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12
Assets/Scripts/Network/PlayerInputData.cs
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12
Assets/Scripts/Network/PlayerInputData.cs
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using Fusion;
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using UnityEngine;
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namespace OnlyScove.Scripts
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{
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public struct PlayerInputData : INetworkInput
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{
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public Vector2 Direction;
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public NetworkBool sprint;
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public Quaternion rot;
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}
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}
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