Compare commits
7 Commits
UI_REWORK
...
eb0b5343a9
| Author | SHA1 | Date | |
|---|---|---|---|
| eb0b5343a9 | |||
| 1c0ee6efb7 | |||
| 2f87ce19a7 | |||
|
|
82b7d47285 | ||
|
|
517de4acb0 | ||
|
|
b7e2c80488 | ||
| ee8e633043 |
260
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -5,14 +5,256 @@
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.gemini-workspace-history/active-context.md" beforeDir="false" afterPath="$PROJECT_DIR$/.gemini-workspace-history/active-context.md" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/.gemini-workspace-history/active-context.md" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/.gemini-workspace-history/active-context.md" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeGrid.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeGrid.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/UI/MainPanelSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UI/MainPanelSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/DynamicsManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/DynamicsManager.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/InputManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/InputManager.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
@@ -20,7 +262,7 @@
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="EmbeddingIndexingInfo">
|
||||
<option name="cachedIndexableFilesCount" value="28" />
|
||||
<option name="cachedIndexableFilesCount" value="6" />
|
||||
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
|
||||
</component>
|
||||
<component name="Git.Settings">
|
||||
@@ -166,6 +408,8 @@
|
||||
<workItem from="1777732739619" duration="808000" />
|
||||
<workItem from="1777818351880" duration="313000" />
|
||||
<workItem from="1777991464807" duration="4843000" />
|
||||
<workItem from="1780106107233" duration="423000" />
|
||||
<workItem from="1780107615529" duration="2607000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
||||
8
Assets/FirstGearGames.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ecb1e1208686dcf48ba6273f4fb15f39
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/FirstGearGames/SmoothCameraShaker.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 882927f2a1bc2e5488f6b2156c78fa29
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/FirstGearGames/SmoothCameraShaker/Demo.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d4bd9c5900c1ee4a91b619a57c6d494
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/FirstGearGames/SmoothCameraShaker/Demo/Demo.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bafdd71931d5e4944b38965648143d4a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12769
Assets/FirstGearGames/SmoothCameraShaker/Demo/Demo.unity
Normal file
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1ace412602edd84eb6e7fabd521448e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Demo.unity
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 245cbb0e1ebe6f045b38684f42ae6ece
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 112000000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,130 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 552aac52c7763de41a47d6234c7d33c3
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 1
|
||||
seamlessCubemap: 1
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: 0
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 2
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 100
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,69 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!850595691 &4890085278179872738
|
||||
LightingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: DemoSettings
|
||||
serializedVersion: 10
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 1
|
||||
m_RealtimeEnvironmentLighting: 1
|
||||
m_BounceScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_UsingShadowmask: 1
|
||||
m_BakeBackend: 1
|
||||
m_LightmapMaxSize: 1024
|
||||
m_LightmapSizeFixed: 0
|
||||
m_UseMipmapLimits: 1
|
||||
m_BakeResolution: 40
|
||||
m_Padding: 2
|
||||
m_LightmapCompression: 3
|
||||
m_LightmapPackingMode: 1
|
||||
m_LightmapPackingMethod: 0
|
||||
m_XAtlasPackingAttempts: 16384
|
||||
m_XAtlasBruteForce: 0
|
||||
m_XAtlasBlockAlign: 0
|
||||
m_XAtlasRepackUnderutilizedLightmaps: 1
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAO: 0
|
||||
m_MixedBakeMode: 2
|
||||
m_LightmapsBakeMode: 1
|
||||
m_FilterMode: 1
|
||||
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ExportTrainingData: 0
|
||||
m_EnableWorkerProcessBaking: 1
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_RealtimeResolution: 2
|
||||
m_ForceWhiteAlbedo: 0
|
||||
m_ForceUpdates: 0
|
||||
m_PVRCulling: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVREnvironmentSampleCount: 512
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_PVRBounces: 2
|
||||
m_PVRMinBounces: 2
|
||||
m_PVREnvironmentImportanceSampling: 0
|
||||
m_PVRFilteringMode: 2
|
||||
m_PVRDenoiserTypeDirect: 0
|
||||
m_PVRDenoiserTypeIndirect: 0
|
||||
m_PVRDenoiserTypeAO: 0
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 1
|
||||
m_PVRFilteringGaussRadiusAO: 1
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_RespectSceneVisibilityWhenBakingGI: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9a2c7e5efe1ea74d97d1236798cdde2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 4890085278179872738
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b82d86293141a04a8586c7de0025fd7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Box_00
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: c4a719c5202f2fe4386a44ae66246320, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &3722261747257952635
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03b849fd35325f0408075f45ca07b697
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Green
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.25591844, g: 0.6698113, b: 0.43853122, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &3268331435026180812
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8c78a8f28328f642add238f387a323c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Rock_00
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 071a0df25fa7f034289d32d2b3c8f90b, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &103975900319866818
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2dd870f2e2d4af44a65cc7f311c3914
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 857b5c5d76cc36c4a91447df4929ea76
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Box_00.fbx
Normal file
@@ -0,0 +1,117 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b7b3aef80260e449a6926672c9aa717
|
||||
ModelImporter:
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: //RootNode
|
||||
100002: Area
|
||||
100004: Area.001
|
||||
100006: box
|
||||
100008: Camera
|
||||
400000: //RootNode
|
||||
400002: Area
|
||||
400004: Area.001
|
||||
400006: box
|
||||
400008: Camera
|
||||
2000000: Camera
|
||||
2100000: crate
|
||||
2300000: //RootNode
|
||||
2300002: box
|
||||
3300000: //RootNode
|
||||
3300002: box
|
||||
4300000: box
|
||||
10800000: Area
|
||||
10800002: Area.001
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 0
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Box_00.fbx
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,105 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e561f465385cbe4db4c50851a3f0fa7
|
||||
ModelImporter:
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: //RootNode
|
||||
400000: //RootNode
|
||||
2100000: Material.002
|
||||
2100002: Material.001
|
||||
2300000: //RootNode
|
||||
3300000: //RootNode
|
||||
4300000: plant
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 0
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Plant_00.fbx
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,125 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de4cf409bd3d2dd448331b14b0994fa2
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Armature
|
||||
100002: Bone
|
||||
100004: Bone.001
|
||||
100006: Bone.001_end
|
||||
100008: Bone.002
|
||||
100010: Bone.002_end
|
||||
100012: Bone.003
|
||||
100014: Bone.003_end
|
||||
100016: Bone.004
|
||||
100018: Bone.004_end
|
||||
100020: Bone.005
|
||||
100022: Bone.005_end
|
||||
100024: plant
|
||||
100026: //RootNode
|
||||
400000: Armature
|
||||
400002: Bone
|
||||
400004: Bone.001
|
||||
400006: Bone.001_end
|
||||
400008: Bone.002
|
||||
400010: Bone.002_end
|
||||
