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BABA_YAGA/Assets/Scripts/Player/Shooter/vAmmoListData.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
using System.Collections.Generic;
namespace Invector.vItemManager
{
public class vAmmoListData : ScriptableObject
{
[vHelpBox("Leave the Count value at 0 if you want to use ammo from the Inventory Attribute", vHelpBoxAttribute.MessageType.Info)]
public List<vItemListData> itemListDatas;
[HideInInspector]
public List<vAmmo> ammos = new List<vAmmo>();
}
}