This commit is contained in:
2026-04-30 00:55:16 +07:00
parent 1222d39fdf
commit a8d268c42b
18 changed files with 326 additions and 464 deletions

View File

@@ -9,9 +9,10 @@ using OnlyScove.Scripts;
namespace Hallucinate.UI
{
public class _BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
{
private NetworkRunner _runner { get; set; }
public static BasicSpawner Instance { get; private set; }
private NetworkRunner _runner;
public event Action<List<SessionInfo>> OnSessionListUpdatedEvent;
public event Action<string> OnShutdownEvent;
@@ -20,29 +21,74 @@ namespace Hallucinate.UI
private void Awake()
{
if (_runner == null) _runner = gameObject.AddComponent<NetworkRunner>();
if (Instance != null && Instance != this)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
public _PlayerProfile LocalPlayerProfile { get; private set; }
public void SetLocalPlayerProfile(_PlayerProfile _profile)
public PlayerProfile LocalPlayerProfile { get; private set; }
public void SetLocalPlayerProfile(PlayerProfile _profile)
{
LocalPlayerProfile = _profile;
}
public async Task StartLobby()
private async Task EnsureRunnerExists()
{
if (_runner == null) _runner = gameObject.AddComponent<NetworkRunner>();
if (_runner != null)
{
// Nếu runner cũ vẫn đang chạy hoặc lỗi, dọn dẹp nó
await _runner.Shutdown();
if (_runner != null && _runner.gameObject != null)
{
Destroy(_runner);
}
_runner = null;
}
_runner = gameObject.AddComponent<NetworkRunner>();
_runner.ProvideInput = true;
_runner.AddCallbacks(this);
var result = await _runner.JoinSessionLobby(SessionLobby.ClientServer);
if (!result.Ok) Debug.LogError($"Failed to join lobby: {result.ShutdownReason}");
}
public async Task StartHost(string sessionName, string password = null)
public async Task StartLobby()
{
await EnsureRunnerExists();
var result = await _runner.JoinSessionLobby(SessionLobby.ClientServer);
if (!result.Ok)
{
Debug.LogError($"Failed to join lobby: {result.ShutdownReason}. Check AppID type or Network/Firewall.");
}
}
public async Task<bool> StartHost(string sessionName, string password = null)
{
OnJoinStartedEvent?.Invoke();
// 1. Kiểm tra Build Settings
bool sceneExists = false;
for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; i++)
{
if (UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(i).Contains("Main Scene"))
{
sceneExists = true;
break;
}
}
if (!sceneExists)
{
Debug.LogError("CRITICAL: 'Main Scene' is NOT in Build Settings!");
return false;
}
// 2. Khởi tạo Runner mới sạch sẽ
await EnsureRunnerExists();
var customProps = new Dictionary<string, SessionProperty>();
if (!string.IsNullOrEmpty(password))
{
@@ -55,34 +101,48 @@ namespace Hallucinate.UI
SessionName = sessionName,
SessionProperties = customProps,
PlayerCount = 2,
SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>()
// Thêm fixed region để tránh timeout khi tìm server
// SceneManager sẽ tự động add nếu thiếu
SceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>() ?? gameObject.AddComponent<NetworkSceneManagerDefault>()
});
if (!result.Ok)
if (result.Ok)
{
Debug.LogError($"Failed to start host: {result.ShutdownReason}");
return true;
}
else
{
Debug.LogError($"Fusion StartHost Failed: {result.ShutdownReason}.");
OnJoinFailedEvent?.Invoke();
return false;
}
}