400012: Bone.003
|
||||
400014: Bone.003_end
|
||||
400016: Bone.004
|
||||
400018: Bone.004_end
|
||||
400020: Bone.005
|
||||
400022: Bone.005_end
|
||||
400024: plant
|
||||
400026: //RootNode
|
||||
2100000: Material.002
|
||||
2100002: Material.001
|
||||
4300000: plant
|
||||
9500000: //RootNode
|
||||
13700000: plant
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Plant_Rigged_00.fbx
|
||||
uploadId: 376379
|
||||
BIN
Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Rock_00.fbx
Normal file
@@ -0,0 +1,119 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2075e0f9ff03bc4ba16756e24147cd0
|
||||
ModelImporter:
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Cube
|
||||
100002: rock1
|
||||
100004: rock1.001
|
||||
100006: //RootNode
|
||||
400000: Cube
|
||||
400002: rock1
|
||||
400004: rock1.001
|
||||
400006: //RootNode
|
||||
2100000: No Name
|
||||
2300000: Cube
|
||||
2300002: rock1
|
||||
2300004: rock1.001
|
||||
2300006: //RootNode
|
||||
3300000: Cube
|
||||
3300002: rock1
|
||||
3300004: rock1.001
|
||||
3300006: //RootNode
|
||||
4300000: Cube
|
||||
4300002: rock1
|
||||
4300004: rock1.001
|
||||
2186277476908879412: ImportLogs
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 0
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Rock_00.fbx
|
||||
uploadId: 376379
|
||||
BIN
Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Tent_00.fbx
Normal file
@@ -0,0 +1,112 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96bbfaed20474fc41b1b57731310caf4
|
||||
ModelImporter:
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Cube
|
||||
100002: Cube.001
|
||||
100004: //RootNode
|
||||
400000: Cube
|
||||
400002: Cube.001
|
||||
400004: //RootNode
|
||||
2100000: Material.002
|
||||
2100002: Material.001
|
||||
2300000: Cube
|
||||
2300002: Cube.001
|
||||
3300000: Cube
|
||||
3300002: Cube.001
|
||||
4300000: Cube
|
||||
4300002: Cube.001
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 0
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Models/Tent_00.fbx
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 925ee75452ecf0a44a3d0d42cadd5715
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5ced5e2a08a4d34fbaf4213cf141c66
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,159 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1559319329555182539
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1559319329555182532}
|
||||
- component: {fileID: 1559319329555182533}
|
||||
- component: {fileID: 1559319329555182528}
|
||||
- component: {fileID: 1559319329555182535}
|
||||
- component: {fileID: 1559319329555182534}
|
||||
- component: {fileID: 1559319329555182529}
|
||||
m_Layer: 0
|
||||
m_Name: Crate
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1559319329555182532
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1559319329555182539}
|
||||
m_LocalRotation: {x: -0, y: -0.356901, z: -0, w: 0.93414223}
|
||||
m_LocalPosition: {x: -0.47, y: -1.25, z: -3.4}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1559319329555182533
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1559319329555182539}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 21300004, guid: ace093f24bbfec5478e3194559d620de, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.67, y: 0.63}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!61 &1559319329555182528
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1559319329555182539}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 0.67, y: 0.67}
|
||||
newSize: {x: 0.67, y: 0.63}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 0.67, y: 0.63}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!114 &1559319329555182535
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1559319329555182539}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 58b3fda749163f142b26ea94be1da637, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_positionMultiplier: 0.75
|
||||
_rotationMultiplier: 0.6
|
||||
_requireInView: 1
|
||||
--- !u!114 &1559319329555182534
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1559319329555182539}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 317f9e79939b5214b9f9647aec30130c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!50 &1559319329555182529
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1559319329555182539}
|
||||
m_BodyType: 0
|
||||
m_Simulated: 1
|
||||
m_UseFullKinematicContacts: 0
|
||||
m_UseAutoMass: 0
|
||||
m_Mass: 1
|
||||
m_LinearDrag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_GravityScale: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8376ac1fa7e8b7348b08738a6bdf4bea
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Prefabs/2D/Crate.prefab
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,188 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &7609922555388080146
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7609922555388080147}
|
||||
- component: {fileID: 7609922555388080157}
|
||||
- component: {fileID: 7609922555388080159}
|
||||
- component: {fileID: 7609922555388080158}
|
||||
m_Layer: 0
|
||||
m_Name: Rock
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7609922555388080147
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7609922555388080146}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0.20816772, w: 0.97809315}
|
||||
m_LocalPosition: {x: -0.64, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
|
||||
m_Children:
|
||||
- {fileID: 7609922555596769879}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 24.03}
|
||||
--- !u!212 &7609922555388080157
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7609922555388080146}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 14
|
||||
m_Sprite: {fileID: 21300000, guid: ace093f24bbfec5478e3194559d620de, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1.28, y: 1.28}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!50 &7609922555388080159
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7609922555388080146}
|
||||
m_BodyType: 0
|
||||
m_Simulated: 1
|
||||
m_UseFullKinematicContacts: 0
|
||||
m_UseAutoMass: 0
|
||||
m_Mass: 10
|
||||
m_LinearDrag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_GravityScale: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
--- !u!114 &7609922555388080158
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7609922555388080146}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2f42fbf4b895a7e4bb2115de600da21f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_shakeData: {fileID: 11400000, guid: fd1250282c8f2e841ac602704e5efc0c, type: 2}
|
||||
--- !u!1 &7609922555596769878
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7609922555596769879}
|
||||
- component: {fileID: 7609922555596769872}
|
||||
m_Layer: 0
|
||||
m_Name: Collider
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7609922555596769879
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7609922555596769878}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.9, y: 0.9, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7609922555388080147}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!60 &7609922555596769872
|
||||
PolygonCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7609922555596769878}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 1.28, y: 1.28}
|
||||
newSize: {x: 1.28, y: 1.28}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
m_Points:
|
||||
m_Paths:
|
||||
- - {x: 0.61, y: 0.22999999}
|
||||
- {x: 0.58, y: 0.26}
|
||||
- {x: 0.51, y: 0.35999998}
|
||||
- {x: 0.45999998, y: 0.44}
|
||||
- {x: 0.21, y: 0.64}
|
||||
- {x: -0.35999998, y: 0.64}
|
||||
- {x: -0.56, y: 0.59999996}
|
||||
- {x: -0.61, y: 0.53}
|
||||
- {x: -0.64, y: 0.35}
|
||||
- {x: -0.64, y: -0.22999999}
|
||||
- {x: -0.19, y: -0.64}
|
||||
- {x: 0.51, y: -0.64}
|
||||
- {x: 0.64, y: -0.59999996}
|
||||
- {x: 0.64, y: 0.17999999}
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75e00c64f4be39d49899e6f64917a753
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Prefabs/2D/Rock.prefab
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 947e54b905fe768488070965b856b4a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &8230252366219629135
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8230252366219267695}
|
||||
- component: {fileID: 8230252366220561999}
|
||||
- component: {fileID: 8230252366221560975}
|
||||
- component: {fileID: 8230252366219629133}
|
||||
- component: {fileID: 8230252366219629132}
|
||||
