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BABA_YAGA/Assets/Scripts/UI/MainMenuController.cs

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using UnityEngine;
using UnityEngine.UIElements;
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using System.Collections;
using System.Collections.Generic;
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namespace UI
{
public class MainMenuController : MonoBehaviour
{
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private VisualElement _root;
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private VisualElement _logoContainer;
private VisualElement _logo;
private VisualElement _ribbon;
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private VisualElement _logoPlaceholder;
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private bool _isActive = false;
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[Header("Animation Settings")]
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public float transitionDuration = 0.5f;
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public float idleTimeout = 5f;
public float pulseSpeed = 2f;
public float pulseAmount = 0.05f;
private float _lastInteractionTime;
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private int _lastClickFrame = -1;
private Coroutine _currentTransition;
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private void OnEnable()
{
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_root = GetComponent<UIDocument>().rootVisualElement;
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_logoContainer = _root.Q<VisualElement>("beat-logo-container");
_logo = _root.Q<VisualElement>("beat-logo");
_ribbon = _root.Q<VisualElement>("menu-ribbon");
_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
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_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
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// Tracking interactions
_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
var buttons = _root.Query<Button>().ToList();
foreach (var btn in buttons) btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
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// Routing
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_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
_root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
_root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
_root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
_root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
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ResetToIdleState();
}
private void Update()
{
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// Pulsing logic
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float baseScale = _isActive ? 0.38f : 1.0f;
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
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// Idle timer logic
if (_isActive && _currentTransition == null)
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{
if (Time.time - _lastInteractionTime > idleTimeout)
{
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_currentTransition = StartCoroutine(TransitionToIdle());
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}
}
}
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private void OnLogoClicked(ClickEvent evt)
{
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if (Time.frameCount == _lastClickFrame) return;
_lastClickFrame = Time.frameCount;
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ResetIdleTimer();
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if (!_isActive) {
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if (_currentTransition != null) StopCoroutine(_currentTransition);
_currentTransition = StartCoroutine(TransitionToActive());
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} else {
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if (_currentTransition == null) NavigateToLobby(true);
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}
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}
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private void ResetIdleTimer()
{
_lastInteractionTime = Time.time;
}
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private void NavigateToLobby(bool isCreate)
{
var lobby = Object.FindFirstObjectByType<LobbyController>();
lobby?.SetMode(isCreate);
UIManager.Instance.ShowScreen("Lobby");
}
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private void ResetToIdleState()
{
_isActive = false;
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UIManager.Instance.isMainMenuActive = false;
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_ribbon.style.display = DisplayStyle.None;
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// Ensure logo is back in root
if (_logoContainer.parent != _root) _root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
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_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.pickingMode = PickingMode.Position;
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_currentTransition = null;
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}
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private IEnumerator TransitionToActive()
{
_isActive = true;
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UIManager.Instance.isMainMenuActive = true;
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ResetIdleTimer();
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_ribbon.style.display = DisplayStyle.Flex;
_ribbon.style.opacity = 0;
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// Wait for layout update to get correct placeholder position
yield return null;
// Animation properties
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_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
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_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
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// Move to placeholder (-20% of screen width)
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_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
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_ribbon.style.opacity = 1;
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yield return new WaitForSeconds(transitionDuration);
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// --- REPARENTING LOGIC ---
// Move logo container INSIDE the placeholder for perfect positioning
_logoPlaceholder.Add(_logoContainer);
// Reset translation because it's now relative to the placeholder
_logoContainer.style.translate = new Translate(0, 0);
_logoContainer.style.position = Position.Relative; // Follow flex layout
_logoContainer.style.alignSelf = Align.Center;
_currentTransition = null;
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}
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private IEnumerator TransitionToIdle()
{
_isActive = false;
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UIManager.Instance.isMainMenuActive = false;
// --- UN-PARENTING LOGIC ---
// Move back to root for animation
Vector3 worldPos = _logoContainer.worldBound.center;
_root.Add(_logoContainer);
_logoContainer.style.position = Position.Absolute;
// Keep it at current position visually before animating back
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
yield return null; // wait for frame
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_logoContainer.style.translate = new Translate(0, 0);
_ribbon.style.opacity = 0;
yield return new WaitForSeconds(transitionDuration);
_ribbon.style.display = DisplayStyle.None;
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_currentTransition = null;
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}
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}
}