diff --git a/.idea/.idea.HALLUCINATE/.idea/workspace.xml b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
index 61e14203..1fc4bacf 100644
--- a/.idea/.idea.HALLUCINATE/.idea/workspace.xml
+++ b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
@@ -6,25 +6,22 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
+
+
@@ -32,7 +29,7 @@
-
+
@@ -163,6 +160,8 @@
+
+
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deleted file mode 100644
index e7b61f48..00000000
--- a/Assets/Scenes/Menu.unity
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diff --git a/Assets/Scenes/Menu.unity.meta b/Assets/Scenes/Menu.unity.meta
deleted file mode 100644
index f9e47d65..00000000
--- a/Assets/Scenes/Menu.unity.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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diff --git a/Assets/Scove/UIScaleTest.unity b/Assets/Scove/UIScaleTest.unity
index 7b7ece2a..cbada702 100644
--- a/Assets/Scove/UIScaleTest.unity
+++ b/Assets/Scove/UIScaleTest.unity
@@ -119,6 +119,52 @@ NavMeshSettings:
debug:
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+ m_Name:
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+ _playerPrefab:
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+--- !u!4 &417583767
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--- !u!1 &458228298
GameObject:
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@@ -497,6 +543,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier: Assembly-CSharp::OnlyScove.Scripts.InputReader
+ inputActions: {fileID: 0}
--- !u!4 &2128442885
Transform:
m_ObjectHideFlags: 0
@@ -774,3 +821,4 @@ SceneRoots:
- {fileID: 626355270}
- {fileID: 2128442885}
- {fileID: 458228301}
+ - {fileID: 417583767}
diff --git a/Assets/Scripts/Duy/_BasicSpawner.cs b/Assets/Scripts/Network/BasicSpawner.cs
similarity index 62%
rename from Assets/Scripts/Duy/_BasicSpawner.cs
rename to Assets/Scripts/Network/BasicSpawner.cs
index 00af20bf..c65d53b6 100644
--- a/Assets/Scripts/Duy/_BasicSpawner.cs
+++ b/Assets/Scripts/Network/BasicSpawner.cs
@@ -9,9 +9,10 @@ using OnlyScove.Scripts;
namespace Hallucinate.UI
{
- public class _BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
+ public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
{
- private NetworkRunner _runner { get; set; }
+ public static BasicSpawner Instance { get; private set; }
+ private NetworkRunner _runner;
public event Action> OnSessionListUpdatedEvent;
public event Action OnShutdownEvent;
@@ -20,29 +21,74 @@ namespace Hallucinate.UI
private void Awake()
{
- if (_runner == null) _runner = gameObject.AddComponent();
+ if (Instance != null && Instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+ Instance = this;
DontDestroyOnLoad(gameObject);
}
- public _PlayerProfile LocalPlayerProfile { get; private set; }
- public void SetLocalPlayerProfile(_PlayerProfile _profile)
+ public PlayerProfile LocalPlayerProfile { get; private set; }
+ public void SetLocalPlayerProfile(PlayerProfile _profile)
{
LocalPlayerProfile = _profile;
}
- public async Task StartLobby()
+ private async Task EnsureRunnerExists()
{
- if (_runner == null) _runner = gameObject.AddComponent();
+ if (_runner != null)
+ {
+ // Nếu runner cũ vẫn đang chạy hoặc lỗi, dọn dẹp nó
+ await _runner.Shutdown();
+ if (_runner != null && _runner.gameObject != null)
+ {
+ Destroy(_runner);
+ }
+ _runner = null;
+ }
+
+ _runner = gameObject.AddComponent();
_runner.ProvideInput = true;
_runner.AddCallbacks(this);