- component: {fileID: 8230252366219629131}
|
||||
- component: {fileID: 8230252366219629130}
|
||||
m_Layer: 0
|
||||
m_Name: Box_00
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8230252366219267695
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8230252366219629135}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &8230252366220561999
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8230252366219629135}
|
||||
m_Mesh: {fileID: 4300000, guid: 0b7b3aef80260e449a6926672c9aa717, type: 3}
|
||||
--- !u!23 &8230252366221560975
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8230252366219629135}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 03b849fd35325f0408075f45ca07b697, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!54 &8230252366219629133
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8230252366219629135}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!114 &8230252366219629132
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8230252366219629135}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5901f943dff13b94693d37f9edb0beb8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_positionMultiplier: 1
|
||||
_rotationMultiplier: 1
|
||||
_requireInView: 1
|
||||
--- !u!114 &8230252366219629131
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8230252366219629135}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 317f9e79939b5214b9f9647aec30130c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!65 &8230252366219629130
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8230252366219629135}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 2.1836193, y: 2.1836195, z: 2.1798067}
|
||||
m_Center: {x: 0, y: 1.0918021, z: -0.0000019073484}
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1b80e217faa7604993ffbb5b8eff177
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Prefabs/3D/Box_00.prefab
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,202 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &2103868798883616046
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2103868798883616045}
|
||||
- component: {fileID: 2103868798883616044}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2103868798883616045
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2103868798883616046}
|
||||
m_LocalRotation: {x: 0, y: 0, z: -0.113723405, w: 0.99351245}
|
||||
m_LocalPosition: {x: 0.23, y: 1.32, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2103868800387291025}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -13.06}
|
||||
--- !u!136 &2103868798883616044
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2103868798883616046}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
m_Radius: 0.75
|
||||
m_Height: 3
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2103868800033915257
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2103868800033915256}
|
||||
- component: {fileID: 2103868800033915255}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2103868800033915256
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2103868800033915257}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.31, y: 2.89, z: -0.78}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2103868800387291025}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &2103868800033915255
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2103868800033915257}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 5, y: 0.5, z: 5}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2103868800387291026
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2103868800387291025}
|
||||
m_Layer: 0
|
||||
m_Name: Colliders
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2103868800387291025
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2103868800387291026}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 2103868798883616045}
|
||||
- {fileID: 2103868800033915256}
|
||||
m_Father: {fileID: 9169050384047783493}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &9169050384047809125
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9169050384047783493}
|
||||
- component: {fileID: 9169050384049110629}
|
||||
- component: {fileID: 9169050384050076837}
|
||||
m_Layer: 0
|
||||
m_Name: Plant_00
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &9169050384047783493
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9169050384047809125}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 2103868800387291025}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &9169050384049110629
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9169050384047809125}
|
||||
m_Mesh: {fileID: 4300000, guid: 4e561f465385cbe4db4c50851a3f0fa7, type: 3}
|
||||
--- !u!23 &9169050384050076837
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9169050384047809125}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 4e561f465385cbe4db4c50851a3f0fa7, type: 3}
|
||||
- {fileID: 2100002, guid: 4e561f465385cbe4db4c50851a3f0fa7, type: 3}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91286df337ecfe24e822269527e69ba7
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Prefabs/3D/Plant_00.prefab
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,801 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 1895656635507758}
|
||||
m_IsPrefabParent: 1
|
||||
--- !u!1 &1013518845757228
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4626185539506982}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.001_end
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1100369342134988
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4117940696219736}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.002_end
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1174525772201796
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4573209112020694}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.004_end
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1319713429091798
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4337566040806538}
|
||||
- component: {fileID: 54847200778635264}
|
||||
m_Layer: 0
|
||||
m_Name: HingeTarget
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1341789945422318
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4110875914404350}
|
||||
- component: {fileID: 54124310887512172}
|
||||
- component: {fileID: 59879517047240724}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.004
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1458052853556238
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4492305217144936}
|
||||
m_Layer: 0
|
||||
m_Name: Bone
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1524236116513698
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4410869341281168}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.005_end
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1536308433582276
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4397872704742768}
|
||||
- component: {fileID: 54739078757934288}
|
||||
- component: {fileID: 59305948372057196}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.005
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1580316250580798
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4957642066743350}
|
||||
- component: {fileID: 54099504244426016}
|
||||
- component: {fileID: 59341562785616752}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.002
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1584624691702198
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4255502493259674}
|
||||
m_Layer: 0
|
||||
m_Name: Armature
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1638414858883226
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4947197597797156}
|
||||
- component: {fileID: 54124062687080982}
|
||||
- component: {fileID: 59972005539826592}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.003
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1815598762614754
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4713533142050562}
|
||||
- component: {fileID: 137308085883534716}
|
||||
- component: {fileID: 65895162045860104}
|
||||
m_Layer: 0
|
||||
m_Name: plant
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1849801863884580
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4116679528967140}
|
||||
- component: {fileID: 54330613743818828}
|
||||
- component: {fileID: 59638853285261044}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.001
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1895656635507758