public async Task StartClient(string sessionName, string password = null)
public async Task<bool> StartClient(string sessionName, string password = null)
{
OnJoinStartedEvent?.Invoke();
await EnsureRunnerExists();
var result = await _runner.StartGame(new StartGameArgs()
{
GameMode = GameMode.Client,
SessionName = sessionName,
SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>()
SceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>() ?? gameObject.AddComponent<NetworkSceneManagerDefault>()
});
if (!result.Ok)
if (result.Ok)
{
Debug.LogError($"Failed to join client: {result.ShutdownReason}");
return true;
}
else
{
Debug.LogError($"Fusion StartClient Failed: {result.ShutdownReason}");
OnJoinFailedEvent?.Invoke();
return false;
}
}
// --- Các phương thức Callbacks ---
[SerializeField] private NetworkPrefabRef _playerPrefab;
private Dictionary<PlayerRef, NetworkObject> _spawnedCharacters = new Dictionary<PlayerRef, NetworkObject>();
@@ -90,13 +150,21 @@ namespace Hallucinate.UI
{
if (player == runner.LocalPlayer)
{
var pdm = FindFirstObjectByType<_PlayerDataManager>();
var pdm = FindFirstObjectByType<PlayerDataManager>();
if (pdm != null)
{
string playerName = "Player";
_Role playerRole = _Role.Seeker;
if (LocalPlayerProfile != null)
{
playerName = LocalPlayerProfile.Name;
}
var metaData = new _PlayerMetaData()
{
Name = LocalPlayerProfile.Name,
Role = LocalPlayerProfile.Role,
Name = playerName,
Role = playerRole,
IsReady = false
};
pdm.RPC_UpdatePlayerMetaData(player, metaData);
@@ -106,7 +174,7 @@ namespace Hallucinate.UI
public void StartGame()
{
if (_runner.IsServer)
if (_runner != null && _runner.IsServer)
{
_runner.LoadScene("Main Scene");
}
@@ -135,26 +203,13 @@ namespace Hallucinate.UI
public void OnInput(NetworkRunner runner, NetworkInput input)
{
var data = new PlayerInputData();
// Try to get input from the local player's InputReader
if (PlayerStateMachine.Local != null && PlayerStateMachine.Local.Input != null)
{
var inputReader = PlayerStateMachine.Local.Input;
data.Direction = inputReader.MoveInput;
data.sprint = inputReader.IsSprintHeld;
data.Direction = PlayerStateMachine.Local.Input.MoveInput;
data.sprint = PlayerStateMachine.Local.Input.IsSprintHeld;
if (PlayerStateMachine.Local.Cam != null)
{
data.rot = PlayerStateMachine.Local.Cam.PlanarRotation;
}
}
else
{
// Fallback to basic input if player not spawned or InputReader missing
data.Direction = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
data.sprint = Input.GetKey(KeyCode.LeftShift);
}
input.Set(data);
}
@@ -174,7 +229,6 @@ namespace Hallucinate.UI
public void OnSceneLoadDone(NetworkRunner runner)
{
string currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
if (runner.IsServer && currentSceneName == "Main Scene")
{
foreach (var player in runner.ActivePlayers)
@@ -184,15 +238,10 @@ namespace Hallucinate.UI
_spawnedCharacters.Add(player, networkPlayerObject);
}
}
if (currentSceneName == "Main Scene")
{
if (UIManager.Instance != null) UIManager.Instance.OnGameStarted();
}
UIManager.Instance?.OnGameStarted();
else if (currentSceneName == "Lobby" || currentSceneName == "Menu")
{
if (UIManager.Instance != null) UIManager.Instance.OnBackToMenu();
}
UIManager.Instance?.OnBackToMenu();
}
public void OnSceneLoadStart(NetworkRunner runner) { }