- var result = await _runner.JoinSessionLobby(SessionLobby.ClientServer);
- if (!result.Ok) Debug.LogError($"Failed to join lobby: {result.ShutdownReason}");
}
- public async Task StartHost(string sessionName, string password = null)
+ public async Task StartLobby()
+ {
+ await EnsureRunnerExists();
+
+ var result = await _runner.JoinSessionLobby(SessionLobby.ClientServer);
+ if (!result.Ok)
+ {
+ Debug.LogError($"Failed to join lobby: {result.ShutdownReason}. Check AppID type or Network/Firewall.");
+ }
+ }
+
+ public async Task StartHost(string sessionName, string password = null)
{
OnJoinStartedEvent?.Invoke();
+ // 1. Kiểm tra Build Settings
+ bool sceneExists = false;
+ for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; i++)
+ {
+ if (UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(i).Contains("Main Scene"))
+ {
+ sceneExists = true;
+ break;
+ }
+ }
+
+ if (!sceneExists)
+ {
+ Debug.LogError("CRITICAL: 'Main Scene' is NOT in Build Settings!");
+ return false;
+ }
+
+ // 2. Khởi tạo Runner mới sạch sẽ
+ await EnsureRunnerExists();
+
var customProps = new Dictionary();
if (!string.IsNullOrEmpty(password))
{
@@ -55,34 +101,48 @@ namespace Hallucinate.UI
SessionName = sessionName,
SessionProperties = customProps,
PlayerCount = 2,
- SceneManager = gameObject.AddComponent()
+ // Thêm fixed region để tránh timeout khi tìm server
+ // SceneManager sẽ tự động add nếu thiếu
+ SceneManager = gameObject.GetComponent() ?? gameObject.AddComponent()
});
- if (!result.Ok)
+ if (result.Ok)
{
- Debug.LogError($"Failed to start host: {result.ShutdownReason}");
+ return true;
+ }
+ else
+ {
+ Debug.LogError($"Fusion StartHost Failed: {result.ShutdownReason}.");
OnJoinFailedEvent?.Invoke();
+ return false;
}
}
- public async Task StartClient(string sessionName, string password = null)
+ public async Task StartClient(string sessionName, string password = null)
{
OnJoinStartedEvent?.Invoke();
+ await EnsureRunnerExists();
var result = await _runner.StartGame(new StartGameArgs()
{
GameMode = GameMode.Client,
SessionName = sessionName,
- SceneManager = gameObject.AddComponent()
+ SceneManager = gameObject.GetComponent() ?? gameObject.AddComponent()
});
- if (!result.Ok)
+ if (result.Ok)
{
- Debug.LogError($"Failed to join client: {result.ShutdownReason}");
+ return true;
+ }
+ else
+ {
+ Debug.LogError($"Fusion StartClient Failed: {result.ShutdownReason}");
OnJoinFailedEvent?.Invoke();
+ return false;
}
}
+ // --- Các phương thức Callbacks ---
[SerializeField] private NetworkPrefabRef _playerPrefab;
private Dictionary _spawnedCharacters = new Dictionary();
@@ -90,13 +150,21 @@ namespace Hallucinate.UI
{
if (player == runner.LocalPlayer)
{
- var pdm = FindFirstObjectByType<_PlayerDataManager>();
+ var pdm = FindFirstObjectByType();
if (pdm != null)
{
+ string playerName = "Player";
+ _Role playerRole = _Role.Seeker;
+
+ if (LocalPlayerProfile != null)
+ {
+ playerName = LocalPlayerProfile.Name;
+ }
+
var metaData = new _PlayerMetaData()
{
- Name = LocalPlayerProfile.Name,
- Role = LocalPlayerProfile.Role,
+ Name = playerName,
+ Role = playerRole,
IsReady = false
};
pdm.RPC_UpdatePlayerMetaData(player, metaData);
@@ -106,7 +174,7 @@ namespace Hallucinate.UI
public void StartGame()
{
- if (_runner.IsServer)
+ if (_runner != null && _runner.IsServer)
{
_runner.LoadScene("Main Scene");
}
@@ -135,26 +203,13 @@ namespace Hallucinate.UI
public void OnInput(NetworkRunner runner, NetworkInput input)
{
var data = new PlayerInputData();
-
- // Try to get input from the local player's InputReader