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4252170578404524}
|
||||
- component: {fileID: 114134362235266950}
|
||||
m_Layer: 0
|
||||
m_Name: Plant_Rigged_00
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &1998688019593524
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 5
|
||||
m_Component:
|
||||
- component: {fileID: 4993999476019840}
|
||||
m_Layer: 0
|
||||
m_Name: Bone.003_end
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4110875914404350
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1341789945422318}
|
||||
m_LocalRotation: {x: 0.75068474, y: 0.02446198, z: 0.23374179, w: 0.6174454}
|
||||
m_LocalPosition: {x: -0.0032626053, y: 0.028448403, z: 0.0066653374}
|
||||
m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
m_Children:
|
||||
- {fileID: 4573209112020694}
|
||||
m_Father: {fileID: 4492305217144936}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4116679528967140
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1849801863884580}
|
||||
m_LocalRotation: {x: -0.3695272, y: -0.0066187694, z: -0.56961495, w: 0.7341286}
|
||||
m_LocalPosition: {x: 0.007823182, y: 0.033429503, z: -0.002244788}
|
||||
m_LocalScale: {x: 1, y: 1.0000001, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4626185539506982}
|
||||
m_Father: {fileID: 4492305217144936}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: -33.374, y: 29.503002, z: -84.642006}
|
||||
--- !u!4 &4117940696219736
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1100369342134988}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: 0.018834433, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4957642066743350}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4252170578404524
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1895656635507758}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4255502493259674}
|
||||
- {fileID: 4713533142050562}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4255502493259674
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1584624691702198}
|
||||
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 100, y: 100, z: 100}
|
||||
m_Children:
|
||||
- {fileID: 4492305217144936}
|
||||
m_Father: {fileID: 4252170578404524}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4337566040806538
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1319713429091798}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.0012, y: 0.0248, z: 0.0051}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4492305217144936}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4397872704742768
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1536308433582276}
|
||||
m_LocalRotation: {x: 0.34409988, y: 0.030886797, z: -0.58746344, w: 0.7317978}
|
||||
m_LocalPosition: {x: 0.0060895495, y: 0.02603006, z: 0.0024284997}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1.0000001}
|
||||
m_Children:
|
||||
- {fileID: 4410869341281168}
|
||||
m_Father: {fileID: 4492305217144936}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4410869341281168
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1524236116513698}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: 0.018505335, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4397872704742768}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4492305217144936
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1458052853556238}
|
||||
m_LocalRotation: {x: 0.6266867, y: 0.08071654, z: -0.07245433, w: 0.77168584}
|
||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1.0000001, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4337566040806538}
|
||||
- {fileID: 4116679528967140}
|
||||
- {fileID: 4957642066743350}
|
||||
- {fileID: 4947197597797156}
|
||||
- {fileID: 4110875914404350}
|
||||
- {fileID: 4397872704742768}
|
||||
m_Father: {fileID: 4255502493259674}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4573209112020694
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1174525772201796}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: 0.017064013, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4110875914404350}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4626185539506982
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1013518845757228}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: 0.017967971, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4116679528967140}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4713533142050562
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1815598762614754}
|
||||
m_LocalRotation: {x: 0.000000081460335, y: 0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4252170578404524}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4947197597797156
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1638414858883226}
|
||||
m_LocalRotation: {x: -0.050327364, y: 0.079698145, z: 0.8282723, w: 0.55234087}
|
||||
m_LocalPosition: {x: -0.010082979, y: 0.024798201, z: -0.0014264102}
|
||||
m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4993999476019840}
|
||||
m_Father: {fileID: 4492305217144936}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4957642066743350
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1580316250580798}
|
||||
m_LocalRotation: {x: -0.52324283, y: 0.016005367, z: 0.3433307, w: 0.7797979}
|
||||
m_LocalPosition: {x: -0.0068912604, y: 0.030272566, z: -0.0070868894}
|
||||
m_LocalScale: {x: 0.99999994, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4117940696219736}
|
||||
m_Father: {fileID: 4492305217144936}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &4993999476019840
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1998688019593524}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: 0.017427837, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4947197597797156}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!54 &54099504244426016
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1580316250580798}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 1
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!54 &54124062687080982
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1638414858883226}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 1
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!54 &54124310887512172
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1341789945422318}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 1
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!54 &54330613743818828
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1849801863884580}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 1
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!54 &54739078757934288
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1536308433582276}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 1
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!54 &54847200778635264
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1319713429091798}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 0
|
||||
m_IsKinematic: 1
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!59 &59305948372057196
|
||||
HingeJoint:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1536308433582276}
|
||||
m_ConnectedBody: {fileID: 54847200778635264}
|
||||
m_Anchor: {x: 0, y: 0, z: 0}
|
||||
m_Axis: {x: 0, y: 0, z: 0}
|
||||
m_AutoConfigureConnectedAnchor: 1
|
||||
m_ConnectedAnchor: {x: 0.007289551, y: 0.0012300517, z: -0.002671502}
|
||||
m_UseSpring: 1
|
||||
m_Spring:
|
||||
spring: 15
|
||||
damper: 1
|
||||
targetPosition: 0
|
||||
m_UseMotor: 0
|
||||
m_Motor:
|
||||
targetVelocity: 0
|
||||
force: 0
|
||||
freeSpin: 0
|
||||
m_UseLimits: 1
|
||||
m_Limits:
|
||||
min: 0
|
||||
max: 37
|
||||
bounciness: 1
|
||||
bounceMinVelocity: 0.1
|
||||
contactDistance: 1
|
||||
m_BreakForce: Infinity
|
||||
m_BreakTorque: Infinity
|
||||
m_EnableCollision: 0
|
||||
m_EnablePreprocessing: 1
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!59 &59341562785616752
|
||||
HingeJoint:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1580316250580798}
|
||||
m_ConnectedBody: {fileID: 54847200778635264}
|
||||
m_Anchor: {x: 0, y: 0, z: 0}
|
||||
m_Axis: {x: 1, y: 1, z: 0}
|
||||
m_AutoConfigureConnectedAnchor: 1
|
||||
m_ConnectedAnchor: {x: -0.005691261, y: 0.005472565, z: -0.012186881}
|
||||
m_UseSpring: 1
|
||||
m_Spring:
|
||||
spring: 15
|
||||
damper: 1
|
||||
targetPosition: 0
|
||||
m_UseMotor: 0
|
||||
m_Motor:
|
||||
