14 lines
423 B
C#
14 lines
423 B
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace Invector.vItemManager
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{
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public class vAmmoListData : ScriptableObject
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{
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[vHelpBox("Leave the Count value at 0 if you want to use ammo from the Inventory Attribute", vHelpBoxAttribute.MessageType.Info)]
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public List<vItemListData> itemListDatas;
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[HideInInspector]
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public List<vAmmo> ammos = new List<vAmmo>();
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}
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}
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