Files

16 lines
450 B
C#
Raw Normal View History

2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector.vCharacterController
{
[System.Serializable]
public class OnActiveRagdoll : UnityEngine.Events.UnityEvent<vDamage> { }
public interface vICharacter : vIHealthController
{
OnActiveRagdoll onActiveRagdoll { get; }
Animator animator { get; }
bool isCrouching { get; }
bool ragdolled { get; set; }
void EnableRagdoll();
void ResetRagdoll();
}
}