targetVelocity: 0
|
||||
force: 0
|
||||
freeSpin: 0
|
||||
m_UseLimits: 1
|
||||
m_Limits:
|
||||
min: 0
|
||||
max: 37
|
||||
bounciness: 1
|
||||
bounceMinVelocity: 0.1
|
||||
contactDistance: 1
|
||||
m_BreakForce: Infinity
|
||||
m_BreakTorque: Infinity
|
||||
m_EnableCollision: 0
|
||||
m_EnablePreprocessing: 1
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!59 &59638853285261044
|
||||
HingeJoint:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1849801863884580}
|
||||
m_ConnectedBody: {fileID: 54847200778635264}
|
||||
m_Anchor: {x: 0, y: 0, z: 0}
|
||||
m_Axis: {x: 0, y: 1, z: 0}
|
||||
m_AutoConfigureConnectedAnchor: 1
|
||||
m_ConnectedAnchor: {x: 0.009023183, y: 0.008629495, z: -0.0073447875}
|
||||
m_UseSpring: 1
|
||||
m_Spring:
|
||||
spring: 15
|
||||
damper: 1
|
||||
targetPosition: 0
|
||||
m_UseMotor: 0
|
||||
m_Motor:
|
||||
targetVelocity: 0
|
||||
force: 0
|
||||
freeSpin: 0
|
||||
m_UseLimits: 1
|
||||
m_Limits:
|
||||
min: 0
|
||||
max: 37
|
||||
bounciness: 1
|
||||
bounceMinVelocity: 0.1
|
||||
contactDistance: 1
|
||||
m_BreakForce: Infinity
|
||||
m_BreakTorque: Infinity
|
||||
m_EnableCollision: 0
|
||||
m_EnablePreprocessing: 1
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!59 &59879517047240724
|
||||
HingeJoint:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1341789945422318}
|
||||
m_ConnectedBody: {fileID: 54847200778635264}
|
||||
m_Anchor: {x: 0, y: 0, z: 0}
|
||||
m_Axis: {x: 1, y: 1, z: 0}
|
||||
m_AutoConfigureConnectedAnchor: 1
|
||||
m_ConnectedAnchor: {x: -0.002062604, y: 0.0036483966, z: 0.0015653358}
|
||||
m_UseSpring: 1
|
||||
m_Spring:
|
||||
spring: 15
|
||||
damper: 1
|
||||
targetPosition: 0
|
||||
m_UseMotor: 0
|
||||
m_Motor:
|
||||
targetVelocity: 0
|
||||
force: 0
|
||||
freeSpin: 0
|
||||
m_UseLimits: 1
|
||||
m_Limits:
|
||||
min: 0
|
||||
max: 37
|
||||
bounciness: 1
|
||||
bounceMinVelocity: 0.1
|
||||
contactDistance: 1
|
||||
m_BreakForce: Infinity
|
||||
m_BreakTorque: Infinity
|
||||
m_EnableCollision: 0
|
||||
m_EnablePreprocessing: 1
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!59 &59972005539826592
|
||||
HingeJoint:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1638414858883226}
|
||||
m_ConnectedBody: {fileID: 54847200778635264}
|
||||
m_Anchor: {x: 0, y: 0, z: 0}
|
||||
m_Axis: {x: 0, y: 1, z: 0}
|
||||
m_AutoConfigureConnectedAnchor: 1
|
||||
m_ConnectedAnchor: {x: -0.008882978, y: -0.0000018049031, z: -0.006526412}
|
||||
m_UseSpring: 1
|
||||
m_Spring:
|
||||
spring: 15
|
||||
damper: 1
|
||||
targetPosition: 0
|
||||
m_UseMotor: 0
|
||||
m_Motor:
|
||||
targetVelocity: 0
|
||||
force: 0
|
||||
freeSpin: 0
|
||||
m_UseLimits: 1
|
||||
m_Limits:
|
||||
min: 0
|
||||
max: 37
|
||||
bounciness: 1
|
||||
bounceMinVelocity: 0.1
|
||||
contactDistance: 1
|
||||
m_BreakForce: Infinity
|
||||
m_BreakTorque: Infinity
|
||||
m_EnableCollision: 0
|
||||
m_EnablePreprocessing: 1
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!65 &65895162045860104
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1815598762614754}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 2, y: 3, z: 2}
|
||||
m_Center: {x: 0, y: 1.5, z: 0}
|
||||
--- !u!114 &114134362235266950
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1895656635507758}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5901f943dff13b94693d37f9edb0beb8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_positionMultiplier: 1
|
||||
_rotationMultiplier: 1
|
||||
_requireInView: 0
|
||||
_includeChildren: 1
|
||||
--- !u!137 &137308085883534716
|
||||
SkinnedMeshRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1815598762614754}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: de4cf409bd3d2dd448331b14b0994fa2, type: 3}
|
||||
- {fileID: 2100002, guid: de4cf409bd3d2dd448331b14b0994fa2, type: 3}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
serializedVersion: 2
|
||||
m_Quality: 0
|
||||
m_UpdateWhenOffscreen: 0
|
||||
m_SkinnedMotionVectors: 1
|
||||
m_Mesh: {fileID: 4300000, guid: de4cf409bd3d2dd448331b14b0994fa2, type: 3}
|
||||
m_Bones:
|
||||
- {fileID: 4492305217144936}
|
||||
- {fileID: 4116679528967140}
|
||||
- {fileID: 4957642066743350}
|
||||
- {fileID: 4947197597797156}
|
||||
- {fileID: 4110875914404350}
|
||||
- {fileID: 4397872704742768}
|
||||
m_BlendShapeWeights: []
|
||||
m_RootBone: {fileID: 4492305217144936}
|
||||
m_AABB:
|
||||
m_Center: {x: -0.00009130128, y: 0.023700738, z: -0.000492312}
|
||||
m_Extent: {x: 0.030637199, y: 0.026565446, z: 0.031100761}
|
||||
m_DirtyAABB: 0
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7c88767f3ac5c84a988ebb9e3ec3481
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 100100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Prefabs/3D/Plant_Rigged_00.prefab
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &785427536581347301
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 785427536581123013}
|
||||
- component: {fileID: 785427536581347306}
|
||||
- component: {fileID: 785427536578223077}
|
||||
- component: {fileID: 785427536579352869}
|
||||
- component: {fileID: 785427536581347307}
|
||||
- component: {fileID: 785427536581347300}
|
||||
- component: {fileID: 785427536581347305}
|
||||
m_Layer: 0
|
||||
m_Name: Rock00
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &785427536581123013
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 785427536581347301}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &785427536581347306
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 785427536581347301}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2f42fbf4b895a7e4bb2115de600da21f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_shakeData: {fileID: 11400000, guid: fd1250282c8f2e841ac602704e5efc0c, type: 2}
|
||||
--- !u!33 &785427536578223077
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 785427536581347301}
|
||||
m_Mesh: {fileID: 4300002, guid: c2075e0f9ff03bc4ba16756e24147cd0, type: 3}
|
||||
--- !u!23 &785427536579352869
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 785427536581347301}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: c2dd870f2e2d4af44a65cc7f311c3914, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!64 &785427536581347307
|
||||
MeshCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 785427536581347301}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Convex: 1
|
||||
m_CookingOptions: 14
|
||||
m_Mesh: {fileID: 4300002, guid: c2075e0f9ff03bc4ba16756e24147cd0, type: 3}
|
||||
--- !u!54 &785427536581347300
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 785427536581347301}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!114 &785427536581347305
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 785427536581347301}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2f42fbf4b895a7e4bb2115de600da21f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_shakeData: {fileID: 11400000, guid: fd1250282c8f2e841ac602704e5efc0c, type: 2}
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a652f4be15791ad48bf092047a354c37
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Prefabs/3D/Rock00.prefab
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,444 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &90429714602921593
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6693602138073732879}
|
||||
- component: {fileID: 2364104652506087681}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6693602138073732879
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 90429714602921593}
|
||||
m_LocalRotation: {x: 0.14375174, y: 0, z: 0, w: 0.98961383}
|
||||
m_LocalPosition: {x: -0, y: 4.46, z: -0.1}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2589727623187373990}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 16.53, y: 0, z: 0}
|
||||
--- !u!65 &2364104652506087681
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 90429714602921593}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 9, y: 0.25, z: 9}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1729143264741842236
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2003745357155893496}
|
||||
- component: {fileID: 6321210365350547232}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2003745357155893496
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1729143264741842236}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -3.1, y: 2.59, z: -2.62}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2589727623187373990}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &6321210365350547232
