Files
BABA_YAGA/Assets/Scripts/UI/SettingsController.cs
2026-04-28 10:21:28 +07:00

54 lines
2.0 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using PrimeTween;
using System.Threading.Tasks;
namespace Hallucinate.UI
{
public class SettingsController : BaseUIController
{
private VisualElement _sidebar;
private Label _tabTitle;
private ScrollView _content;
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
_sidebar = root.Q<VisualElement>("Sidebar");
_tabTitle = root.Q<Label>("TabTitle");
_content = root.Q<ScrollView>("SettingsContent");
root.Q<Button>("GeneralTab").clicked += () => SwitchTab("GENERAL");
root.Q<Button>("VideoTab").clicked += () => SwitchTab("VIDEO");
root.Q<Button>("SoundTab").clicked += () => SwitchTab("SOUND");
root.Q<Button>("ControlTab").clicked += () => SwitchTab("CONTROL");
root.Q<Button>("CloseSettingsBtn").clicked += () => uiManager.Pop();
}
private void SwitchTab(string title)
{
_tabTitle.text = title;
// Clear and add specific settings content
_content.Clear();
_content.Add(new Label($"Settings for {title} coming soon..."));
}
public override async Task PlayTransitionIn()
{
if (root != null) root.style.translate = new StyleTranslate(new Translate(0, 0));
Show();
_sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(-100), 0));
await Tween.Custom(-100f, 0f, duration: 0.4f, ease: Ease.OutQuad,
onValueChange: val => _sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
}
public override async Task PlayTransitionOut()
{
await Tween.Custom(0f, -100f, duration: 0.4f, ease: Ease.InQuad,
onValueChange: val => _sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
Hide();
}
}
}