Gets a valid camera in the scene to submit command buffer commands with.
/// </summary>
/// <returns> A valid camera in the scene. </returns>
public static Camera GetRenderCameraInScene()
{
Camera camera = Camera.main;
if (camera != null)
{
return camera;
}
int cameraCount = Camera.allCamerasCount;
if (cameraCount == 0)
{
return null;
}
if (s_camerasInScene == null || s_camerasInScene.Length < cameraCount)
{
s_camerasInScene = new Camera[cameraCount];
}
// This only returns enabled cameras
Camera.GetAllCameras(s_camerasInScene);
return s_camerasInScene[0];
}
}
}