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1729143264741842236}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 5, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &4432302199323547399
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3359964866465182291}
|
||||
- component: {fileID: 3153471070702333867}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject (4)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3359964866465182291
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4432302199323547399}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -2.77, y: 2.05, z: 2.5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2589727623187373990}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &3153471070702333867
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4432302199323547399}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 4, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &6102360419424597039
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6723722231160035221}
|
||||
- component: {fileID: 9167025689193793294}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject (3)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6723722231160035221
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6102360419424597039}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 3.29, y: 2.05, z: 2.5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2589727623187373990}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &9167025689193793294
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6102360419424597039}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 4, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7440629646117157741
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3328808532678709968}
|
||||
- component: {fileID: 4018675536972494685}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject (2)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3328808532678709968
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7440629646117157741}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 3.29, y: 2.59, z: -2.62}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2589727623187373990}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &4018675536972494685
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7440629646117157741}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 5, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7779201236161932776
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7779201236161638856}
|
||||
m_Layer: 0
|
||||
m_Name: Tent_00
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7779201236161638856
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7779201236161932776}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 7779201236161638860}
|
||||
- {fileID: 7779201236161638862}
|
||||
- {fileID: 2589727623187373990}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7779201236161932780
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7779201236161638860}
|
||||
- component: {fileID: 7779201236158771692}
|
||||
- component: {fileID: 7779201236159738668}
|
||||
m_Layer: 0
|
||||
m_Name: Cube
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7779201236161638860
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7779201236161932780}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.000000029802322, y: -0.6471027, z: 0.000000014901161}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7779201236161638856}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &7779201236158771692
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7779201236161932780}
|
||||
m_Mesh: {fileID: 4300000, guid: 96bbfaed20474fc41b1b57731310caf4, type: 3}
|
||||
--- !u!23 &7779201236159738668
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7779201236161932780}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 96bbfaed20474fc41b1b57731310caf4, type: 3}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &7779201236161932782
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7779201236161638862}
|
||||
- component: {fileID: 7779201236158771694}
|
||||
- component: {fileID: 7779201236159738670}
|
||||
m_Layer: 0
|
||||
m_Name: Cube.001
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7779201236161638862
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7779201236161932782}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.000000029802322, y: -0.6471027, z: 0.000000014901161}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7779201236161638856}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &7779201236158771694
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7779201236161932782}
|
||||
m_Mesh: {fileID: 4300002, guid: 96bbfaed20474fc41b1b57731310caf4, type: 3}
|
||||
--- !u!23 &7779201236159738670
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7779201236161932782}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100002, guid: 96bbfaed20474fc41b1b57731310caf4, type: 3}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &7904517780300779405
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2589727623187373990}
|
||||
m_Layer: 0
|
||||
m_Name: Colliders
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2589727623187373990
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7904517780300779405}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 6693602138073732879}
|
||||
- {fileID: 2003745357155893496}
|
||||
- {fileID: 3328808532678709968}
|
||||
- {fileID: 6723722231160035221}
|
||||
- {fileID: 3359964866465182291}
|
||||
m_Father: {fileID: 7779201236161638856}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09ab028ffbee66c43878c74d018aa080
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Prefabs/3D/Tent_00.prefab
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1cf6784d695536747b2444db3a442488
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9ba2a80b753f77d4d96ab2af3748cee8, type: 3}
|
||||
m_Name: Earthquake
|
||||
m_EditorClassIdentifier:
|
||||
_scaledTime: 1
|
||||
_shakeCanvases: 1
|
||||
_shakeRigidbodies: 1
|
||||
_unlimitedDuration: 1
|
||||
_totalDuration: 1
|
||||
_fadeInDuration: 1
|
||||
_fadeOutDuration: 1
|
||||
_magnitude: 1
|
||||
_magnitudeNoise: 0.35
|
||||
_magnitudeCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_roughness: 14
|
||||
_roughnessNoise: 0.3
|
||||
_roughnessCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_positionalInfluence: {x: 0.1, y: 0.1, z: 0}
|
||||
_rotationalInfluence: {x: 0.35, y: 0.15, z: 0.35}
|
||||
_randomSeed: 1
|
||||
_seed: 0
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3629d1d6b48ac3a47ba9e9bd7501a8c8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/ShakeData/Earthquake.asset
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,67 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9ba2a80b753f77d4d96ab2af3748cee8, type: 3}
|
||||
m_Name: OffRoad
|
||||
m_EditorClassIdentifier:
|
||||
_scaledTime: 1
|
||||
_shakeCameras: 1
|
||||
_shakeCanvases: 1
|
||||
_shakeObjects: 1
|
||||
_iterationPercent: 1
|
||||
_unlimitedDuration: 1
|
||||
_totalDuration: 1
|
||||
_fadeInDuration: 0.5
|
||||
_fadeOutDuration: 0.5
|
||||
_magnitude: 2
|
||||
_magnitudeNoise: 0
|
||||
_magnitudeCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_roughness: 2.5
|
||||
_roughnessNoise: 0.3
|
||||
_roughnessCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_positionalInfluence: {x: 0.025, y: 0.4, z: 0}
|
||||
_positionalInverts: 0
|
||||
_rotationalInfluence: {x: 0.3, y: 0, z: 0.3}
|
||||
_rotationalInverts: 0
|
||||
_randomSeed: 1
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e832a8ee5e2677040b890c07820306d7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/ShakeData/OffRoad.asset
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,85 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9ba2a80b753f77d4d96ab2af3748cee8, type: 3}
|
||||
m_Name: RockImpact
|
||||
m_EditorClassIdentifier:
|
||||
_scaledTime: 1
|
||||
_shakeCameras: 1
|
||||
_shakeCanvases: 1
|
||||
_shakeObjects: 1
|
||||
_unlimitedDuration: 0
|
||||
_totalDuration: 0.65
|
||||
_fadeInDuration: 0
|
||||
_fadeOutDuration: 0
|
||||
_magnitude: 2
|
||||
_magnitudeNoise: 0
|
||||
_magnitudeCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: -0.0118255615
|
||||
value: 0.68992233
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 0.12158468