View File

@@ -1,7 +1,7 @@
using Fusion;
using UnityEngine;
public class _PlayerData : NetworkBehaviour
public class PlayerData : NetworkBehaviour
{
[Networked]
public _Role PlayerRole { get; set; }

View File

@@ -9,7 +9,7 @@ public struct _PlayerMetaData : INetworkStruct
public NetworkBool IsReady;
}
public class _PlayerDataManager : NetworkBehaviour
public class PlayerDataManager : NetworkBehaviour
{
[Networked]
public NetworkDictionary<PlayerRef, _PlayerMetaData> Players => default;

View File

@@ -8,17 +8,18 @@ public enum _Role
Trapper
}
public struct _PlayerProfile
[System.Serializable]
public class PlayerProfile
{
public string Name;
public _Role Role;
public string Name = "Player";
public _Role Role = _Role.Seeker;
}
public class _PlayerInfo : NetworkBehaviour
public class PlayerInfo : NetworkBehaviour
{
[Networked] public string playerName { get; set; }
public _PlayerDataManager playerDataManager;
public PlayerDataManager playerDataManager;
public TextMeshProUGUI nameText;
public GameObject[] characterIcons; // mảng chứa icon tương ứng với từng class, có thể gán trong inspector
@@ -27,7 +28,7 @@ public class _PlayerInfo : NetworkBehaviour
// sẽ gọi phương thức này để khởi tạo thông tin player
public override void Spawned()
{
playerDataManager = FindFirstObjectByType<_PlayerDataManager>(); // tìm PlayerDataManager trong scene
playerDataManager = FindFirstObjectByType<PlayerDataManager>(); // tìm PlayerDataManager trong scene
}
// phương thức này sẽ được gọi mỗi frame để cập nhật thông tin hiển thị của player
@@ -39,12 +40,17 @@ public class _PlayerInfo : NetworkBehaviour
var name = metadata.Name;
var charClass = metadata.Role;
nameText.text = $"{name} ({charClass})";
if (nameText != null)
nameText.text = $"{name} ({charClass})";
for (var i = 0; i < characterIcons.Length; i++)
if (characterIcons != null)
{
characterIcons[i].SetActive(i == (int)charClass); // hiển thị icon tương ứng với class của player
for (var i = 0; i < characterIcons.Length; i++)
{
if (characterIcons[i] != null)
characterIcons[i].SetActive(i == (int)charClass); // hiển thị icon tương ứng với class của player
}
}
}
}
}
}

