This commit is contained in:
2026-04-27 15:48:17 +07:00
parent d075d4d861
commit c259531fcc
10 changed files with 366 additions and 83 deletions

View File

@@ -33,12 +33,23 @@ namespace UI
_ribbon = _root.Q<VisualElement>("menu-ribbon");
_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
// Đảm bảo Logo luôn có thể nhấn được
_logoContainer.pickingMode = PickingMode.Position;
_logo.pickingMode = PickingMode.Position;
_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
// Tracking interactions
_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
var buttons = _root.Query<Button>().ToList();
foreach (var btn in buttons) btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
foreach (var btn in buttons)
{
btn.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(btn, true));
btn.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(btn, false));
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
}
_logoContainer.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(_logoContainer, true));
_logoContainer.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(_logoContainer, false));
// Routing
_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
@@ -52,18 +63,14 @@ namespace UI
private void Update()
{
// Pulsing logic
float baseScale = _isActive ? 0.38f : 1.0f;
float baseScale = _isActive ? 0.35f : 1.0f;
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
// Idle timer logic
if (_isActive && _currentTransition == null)
{
if (Time.time - _lastInteractionTime > idleTimeout)
{
_currentTransition = StartCoroutine(TransitionToIdle());
}
}
}
@@ -74,11 +81,26 @@ namespace UI
ResetIdleTimer();
// QUAN TRỌNG: Chỉ vào Lobby nếu ĐÃ Active và KHÔNG đang chuyển cảnh
if (!_isActive) {
if (_currentTransition != null) StopCoroutine(_currentTransition);
_currentTransition = StartCoroutine(TransitionToActive());
} else {
if (_currentTransition == null) NavigateToLobby(true);
} else if (_currentTransition == null) {
NavigateToLobby(true);
}
}
private void ApplyDrumHit(VisualElement element, bool isDown)
{
if (isDown)
{
element.style.scale = new Scale(new Vector3(0.85f, 0.85f, 1f));
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.05f, TimeUnit.Second) };
}
else
{
element.style.scale = new Scale(Vector3.one);
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.15f, TimeUnit.Second) };
}
}
@@ -100,12 +122,12 @@ namespace UI
UIManager.Instance.isMainMenuActive = false;
_ribbon.style.display = DisplayStyle.None;
// Ensure logo is back in root
if (_logoContainer.parent != _root) _root.Add(_logoContainer);
_root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.pickingMode = PickingMode.Position;
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
_logoContainer.style.left = Length.Percent(50);
_logoContainer.style.top = Length.Percent(50);
_logoContainer.style.translate = new Translate(Length.Percent(-50), Length.Percent(-50));
_currentTransition = null;
}
@@ -118,29 +140,29 @@ namespace UI
_ribbon.style.display = DisplayStyle.Flex;
_ribbon.style.opacity = 0;
// Wait for layout update to get correct placeholder position
yield return null;
// Animation properties
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
// Move to placeholder (-20% of screen width)
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
// Trượt Logo từ tâm sang vị trí ribbon (#2)
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
_ribbon.style.opacity = 1;
yield return new WaitForSeconds(transitionDuration);
// --- REPARENTING LOGIC ---
// Move logo container INSIDE the placeholder for perfect positioning
// Gán chặt vào placeholder và khóa kích thước để chống giãn
_logoPlaceholder.Add(_logoContainer);
// Reset translation because it's now relative to the placeholder
_logoContainer.style.position = Position.Relative;
_logoContainer.style.left = StyleKeyword.Auto;
_logoContainer.style.top = StyleKeyword.Auto;
_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.style.position = Position.Relative; // Follow flex layout
_logoContainer.style.alignSelf = Align.Center;
// Khóa kích thước nhỏ để fit vào Ribbon
_logoContainer.style.width = 100;
_logoContainer.style.height = 100;
_currentTransition = null;
}
@@ -150,18 +172,16 @@ namespace UI
_isActive = false;
UIManager.Instance.isMainMenuActive = false;
// --- UN-PARENTING LOGIC ---
// Move back to root for animation
Vector3 worldPos = _logoContainer.worldBound.center;
_root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
// Keep it at current position visually before animating back
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
_logoContainer.style.left = Length.Percent(50);
_logoContainer.style.top = Length.Percent(50);
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
yield return null; // wait for frame
yield return null;
_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.style.translate = new Translate(Length.Percent(-50f), Length.Percent(-50f));
_ribbon.style.opacity = 0;
yield return new WaitForSeconds(transitionDuration);