|
||||
value: 0.50882876
|
||||
inSlope: 0.3773096
|
||||
outSlope: 0.3773096
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 0.24658784
|
||||
value: 0.80328476
|
||||
inSlope: -0.015097341
|
||||
outSlope: -0.015097341
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 0.3582877
|
||||
value: 0.50703704
|
||||
inSlope: -2.650396
|
||||
outSlope: -2.650396
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 0.99487305
|
||||
value: 0.0028076172
|
||||
inSlope: 0.0633389
|
||||
outSlope: 0.0633389
|
||||
tangentMode: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_roughness: 10
|
||||
_roughnessNoise: 0
|
||||
_roughnessCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_positionalInfluence: {x: 0.15, y: 0.35, z: 0.15}
|
||||
_positionalInverts: 0
|
||||
_rotationalInfluence: {x: 0, y: 0, z: 0.5}
|
||||
_rotationalInverts: 0
|
||||
_randomSeed: 1
|
||||
_seed: 1
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd1250282c8f2e841ac602704e5efc0c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/ShakeData/RockImpact.asset
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 492bb6be5e80f2442a42b3c2758e138f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aee481cf3664cc84baac07b01aa446bd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
@@ -0,0 +1,106 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 607b03c5535a1194e8fd3cf01db5732c
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: -1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 5}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 9674312fe99c40249a0ad64e5015995b
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/2D/Grass.png
|
||||
uploadId: 376379
|
||||
|
After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,228 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1be801af75d973a4b9e1fdc6fda7ac8c
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/2D/Plant.png
|
||||
uploadId: 376379
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 21300000
|
||||
second: LeftLeaf
|
||||
- first:
|
||||
213: 21300002
|
||||
second: Base
|
||||
- first:
|
||||
213: 21300004
|
||||
second: RightLeaf
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 1
|
||||
swizzle: 50462976
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: LeftLeaf
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 38
|
||||
y: 83
|
||||
width: 90
|
||||
height: 40
|
||||
alignment: 9
|
||||
pivot: {x: 0.95225424, y: 0.65089834}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 02305410000000000800000000000000
|
||||
internalID: 21300000
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Base
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 165
|
||||
y: 41
|
||||
width: 61
|
||||
height: 79
|
||||
alignment: 9
|
||||
pivot: {x: 0.43815613, y: 0.94887656}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 22305410000000000800000000000000
|
||||
internalID: 21300002
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RightLeaf
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 36
|
||||
y: 15
|
||||
width: 110
|
||||
height: 52
|
||||
alignment: 9
|
||||
pivot: {x: 0.06102132, y: 0.34039542}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 42305410000000000800000000000000
|
||||
internalID: 21300004
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
Base: 21300002
|
||||
LeftLeaf: 21300000
|
||||
RightLeaf: 21300004
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 115 KiB |
@@ -0,0 +1,106 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ebe3e82ebb71d747b19e6cff408ccd6
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: -1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 73749b737329d7d4f8519e3316fee01f
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/2D/Sky.png
|
||||
uploadId: 376379
|
||||
|
After Width: | Height: | Size: 35 KiB |
@@ -0,0 +1,241 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ace093f24bbfec5478e3194559d620de
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/2D/Sprites.png
|
||||
uploadId: 376379
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 21300000
|
||||
second: Rock
|
||||
- first:
|
||||
213: 21300002
|
||||
second: Plant
|
||||
- first:
|
||||
213: 21300004
|
||||
second: Crate
|
||||
- first:
|
||||
213: 21300006
|
||||
second: Tent
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 1
|
||||
swizzle: 50462976
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: Rock
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 262
|
||||
y: 251
|
||||
width: 128
|
||||
height: 128
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 7f6767c5901f7c24898859d49df6b590
|
||||
internalID: 21300000
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Plant
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 420
|
||||
y: 264
|
||||
width: 183
|
||||
height: 115
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: e8c25b3d8a1dafd449fd13faded4e0b2
|
||||
internalID: 21300002
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Crate
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 633
|
||||
y: 312
|
||||
width: 67
|
||||
height: 67
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 177294b5233d6e24297215b5e6bf46be
|
||||
internalID: 21300004
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Tent
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 414
|
||||
y: 2
|
||||
width: 286
|
||||
height: 228
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: ba05e1e4260ee3a46a4ff4b53afde03f
|
||||
internalID: 21300006
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 3f288a7cb1c8bac49af21cc2fabb0309
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
Crate: 21300004
|
||||
Plant: 21300002
|
||||
Rock: 21300000
|
||||
Tent: 21300006
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 755cc43a2b556d44da49b8d1f0b59298
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 24 KiB |
@@ -0,0 +1,107 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4a719c5202f2fe4386a44ae66246320
|
||||
TextureImporter:
|
||||
fileIDToRecycleName:
|
||||
8900000: generatedCubemap
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 5
|
||||
cubemapConvolution: 2
|
||||
seamlessCubemap: 1
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 0
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/3D/Box_00.png
|
||||
uploadId: 376379
|
||||
|
After Width: | Height: | Size: 6.7 KiB |
@@ -0,0 +1,95 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 071a0df25fa7f034289d32d2b3c8f90b
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: -1
|
||||
wrapV: -1
|
||||
wrapW: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/3D/Rock_00.png
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c10aa86cceea72b46a38302b31ad2b71
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1,137 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5142557b23d4694399a0d662d97059d
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/UI/LowPoly_2D.png
|
||||
uploadId: 376379
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 1
|
||||
swizzle: 50462976
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 7.9 KiB |
@@ -0,0 +1,137 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51b273c33666ad14fadcf48ba5eb8857
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/UI/LowPoly_3D.png
|
||||
uploadId: 376379
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 1
|
||||
swizzle: 50462976
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 11 KiB |
@@ -0,0 +1,137 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f496743e368965942a4bf94398c8c673
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Demo/Textures/UI/LowPoly_Button_White.png
|
||||
uploadId: 376379
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 1
|
||||
swizzle: 50462976
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/FirstGearGames/SmoothCameraShaker/Documentation.pdf
Normal file
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af3f9d3883ab6df4c893a32f6d18a8e3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Documentation.pdf
|
||||
uploadId: 376379
|
||||
8
Assets/FirstGearGames/SmoothCameraShaker/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c0b3da18ad2e7d47aca9eba6f6a2b6c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,700 @@
|
||||
|
||||
using FirstGearGames.Utilities.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FirstGearGames.SmoothCameraShaker
|
||||
{
|
||||
|
||||
public class CameraShakerHandler : MonoBehaviour
|
||||
{
|
||||
#region Public.