if (PlayerStateMachine.Local != null && PlayerStateMachine.Local.Input != null)
{
- var inputReader = PlayerStateMachine.Local.Input;
- data.Direction = inputReader.MoveInput;
- data.sprint = inputReader.IsSprintHeld;
-
+ data.Direction = PlayerStateMachine.Local.Input.MoveInput;
+ data.sprint = PlayerStateMachine.Local.Input.IsSprintHeld;
if (PlayerStateMachine.Local.Cam != null)
- {
data.rot = PlayerStateMachine.Local.Cam.PlanarRotation;
- }
}
- else
- {
- // Fallback to basic input if player not spawned or InputReader missing
- data.Direction = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
- data.sprint = Input.GetKey(KeyCode.LeftShift);
- }
-
input.Set(data);
}
@@ -174,7 +229,6 @@ namespace Hallucinate.UI
public void OnSceneLoadDone(NetworkRunner runner)
{
string currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
-
if (runner.IsServer && currentSceneName == "Main Scene")
{
foreach (var player in runner.ActivePlayers)
@@ -184,15 +238,10 @@ namespace Hallucinate.UI
_spawnedCharacters.Add(player, networkPlayerObject);
}
}
-
if (currentSceneName == "Main Scene")
- {
- if (UIManager.Instance != null) UIManager.Instance.OnGameStarted();
- }
+ UIManager.Instance?.OnGameStarted();
else if (currentSceneName == "Lobby" || currentSceneName == "Menu")
- {
- if (UIManager.Instance != null) UIManager.Instance.OnBackToMenu();
- }
+ UIManager.Instance?.OnBackToMenu();
}
public void OnSceneLoadStart(NetworkRunner runner) { }
diff --git a/Assets/Scripts/Duy/_BasicSpawner.cs.meta b/Assets/Scripts/Network/BasicSpawner.cs.meta
similarity index 100%
rename from Assets/Scripts/Duy/_BasicSpawner.cs.meta
rename to Assets/Scripts/Network/BasicSpawner.cs.meta
diff --git a/Assets/Scripts/Duy/_PlayerData.cs b/Assets/Scripts/Network/PlayerData.cs
similarity index 92%
rename from Assets/Scripts/Duy/_PlayerData.cs
rename to Assets/Scripts/Network/PlayerData.cs
index 01dff510..9b2ad151 100644
--- a/Assets/Scripts/Duy/_PlayerData.cs
+++ b/Assets/Scripts/Network/PlayerData.cs
@@ -1,7 +1,7 @@
using Fusion;
using UnityEngine;
-public class _PlayerData : NetworkBehaviour
+public class PlayerData : NetworkBehaviour
{
[Networked]
public _Role PlayerRole { get; set; }
diff --git a/Assets/Scripts/Duy/_PlayerData.cs.meta b/Assets/Scripts/Network/PlayerData.cs.meta
similarity index 100%
rename from Assets/Scripts/Duy/_PlayerData.cs.meta
rename to Assets/Scripts/Network/PlayerData.cs.meta
diff --git a/Assets/Scripts/Duy/_PlayerDataManager.cs b/Assets/Scripts/Network/PlayerDataManager.cs
similarity index 94%
rename from Assets/Scripts/Duy/_PlayerDataManager.cs
rename to Assets/Scripts/Network/PlayerDataManager.cs
index 10efcd46..eecf67ca 100644
--- a/Assets/Scripts/Duy/_PlayerDataManager.cs
+++ b/Assets/Scripts/Network/PlayerDataManager.cs
@@ -9,7 +9,7 @@ public struct _PlayerMetaData : INetworkStruct
public NetworkBool IsReady;
}
-public class _PlayerDataManager : NetworkBehaviour
+public class PlayerDataManager : NetworkBehaviour
{
[Networked]
public NetworkDictionary Players => default;
diff --git a/Assets/Scripts/Duy/_PlayerDataManager.cs.meta b/Assets/Scripts/Network/PlayerDataManager.cs.meta
similarity index 100%
rename from Assets/Scripts/Duy/_PlayerDataManager.cs.meta
rename to Assets/Scripts/Network/PlayerDataManager.cs.meta
diff --git a/Assets/Scripts/Duy/_PlayerInfo.cs b/Assets/Scripts/Network/PlayerInfo.cs
similarity index 56%
rename from Assets/Scripts/Duy/_PlayerInfo.cs
rename to Assets/Scripts/Network/PlayerInfo.cs
index 57786fb1..44a9a716 100644