View File

@@ -10,8 +10,7 @@ namespace Hallucinate.UI
public class LobbyController : BaseUIController
{
private VisualTreeAsset _roomItemTemplate;
private _BasicSpawner _spawner;
private _PlayerDataManager _playerDataManager;
private PlayerDataManager _playerDataManager;
// Containers
private VisualElement _joinContainer, _createContainer, _loungeContainer, _passOverlay;
@@ -34,7 +33,6 @@ namespace Hallucinate.UI
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
_spawner = Object.FindFirstObjectByType<_BasicSpawner>();
// Query Elements
_joinContainer = root.Q<VisualElement>("JoinContainer");
@@ -91,13 +89,24 @@ namespace Hallucinate.UI
});
}
// Đăng ký sự kiện từ Spawner
if (_spawner != null)
// Đăng ký sự kiện từ Spawner (Sử dụng Instance)
if (BasicSpawner.Instance != null)
{
_spawner.OnSessionListUpdatedEvent += UpdateRoomList;
_spawner.OnJoinFailedEvent += () => _joinPassError.style.display = DisplayStyle.Flex;
_spawner.OnJoinStartedEvent += () => { /* Show loading if needed */ };
RegisterSpawnerEvents();
}
else
{
// Nếu chưa có, thử tìm sau một chút
Invoke(nameof(RegisterSpawnerEvents), 0.1f);
}
}
private void RegisterSpawnerEvents()
{
if (BasicSpawner.Instance == null) return;
BasicSpawner.Instance.OnSessionListUpdatedEvent += UpdateRoomList;
BasicSpawner.Instance.OnJoinFailedEvent += () => { if(_joinPassError != null) _joinPassError.style.display = DisplayStyle.Flex; };
BasicSpawner.Instance.OnJoinStartedEvent += () => { /* Show loading if needed */ };
}
public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
@@ -110,38 +119,60 @@ namespace Hallucinate.UI
public void ShowJoin()
{
_joinContainer.style.display = DisplayStyle.Flex;
_createContainer.style.display = DisplayStyle.None;
_loungeContainer.style.display = DisplayStyle.None;
_spawner?.StartLobby();
if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.Flex;
if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;
if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.None;
BasicSpawner.Instance?.StartLobby();
}
public void ShowCreate()
{
_joinContainer.style.display = DisplayStyle.None;
_createContainer.style.display = DisplayStyle.Flex;
if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.None;
if (_createContainer != null) _createContainer.style.display = DisplayStyle.Flex;
}
private void ShowLounge(string roomName)
{
_joinContainer.style.display = DisplayStyle.None;
_createContainer.style.display = DisplayStyle.None;
_loungeContainer.style.display = DisplayStyle.Flex;
_loungeRoomName.text = $"Room: {roomName}";
if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.None;
if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;
if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.Flex;
if (_loungeRoomName != null) _loungeRoomName.text = $"Room: {roomName}";
_playerDataManager = Object.FindFirstObjectByType<_PlayerDataManager>();
_playerDataManager = Object.FindFirstObjectByType<PlayerDataManager>();
}
private async void OnCreateRoomClicked()
{
string id = _roomIDInput.value.Trim();
string name = string.IsNullOrEmpty(_roomNameInput.value) ? id : _roomNameInput.value;
string pass = _passToggle.value ? _roomPassInput.value : null;
var spawner = BasicSpawner.Instance;
if (spawner == null)
{
Debug.LogError("[LobbyController] BasicSpawner.Instance is missing!");
return;
}
if (string.IsNullOrEmpty(id)) return;
string id = _roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value)
? _roomIDInput.value.Trim()
: Random.Range(1000, 9999).ToString();
await _spawner.StartHost(id, pass);
ShowLounge(name);
if (_roomIDInput != null) _roomIDInput.value = id;
string name = _roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value)
? _roomNameInput.value
: $"Room {id}";
string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null)
? _roomPassInput.value
: null;
bool success = await spawner.StartHost(id, pass);
if (success)
{
ShowLounge(name);
}
else
{
Debug.LogWarning("[LobbyController] Failed to create room. Please check AppID/Region.");
}
}
private void UpdateRoomList(List<SessionInfo> sessions)
@@ -150,48 +181,53 @@ namespace Hallucinate.UI
_roomList.Clear();
foreach (var session in sessions)
{
if (_roomItemTemplate == null) continue;
var item = _roomItemTemplate.Instantiate();
item.Q<Label>("RoomName").text = session.Name;
item.Q<Label>("PlayerCount").text = $"{session.PlayerCount}/{session.MaxPlayers}";
bool needsPass = session.Properties.ContainsKey("pw");
item.Q<Label>("LockIcon").style.display = needsPass ? DisplayStyle.Flex : DisplayStyle.None;
