Files
BABA_YAGA/Assets/Scripts/UI/MainMenuController.cs
2026-04-27 15:48:17 +07:00

193 lines
7.7 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using System.Collections;
using System.Collections.Generic;
namespace UI
{
public class MainMenuController : MonoBehaviour
{
private VisualElement _root;
private VisualElement _logoContainer;
private VisualElement _logo;
private VisualElement _ribbon;
private VisualElement _logoPlaceholder;
private bool _isActive = false;
[Header("Animation Settings")]
public float transitionDuration = 0.5f;
public float idleTimeout = 5f;
public float pulseSpeed = 2f;
public float pulseAmount = 0.05f;
private float _lastInteractionTime;
private int _lastClickFrame = -1;
private Coroutine _currentTransition;
private void OnEnable()
{
_root = GetComponent<UIDocument>().rootVisualElement;
_logoContainer = _root.Q<VisualElement>("beat-logo-container");
_logo = _root.Q<VisualElement>("beat-logo");
_ribbon = _root.Q<VisualElement>("menu-ribbon");
_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
// Đảm bảo Logo luôn có thể nhấn được
_logoContainer.pickingMode = PickingMode.Position;
_logo.pickingMode = PickingMode.Position;
_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
var buttons = _root.Query<Button>().ToList();
foreach (var btn in buttons)
{
btn.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(btn, true));
btn.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(btn, false));
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
}
_logoContainer.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(_logoContainer, true));
_logoContainer.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(_logoContainer, false));
// Routing
_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
_root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
_root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
_root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
_root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
ResetToIdleState();
}
private void Update()
{
float baseScale = _isActive ? 0.35f : 1.0f;
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
if (_isActive && _currentTransition == null)
{
if (Time.time - _lastInteractionTime > idleTimeout)
_currentTransition = StartCoroutine(TransitionToIdle());
}
}
private void OnLogoClicked(ClickEvent evt)
{
if (Time.frameCount == _lastClickFrame) return;
_lastClickFrame = Time.frameCount;
ResetIdleTimer();
// QUAN TRỌNG: Chỉ vào Lobby nếu ĐÃ Active và KHÔNG đang chuyển cảnh
if (!_isActive) {
if (_currentTransition != null) StopCoroutine(_currentTransition);
_currentTransition = StartCoroutine(TransitionToActive());
} else if (_currentTransition == null) {
NavigateToLobby(true);
}
}
private void ApplyDrumHit(VisualElement element, bool isDown)
{
if (isDown)
{
element.style.scale = new Scale(new Vector3(0.85f, 0.85f, 1f));
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.05f, TimeUnit.Second) };
}
else
{
element.style.scale = new Scale(Vector3.one);
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.15f, TimeUnit.Second) };
}
}
private void ResetIdleTimer()
{
_lastInteractionTime = Time.time;
}
private void NavigateToLobby(bool isCreate)
{
var lobby = Object.FindFirstObjectByType<LobbyController>();
lobby?.SetMode(isCreate);
UIManager.Instance.ShowScreen("Lobby");
}
private void ResetToIdleState()
{
_isActive = false;
UIManager.Instance.isMainMenuActive = false;
_ribbon.style.display = DisplayStyle.None;
_root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
_logoContainer.style.left = Length.Percent(50);
_logoContainer.style.top = Length.Percent(50);
_logoContainer.style.translate = new Translate(Length.Percent(-50), Length.Percent(-50));
_currentTransition = null;
}
private IEnumerator TransitionToActive()
{
_isActive = true;
UIManager.Instance.isMainMenuActive = true;
ResetIdleTimer();
_ribbon.style.display = DisplayStyle.Flex;
_ribbon.style.opacity = 0;
yield return null;
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
// Trượt Logo từ tâm sang vị trí ribbon (#2)
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
_ribbon.style.opacity = 1;
yield return new WaitForSeconds(transitionDuration);
// Gán chặt vào placeholder và khóa kích thước để chống giãn
_logoPlaceholder.Add(_logoContainer);
_logoContainer.style.position = Position.Relative;
_logoContainer.style.left = StyleKeyword.Auto;
_logoContainer.style.top = StyleKeyword.Auto;
_logoContainer.style.translate = new Translate(0, 0);
// Khóa kích thước nhỏ để fit vào Ribbon
_logoContainer.style.width = 100;
_logoContainer.style.height = 100;
_currentTransition = null;
}
private IEnumerator TransitionToIdle()
{
_isActive = false;
UIManager.Instance.isMainMenuActive = false;
_root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
_logoContainer.style.left = Length.Percent(50);
_logoContainer.style.top = Length.Percent(50);
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
yield return null;
_logoContainer.style.translate = new Translate(Length.Percent(-50f), Length.Percent(-50f));
_ribbon.style.opacity = 0;
yield return new WaitForSeconds(transitionDuration);
_ribbon.style.display = DisplayStyle.None;
_currentTransition = null;
}
}
}