View File

@@ -22,12 +22,15 @@ namespace UI
public List<ScreenData> screens = new List<ScreenData>();
public string initialScreen = "MainMenu";
[Header("Cursor Settings")]
[Header("Cursor & Trail Settings")]
public Sprite trailSprite;
public float trailFadeSpeed = 3f;
public int trailCount = 15;
public float focusRadius = 500f;
private VisualElement _customCursor;
private List<VisualElement> _trailPool = new List<VisualElement>();
private int _trailIndex = 0;
public int trailCount = 15;
public float focusRadius = 500f;
[Header("Editor Preview")]
[Range(0f, 1f)]
@@ -37,7 +40,6 @@ namespace UI
private string _currentScreenName;
private VisualElement _lastHoveredElement;
// Flags for MainMenu state
public bool isMainMenuActive = false;
private bool _isSettingsOpen = false;
@@ -46,6 +48,9 @@ namespace UI
if (Instance == null) Instance = this;
else { Destroy(gameObject); return; }
var myDoc = GetComponent<UIDocument>();
if (myDoc != null) myDoc.sortingOrder = 1000;
SetupCursor();
foreach (var s in screens)
{
@@ -74,10 +79,18 @@ namespace UI
for (int i = 0; i < trailCount; i++)
{
var trail = new VisualElement();
trail.style.width = 18; trail.style.height = 18;
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
trail.style.borderTopLeftRadius = 9; trail.style.borderTopRightRadius = 9;
trail.style.borderBottomLeftRadius = 9; trail.style.borderBottomRightRadius = 9;
trail.style.width = 20; trail.style.height = 20;
if (trailSprite != null)
{
trail.style.backgroundImage = new StyleBackground(trailSprite);
trail.style.backgroundColor = Color.clear;
}
else
{
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
trail.style.borderTopLeftRadius = 10; trail.style.borderTopRightRadius = 10;
trail.style.borderBottomLeftRadius = 10; trail.style.borderBottomRightRadius = 10;
}
trail.style.position = Position.Absolute;
trail.pickingMode = PickingMode.Ignore;
root.Add(trail);
@@ -89,14 +102,12 @@ namespace UI
private void Update()
{
Vector2 mousePos = Input.mousePosition;
bool isMainMenu = (_currentScreenName == "MainMenu");
bool restrictY = (isMainMenu && isMainMenuActive && !_isSettingsOpen);
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
bool showCursor = !isMainMenu || !isMainMenuActive || _isSettingsOpen;
bool showCursor = !isMainMenu || _isSettingsOpen;
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
if (_customCursor != null)
@@ -109,13 +120,16 @@ namespace UI
if (_trailPool.Count > 0)
{
var currentTrail = _trailPool[_trailIndex];
currentTrail.style.left = uiPos.x - 9;
currentTrail.style.top = uiPos.y - 9;
currentTrail.style.opacity = 0.5f;
currentTrail.style.display = cursorDisplay;
currentTrail.style.left = uiPos.x - 10;
currentTrail.style.top = uiPos.y - 10;
currentTrail.style.opacity = 0.6f;
foreach(var t in _trailPool)
{
t.style.display = cursorDisplay;
t.style.opacity = Mathf.Max(0, t.style.opacity.value - Time.deltaTime * 4f);
float currentOp = t.style.opacity.value;
if (currentOp > 0) t.style.opacity = Mathf.Max(0, currentOp - Time.deltaTime * trailFadeSpeed);
else t.style.display = DisplayStyle.None;
}
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
}
@@ -132,12 +146,10 @@ namespace UI
var settings = screens.Find(s => s.screenName == "Settings");
if (_isSettingsOpen) activeDoc = settings.document;
else activeDoc = screens.Find(s => s.screenName == _currentScreenName)?.document;
if (activeDoc == null) return;
VisualElement bestElement = null;
float minDistance = float.MaxValue;
var interactables = activeDoc.rootVisualElement.Query<VisualElement>()
.Where(e => e.focusable && e.pickingMode != PickingMode.Ignore).ToList();
@@ -219,11 +231,7 @@ namespace UI
_currentScreenName = _navigationStack.Peek();
var prevData = screens.Find(s => s.screenName == _currentScreenName);
if (prevData != null)
{
prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
prevData.isActive = true;
}
if (prevData != null) prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
}
public void ToggleSettings()
@@ -232,8 +240,6 @@ namespace UI
if (settings == null) return;
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
settings.isActive = _isSettingsOpen;
if (_isSettingsOpen) settings.document.sortingOrder = 999;
}
}