using UnityEngine; namespace Rive.Components { internal class CameraHelper { private static Camera[] s_camerasInScene; /// /// Gets a valid camera in the scene to submit command buffer commands with. /// /// A valid camera in the scene. public static Camera GetRenderCameraInScene() { Camera camera = Camera.main; if (camera != null) { return camera; } int cameraCount = Camera.allCamerasCount; if (cameraCount == 0) { return null; } if (s_camerasInScene == null || s_camerasInScene.Length < cameraCount) { s_camerasInScene = new Camera[cameraCount]; } // This only returns enabled cameras Camera.GetAllCameras(s_camerasInScene); return s_camerasInScene[0]; } } }