Files
BABA_YAGA/Assets/Scripts/UI/LobbyController.cs
2026-04-26 05:20:47 +07:00

76 lines
2.6 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
namespace UI
{
public class LobbyController : MonoBehaviour
{
private VisualElement _joinView;
private VisualElement _createView;
private float _lastInteractionTime;
private bool _isCreateMode = false;
private const float AutoReturnDelay = 5f;
private void OnEnable()
{
var root = GetComponent<UIDocument>().rootVisualElement;
_joinView = root.Q<VisualElement>("join-view");
_createView = root.Q<VisualElement>("create-view");
// Back button
root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ToggleSettings());
// Create confirm -> Lounge
root.Q<Button>("btn-create-confirm")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("Lounge"));
// Register Interaction Resetters
var textFields = root.Query<TextField>().ToList();
foreach (var field in textFields)
field.RegisterValueChangedCallback(evt => ResetInteractionTimer());
var toggles = root.Query<Toggle>().ToList();
foreach (var t in toggles)
t.RegisterValueChangedCallback(evt => ResetInteractionTimer());
// Password Toggle Logic
var passToggle = root.Q<Toggle>("toggle-password");
var passField = root.Q<TextField>("field-password");
passToggle?.RegisterValueChangedCallback(evt => {
if(passField != null) passField.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
});
ResetInteractionTimer();
}
private void Update()
{
if (_isCreateMode)
{
if (Time.time - _lastInteractionTime > AutoReturnDelay)
{
SetMode(false); // Auto return to Stage 1
}
}
}
public void SetMode(bool isCreate)
{
_isCreateMode = isCreate;
if (_joinView == null) return;
_joinView.style.display = isCreate ? DisplayStyle.None : DisplayStyle.Flex;
_createView.style.display = isCreate ? DisplayStyle.Flex : DisplayStyle.None;
if (isCreate) ResetInteractionTimer();
}
private void ResetInteractionTimer()
{
_lastInteractionTime = Time.time;
}
}
}