This commit is contained in:
2026-04-25 18:20:16 +07:00
parent 62cdf7c754
commit 034b9599f3
24 changed files with 1359 additions and 201 deletions

View File

@@ -47,36 +47,15 @@ namespace OnlyScove.Scripts
[field: SerializeField] public LayerMask InteractionMask { get; private set; }
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
public Quaternion CameraRotation
{
get
{
if (Runner != null && Runner.IsRunning && Object != null)
return NetworkedCameraRotation;
if (Cam != null)
return Cam.PlanarRotation;
return transform.rotation;
}
}
[Networked] public Vector2 NetworkedMoveInput { get; set; }
[Networked] public float NetworkedSpeed { get; set; }
[Networked] public Vector3 NetworkedPosition { get; set; }
[Header("Player Stats")]
[Networked, OnChangedRender(nameof(OnHealthChangedRender))]
public float Health { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnHealthChangedRender))] public float Health { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))] public float Stamina { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))] public float NoiseLevel { get; set; } = 0f;
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))]
public float Stamina { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))]
public float NoiseLevel { get; set; } = 0f;
// Sự kiện để UI lắng nghe
public event System.Action<float> OnHealthChanged;
public event System.Action<float> OnStaminaChanged;
public event System.Action<float> OnNoiseLevelChanged;
@@ -87,19 +66,26 @@ namespace OnlyScove.Scripts
public float VelocityY { get; set; }
public bool IsGrounded { get; private set; }
public bool WasGrounded { get; private set; }
private List<IInteractable> interactablesNearby = new List<IInteractable>();
private int currentInteractableIndex = 0;
public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
public static PlayerStateMachine Local { get; private set; }
public Quaternion CameraRotation
{
get
{
if (Runner != null && Runner.IsRunning && Object != null) return NetworkedCameraRotation;
return Cam != null ? Cam.PlanarRotation : transform.rotation;
}
}
private PlayerBaseState currentState;
private bool hasControl = true;
private bool hasSpeedParam;
private bool hasVelocityXParam;
private bool hasVelocityZParam;
private List<IInteractable> interactablesNearby = new List<IInteractable>();
private int currentInteractableIndex = 0;
private float localAnimatorSpeed;
protected virtual void Awake()
{
@@ -125,41 +111,30 @@ namespace OnlyScove.Scripts
private void Start()
{
if (Runner == null || !Runner.IsRunning)
{
InitializePlayer();
}
if (Runner == null || !Runner.IsRunning) InitializePlayer();
}
public override void Spawned()
{
InitializePlayer();
if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
{
if (Controller != null) Controller.enabled = false;
}
}
// Callbacks từ attribute OnChangedRender
void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
private void InitializePlayer()
{
if (currentState == null)
{
SwitchState(new PlayerIdleState(this));
}
if (currentState == null) SwitchState(new PlayerIdleState(this));
bool isOffline = Runner == null || !Runner.IsRunning;
bool hasAuthority = Object != null && Object.HasInputAuthority;
if (isOffline || hasAuthority)
if (isOffline || (Object != null && Object.HasInputAuthority))
{
Local = this;
CameraController cameraController = GameObject.FindAnyObjectByType<CameraController>();
if (cameraController != null)
{
@@ -167,26 +142,17 @@ namespace OnlyScove.Scripts
Cam.followTarget = transform;
Cam.inputReader = Input;
}
Input.OnNextInteractEvent += OnNextInteract;
Input.OnPreviousInteractEvent += OnPreviousInteract;
if (Controller != null) Controller.enabled = true;
}
}
private float localAnimatorSpeed;
public void Rotate(Vector3 moveDirection, float deltaTime)
{
if (moveDirection == Vector3.zero) return;
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
transform.rotation = Quaternion.RotateTowards(
transform.rotation,
targetRot,
RotationSpeed * deltaTime
);
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRot, RotationSpeed * deltaTime);
