Files
BABA_YAGA/Assets/Scripts/Optimization/AutoPlayerStateMachine.cs
2026-03-26 20:27:19 +07:00

50 lines
1.5 KiB
C#

using UnityEngine;
namespace OnlyScove.Scripts
{
/// <summary>
/// A version of PlayerStateMachine that simulates constant forward or backward input.
/// </summary>
public class AutoPlayerStateMachine : PlayerStateMachine
{
[Header("Auto Pilot Settings")]
public bool alwaysMoveForward = true;
public bool alwaysRun = true;
public bool isRed = false; // New property to differentiate movement direction
private class FakeInputReader : InputReader
{
public Vector2 ForcedMove { get; set; }
public bool ForcedSprint { get; set; }
public override Vector2 MoveInput => ForcedMove;
public override bool IsSprintHeld => ForcedSprint;
}
private FakeInputReader fakeInput;
public override InputReader Input => fakeInput;
protected override void Awake()
{
fakeInput = gameObject.AddComponent<FakeInputReader>();
base.Awake();
}
protected override void Update()
{
if (fakeInput != null)
{
// Logic updated: isRed moves backward (Vector2.down), others move forward (Vector2.up)
fakeInput.ForcedMove = (isRed)
? (alwaysMoveForward ? Vector2.down : Vector2.zero)
: (alwaysMoveForward ? Vector2.up : Vector2.zero);
fakeInput.ForcedSprint = alwaysRun;
}
base.Update();
}
}
}