--- a/Assets/Scripts/Duy/_PlayerInfo.cs
+++ b/Assets/Scripts/Network/PlayerInfo.cs
@@ -8,17 +8,18 @@ public enum _Role
Trapper
}
-public struct _PlayerProfile
+[System.Serializable]
+public class PlayerProfile
{
- public string Name;
- public _Role Role;
+ public string Name = "Player";
+ public _Role Role = _Role.Seeker;
}
-public class _PlayerInfo : NetworkBehaviour
+public class PlayerInfo : NetworkBehaviour
{
[Networked] public string playerName { get; set; }
- public _PlayerDataManager playerDataManager;
+ public PlayerDataManager playerDataManager;
public TextMeshProUGUI nameText;
public GameObject[] characterIcons; // mảng chứa icon tương ứng với từng class, có thể gán trong inspector
@@ -27,7 +28,7 @@ public class _PlayerInfo : NetworkBehaviour
// sẽ gọi phương thức này để khởi tạo thông tin player
public override void Spawned()
{
- playerDataManager = FindFirstObjectByType<_PlayerDataManager>(); // tìm PlayerDataManager trong scene
+ playerDataManager = FindFirstObjectByType(); // tìm PlayerDataManager trong scene
}
// phương thức này sẽ được gọi mỗi frame để cập nhật thông tin hiển thị của player
@@ -39,12 +40,17 @@ public class _PlayerInfo : NetworkBehaviour
var name = metadata.Name;
var charClass = metadata.Role;
- nameText.text = $"{name} ({charClass})";
+ if (nameText != null)
+ nameText.text = $"{name} ({charClass})";
- for (var i = 0; i < characterIcons.Length; i++)
+ if (characterIcons != null)
{
- characterIcons[i].SetActive(i == (int)charClass); // hiển thị icon tương ứng với class của player
+ for (var i = 0; i < characterIcons.Length; i++)
+ {
+ if (characterIcons[i] != null)
+ characterIcons[i].SetActive(i == (int)charClass); // hiển thị icon tương ứng với class của player
+ }
}
}
}
-}
\ No newline at end of file
+}
diff --git a/Assets/Scripts/Duy/_PlayerInfo.cs.meta b/Assets/Scripts/Network/PlayerInfo.cs.meta
similarity index 100%
rename from Assets/Scripts/Duy/_PlayerInfo.cs.meta
rename to Assets/Scripts/Network/PlayerInfo.cs.meta
diff --git a/Assets/Scripts/Duy/PlayerInputData.cs b/Assets/Scripts/Network/PlayerInputData.cs
similarity index 100%
rename from Assets/Scripts/Duy/PlayerInputData.cs
rename to Assets/Scripts/Network/PlayerInputData.cs
diff --git a/Assets/Scripts/Duy/PlayerInputData.cs.meta b/Assets/Scripts/Network/PlayerInputData.cs.meta
similarity index 100%
rename from Assets/Scripts/Duy/PlayerInputData.cs.meta
rename to Assets/Scripts/Network/PlayerInputData.cs.meta
diff --git a/Assets/Scripts/UI/LobbyController.cs b/Assets/Scripts/UI/LobbyController.cs
index b6a033a5..323d75b3 100644
--- a/Assets/Scripts/UI/LobbyController.cs
+++ b/Assets/Scripts/UI/LobbyController.cs
@@ -10,8 +10,7 @@ namespace Hallucinate.UI
public class LobbyController : BaseUIController
{
private VisualTreeAsset _roomItemTemplate;
- private _BasicSpawner _spawner;
- private _PlayerDataManager _playerDataManager;
+ private PlayerDataManager _playerDataManager;
// Containers
private VisualElement _joinContainer, _createContainer, _loungeContainer, _passOverlay;
@@ -34,7 +33,6 @@ namespace Hallucinate.UI
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
- _spawner = Object.FindFirstObjectByType<_BasicSpawner>();
// Query Elements
_joinContainer = root.Q("JoinContainer");
@@ -91,13 +89,24 @@ namespace Hallucinate.UI
});
}
- // Đăng ký sự kiện từ Spawner
- if (_spawner != null)
+ // Đăng ký sự kiện từ Spawner (Sử dụng Instance)
+ if (BasicSpawner.Instance != null)
{
- _spawner.OnSessionListUpdatedEvent += UpdateRoomList;