var lockIcon = item.Q<Label>("LockIcon");
if (lockIcon != null) lockIcon.style.display = needsPass ? DisplayStyle.Flex : DisplayStyle.None;
var joinBtn = item.Q<Button>("JoinBtn");
joinBtn.clicked += () => OnRoomItemClicked(session);
if (joinBtn != null) joinBtn.clicked += () => OnRoomItemClicked(session);
_roomList.Add(item);
}
}
private void OnRoomItemClicked(SessionInfo session)
private async void OnRoomItemClicked(SessionInfo session)
{
bool needsPass = session.Properties.ContainsKey("pw");
if (needsPass)
{
_selectedSession = session;
_passOverlay.style.display = DisplayStyle.Flex;
_joinPassError.style.display = DisplayStyle.None;
_joinPassInput.value = "";
if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.Flex;
if (_joinPassError != null) _joinPassError.style.display = DisplayStyle.None;
if (_joinPassInput != null) _joinPassInput.value = "";
}
else
{
JoinRoom(session.Name, null);
await JoinRoom(session.Name, null);
}
}
private async void OnConfirmPasswordClicked()
{
if (_selectedSession == null) return;
string pass = _joinPassInput.value;
_passOverlay.style.display = DisplayStyle.None;
string pass = _joinPassInput != null ? _joinPassInput.value : "";
if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.None;
await JoinRoom(_selectedSession.Name, pass);
}
private async Task JoinRoom(string sessionName, string password)
{
await _spawner.StartClient(sessionName, password);
ShowLounge(sessionName);
if (BasicSpawner.Instance != null)
{
bool success = await BasicSpawner.Instance.StartClient(sessionName, password);
if (success) ShowLounge(sessionName);
}
}
private void OnReadyClicked()
@@ -209,7 +245,7 @@ namespace Hallucinate.UI
private void OnStartClicked()
{
_spawner.StartGame();
BasicSpawner.Instance?.StartGame();
}
private void OnLeaveLoungeClicked()
@@ -221,7 +257,7 @@ namespace Hallucinate.UI
public override void Update()
{
if (_loungeContainer.style.display == DisplayStyle.Flex)
if (_loungeContainer != null && _loungeContainer.style.display == DisplayStyle.Flex)
{
UpdateLoungeUI();
}
@@ -231,46 +267,55 @@ namespace Hallucinate.UI
{
if (_playerDataManager == null)
{
_playerDataManager = Object.FindFirstObjectByType<_PlayerDataManager>();
_playerDataManager = Object.FindFirstObjectByType<PlayerDataManager>();
return;
}
var runner = Object.FindFirstObjectByType<NetworkRunner>();
if (runner == null) return;
// Update Player List
_playerListContainer.Clear();
bool allReady = true;
int playerCount = 0;
foreach (var kvp in _playerDataManager.Players)
if (_playerListContainer != null)
{
playerCount++;
var playerRef = kvp.Key;
var data = kvp.Value;
_playerListContainer.Clear();
bool allReady = true;
int playerCount = 0;
var playerItem = new VisualElement();
playerItem.style.flexDirection = FlexDirection.Row;
playerItem.style.justifyContent = Justify.SpaceBetween;
playerItem.style.paddingBottom = 5;
foreach (var kvp in _playerDataManager.Players)
{
playerCount++;
var data = kvp.Value;
var nameLabel = new Label(data.Name.ToString());
var readyLabel = new Label(data.IsReady ? "READY" : "WAITING...");
readyLabel.style.color = data.IsReady ? Color.green : Color.yellow;
var playerItem = new VisualElement();
playerItem.style.flexDirection = FlexDirection.Row;
playerItem.style.justifyContent = Justify.SpaceBetween;
playerItem.style.paddingBottom = 5;
playerItem.Add(nameLabel);
playerItem.Add(readyLabel);
_playerListContainer.Add(playerItem);
var nameLabel = new Label(data.Name.ToString());
var readyLabel = new Label(data.IsReady ? "READY" : "WAITING...");
readyLabel.style.color = data.IsReady ? Color.green : Color.yellow;
if (!data.IsReady) allReady = false;
playerItem.Add(nameLabel);
playerItem.Add(readyLabel);
_playerListContainer.Add(playerItem);
if (!data.IsReady) allReady = false;
}
if (_startBtn != null)
_startBtn.style.display = (runner.IsServer && allReady && playerCount >= 2) ? DisplayStyle.Flex : DisplayStyle.None;
if (_readyBtn != null)
{
_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData);
_readyBtn.text = myData.IsReady ? "UNREADY" : "READY UP";
}
}
}
// Update Buttons
_startBtn.style.display = (runner.IsServer && allReady && playerCount >= 2) ? DisplayStyle.Flex : DisplayStyle.None;
_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData);
_readyBtn.text = myData.IsReady ? "UNREADY" : "READY UP";
private async void Invoke(string methodName, float delay)
{
await Task.Delay((int)(delay * 1000));
if (methodName == nameof(RegisterSpawnerEvents)) RegisterSpawnerEvents();
}
}
}