Files
BABA_YAGA/Assets/Scripts/GameSetup/Maze/Prims.cs
2026-03-30 12:15:19 +07:00

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Prims : Maze
{
public override void Generate()
{
int x = 2;
int z = 2;
map[x, z] = 0;
List<MapLocation> walls = new List<MapLocation>();
walls.Add(new MapLocation(x + 1, z));
walls.Add(new MapLocation(x - 1, z));
walls.Add(new MapLocation(x, z + 1));
walls.Add(new MapLocation(x, z - 1));
int countloops = 0;
while (walls.Count > 0 && countloops < 5000)
{
int rwall = Random.Range(0, walls.Count);
x = walls[rwall].x;
z = walls[rwall].z;
walls.RemoveAt(rwall);
if (CountSquareNeighbours(x, z) == 1)
{
map[x, z] = 0;
walls.Add(new MapLocation(x + 1, z));
walls.Add(new MapLocation(x - 1, z));
walls.Add(new MapLocation(x, z + 1));
walls.Add(new MapLocation(x, z - 1));
}
countloops++;
}
}
}