Files
2026-06-02 08:27:03 +07:00

16 lines
450 B
C#

using UnityEngine;
namespace Invector.vCharacterController
{
[System.Serializable]
public class OnActiveRagdoll : UnityEngine.Events.UnityEvent<vDamage> { }
public interface vICharacter : vIHealthController
{
OnActiveRagdoll onActiveRagdoll { get; }
Animator animator { get; }
bool isCrouching { get; }
bool ragdolled { get; set; }
void EnableRagdoll();
void ResetRagdoll();
}
}