sửa demo bài
This commit is contained in:
@@ -474,56 +474,68 @@
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|
||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.InputSystem.ForUI.dll</HintPath>
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\VuforiaEditorScripts.dll</HintPath>
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<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
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<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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@@ -67,7 +67,6 @@
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<Compile Include="Assets\Script\ScoreManager.cs" />
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<Compile Include="Assets\Script\FlickArea.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\Benchmark01_UGUI.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\SimpleScript.cs" />
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|
||||
// Ensure swipeTime is not 0 to avoid division by zero
|
||||
if (swipeTime > 0 && ballShooter != null)
|
||||
{
|
||||
ballShooter.FlickShoot(swipeDelta, swipeTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a39d896efd271d648ab60642c63b9556
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
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|
||||
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|
||||
Reference in New Issue
Block a user