}
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
@@ -197,40 +163,23 @@ namespace OnlyScove.Scripts
if (Controller != null && Controller.enabled)
{
Controller.Move(velocity * deltaTime);
if (Object != null && Runner != null && Runner.IsRunning)
{
NetworkedPosition = transform.position;
}
if (Object != null && Runner != null && Runner.IsRunning) NetworkedPosition = transform.position;
}
localAnimatorSpeed = animatorSpeed;
if (Object != null && Object.HasStateAuthority)
{
NetworkedSpeed = animatorSpeed;
NetworkedMoveInput = MoveInput;
}
UpdateAnimator(deltaTime);
}
private void UpdateAnimator(float deltaTime)
{
if (Anim == null) return;
float speedValue;
Vector2 inputVector;
if (Runner == null || !Runner.IsRunning || Object.HasInputAuthority)
{
speedValue = localAnimatorSpeed;
inputVector = MoveInput;
}
else
{
speedValue = NetworkedSpeed;
inputVector = NetworkedMoveInput;
}
float speedValue = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? localAnimatorSpeed : NetworkedSpeed;
Vector2 inputVector = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? MoveInput : NetworkedMoveInput;
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
@@ -242,14 +191,11 @@ namespace OnlyScove.Scripts
bool isRunning = Runner != null && Runner.IsRunning;
if (Object == null && isRunning) return;
if (isRunning && NetworkedPosition != Vector3.zero)
if (isRunning && NetworkedPosition != Vector3.zero && !Object.HasInputAuthority)
{
if (Controller != null && !Object.HasInputAuthority)
{
Controller.enabled = false;
transform.position = NetworkedPosition;
Controller.enabled = true;
}
Controller.enabled = false;
transform.position = NetworkedPosition;
Controller.enabled = true;
}
if (GetInput(out PlayerInputData data))
@@ -269,52 +215,35 @@ namespace OnlyScove.Scripts
IsSprintHeld = false;
}
bool isSimulating = !isRunning || Object.HasInputAuthority || Runner.IsServer;
if (!isSimulating)
if (!isRunning || Object.HasInputAuthority || Runner.IsServer)
{
if (hasControl)
{
WasGrounded = IsGrounded;
CheckGround();
UpdateInteractablesList();
currentState?.Tick(isRunning ? Runner.DeltaTime : Time.fixedDeltaTime);
}
}
else
{
UpdateAnimator(Runner.DeltaTime);
return;
}
if (!hasControl) return;
WasGrounded = IsGrounded;
CheckGround();
UpdateInteractablesList();
float dt = isRunning ? Runner.DeltaTime : Time.fixedDeltaTime;
currentState?.Tick(dt);
}
private void Update()
{
if (Runner == null || !Runner.IsRunning)
{
FixedUpdateNetwork();
}
if (Runner == null || !Runner.IsRunning) FixedUpdateNetwork();
}
private void CheckGround()
{
IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
}
private void CheckGround() => IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
private void UpdateInteractablesList()
{
interactablesNearby.Clear();
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
if (target != null)
{
interactablesNearby.Add(target);
OnInteractableTargetChanged?.Invoke(target);
}
else
{
OnInteractableTargetChanged?.Invoke(null);
}
if (target != null) interactablesNearby.Add(target);
OnInteractableTargetChanged?.Invoke(target);
currentInteractableIndex = 0;
}
@@ -328,22 +257,13 @@ namespace OnlyScove.Scripts
private void OnPreviousInteract()
{
if (interactablesNearby.Count <= 1) return;
currentInteractableIndex--;
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
currentInteractableIndex = (currentInteractableIndex - 1 + interactablesNearby.Count) % interactablesNearby.Count;
OnInteractableTargetChanged?.Invoke(GetInteractable());
}
public IInteractable GetInteractable()
{
if (interactablesNearby.Count == 0) return null;
return interactablesNearby[currentInteractableIndex];
}
public IInteractable GetInteractable() => interactablesNearby.Count == 0 ? null : interactablesNearby[currentInteractableIndex];
public void SetGroundCheck(float radius, Vector3 offset)
{
GroundCheckRadius = radius;
GroundCheckOffset = offset;
}
public void SetGroundCheck(float radius, Vector3 offset) { GroundCheckRadius = radius; GroundCheckOffset = offset; }
public void SwitchState(PlayerBaseState newState)
{