- _spawner.OnJoinFailedEvent += () => _joinPassError.style.display = DisplayStyle.Flex;
- _spawner.OnJoinStartedEvent += () => { /* Show loading if needed */ };
+ RegisterSpawnerEvents();
}
+ else
+ {
+ // Nếu chưa có, thử tìm sau một chút
+ Invoke(nameof(RegisterSpawnerEvents), 0.1f);
+ }
+ }
+
+ private void RegisterSpawnerEvents()
+ {
+ if (BasicSpawner.Instance == null) return;
+ BasicSpawner.Instance.OnSessionListUpdatedEvent += UpdateRoomList;
+ BasicSpawner.Instance.OnJoinFailedEvent += () => { if(_joinPassError != null) _joinPassError.style.display = DisplayStyle.Flex; };
+ BasicSpawner.Instance.OnJoinStartedEvent += () => { /* Show loading if needed */ };
}
public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
@@ -110,38 +119,60 @@ namespace Hallucinate.UI
public void ShowJoin()
{
- _joinContainer.style.display = DisplayStyle.Flex;
- _createContainer.style.display = DisplayStyle.None;
- _loungeContainer.style.display = DisplayStyle.None;
- _spawner?.StartLobby();
+ if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.Flex;
+ if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;
+ if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.None;
+ BasicSpawner.Instance?.StartLobby();
}
public void ShowCreate()
{
- _joinContainer.style.display = DisplayStyle.None;
- _createContainer.style.display = DisplayStyle.Flex;
+ if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.None;
+ if (_createContainer != null) _createContainer.style.display = DisplayStyle.Flex;
}
private void ShowLounge(string roomName)
{
- _joinContainer.style.display = DisplayStyle.None;
- _createContainer.style.display = DisplayStyle.None;
- _loungeContainer.style.display = DisplayStyle.Flex;
- _loungeRoomName.text = $"Room: {roomName}";
+ if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.None;
+ if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;
+ if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.Flex;
+ if (_loungeRoomName != null) _loungeRoomName.text = $"Room: {roomName}";
- _playerDataManager = Object.FindFirstObjectByType<_PlayerDataManager>();
+ _playerDataManager = Object.FindFirstObjectByType();
}
private async void OnCreateRoomClicked()
{
- string id = _roomIDInput.value.Trim();
- string name = string.IsNullOrEmpty(_roomNameInput.value) ? id : _roomNameInput.value;
- string pass = _passToggle.value ? _roomPassInput.value : null;
+ var spawner = BasicSpawner.Instance;
+ if (spawner == null)
+ {
+ Debug.LogError("[LobbyController] BasicSpawner.Instance is missing!");
+ return;
+ }
- if (string.IsNullOrEmpty(id)) return;
+ string id = _roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value)
+ ? _roomIDInput.value.Trim()
+ : Random.Range(1000, 9999).ToString();
- await _spawner.StartHost(id, pass);
- ShowLounge(name);
+ if (_roomIDInput != null) _roomIDInput.value = id;
+
+ string name = _roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value)
+ ? _roomNameInput.value
+ : $"Room {id}";
+
+ string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null)
+ ? _roomPassInput.value
+ : null;
+
+ bool success = await spawner.StartHost(id, pass);
+ if (success)
+ {
+ ShowLounge(name);
+ }
+ else
+ {
+ Debug.LogWarning("[LobbyController] Failed to create room. Please check AppID/Region.");
+ }
}
private void UpdateRoomList(List sessions)
@@ -150,48 +181,53 @@ namespace Hallucinate.UI
_roomList.Clear();
foreach (var session in sessions)
{
+ if (_roomItemTemplate == null) continue;
var item = _roomItemTemplate.Instantiate();
item.Q