|
||||
/// <summary>
|
||||
/// Dispatched after the default Shaker is changed.
|
||||
/// </summary>
|
||||
public static event Action<CameraShakerChange> OnDefaultShakerChanged;
|
||||
/// <summary>
|
||||
/// Dispatched after the default Shaker is changed. Obsolete: use OnDefaultShakerChanged instead.
|
||||
/// </summary>
|
||||
[Obsolete("Obsolete: use OnDefaultShakerChanged instead.")]
|
||||
public static event Action<CameraShakerChange> OnDefaultCameraShakerChanged
|
||||
{
|
||||
add { OnDefaultShakerChanged += value; }
|
||||
remove { OnDefaultShakerChanged -= value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Dispatched when shaking starts when previously stopped on all Shakers.
|
||||
/// </summary>
|
||||
public static event Action OnAllShakingStarted;
|
||||
/// <summary>
|
||||
/// Dispatched when shaking ends on all Shakers.
|
||||
/// </summary>
|
||||
public static event Action OnAllShakingEnded;
|
||||
/// <summary>
|
||||
/// Dispatched every update a shake occurs. This is the total values of InstantiatedShakers.
|
||||
/// </summary>
|
||||
public static event Action<ShakeUpdate> OnAllShakeUpdate;
|
||||
/// <summary>
|
||||
/// Dispatched every fixed update a shake occurs. Contains the shake values from last update of InstantiatedShakers.
|
||||
/// </summary>
|
||||
public static event Action<ShakeUpdate> OnAllShakeFixedUpdate;
|
||||
/// <summary>
|
||||
/// Dispatched when shaking starts on any Shaker.
|
||||
/// </summary>
|
||||
public static event Action<CameraShaker> OnShakingStarted;
|
||||
/// <summary>
|
||||
/// Dispatched when shaking ends on any Shaker.
|
||||
/// </summary>
|
||||
public static event Action<CameraShaker> OnShakingEnded;
|
||||
/// <summary>
|
||||
/// Dispatched every update a shake occurs on any Shaker.
|
||||
/// </summary>
|
||||
public static event Action<CameraShaker, ShakeUpdate> OnShakeUpdate;
|
||||
/// <summary>
|
||||
/// Dispatched every fixed updated a shake occurs on any Shaker. Contains the shake values from last update.
|
||||
/// </summary>
|
||||
public static event Action<CameraShaker, ShakeUpdate> OnShakeFixedUpdate;
|
||||
/// <summary>
|
||||
/// Dispatched after a Shaker is added to InstantiatedShakers.
|
||||
/// </summary>
|
||||
public static event Action<CameraShaker> OnShakerInstantiated;
|
||||
/// <summary>
|
||||
/// Dispatched after a Shaker is added to InstantiatedShakers. Obsolete: use OnShakerInstantiated instead.
|
||||
/// </summary>
|
||||
[Obsolete("Obsolete: use OnShakerInstantiated instead.")]
|
||||
public static event Action<CameraShaker> OnCameraShakerInstantiated
|
||||
{
|
||||
add { OnShakerInstantiated += value; }
|
||||
remove { OnShakerInstantiated -= value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Dispatched after a Shaker is removed from InstantiatedShakers.
|
||||
/// </summary>
|
||||
public static event Action<CameraShaker> OnShakerDestroyed;
|
||||
/// <summary>
|
||||
/// Dispatched after a Shaker is removed from InstantiatedShakers. Obsolete: use OnShakerDestroyed instead.
|
||||
/// </summary>
|
||||
[Obsolete("Obsolete: use OnShakerDestroyed instead.")]
|
||||
public static event Action<CameraShaker> OnCameraShakerDestroyed
|
||||
{
|
||||
add { OnShakerDestroyed += value; }
|
||||
remove { OnShakerDestroyed -= value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// All instantiated Shaker scripts.
|
||||
/// </summary>
|
||||
public static List<CameraShaker> InstantiatedShakers = new List<CameraShaker>();
|
||||
/// <summary>
|
||||
/// All instantiated Shaker scripts. Obsolete: use InstantiatedShakers instead.
|
||||
/// </summary>
|
||||
[Obsolete("Obsolete: use InstantiatedShakers instead.")]
|
||||
public static List<CameraShaker> InstantiatedCameraShakers
|
||||
{
|
||||
get { return InstantiatedShakers; }
|
||||
set { InstantiatedShakers = value; }
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>z
|
||||
private CameraShaker _defaultCameraShaker;
|
||||
/// <summary>
|
||||
/// Current default Shaker.
|
||||
/// </summary>
|
||||
public static CameraShaker DefaultCameraShaker
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
return null;
|
||||
|
||||
return _instance._defaultCameraShaker;
|
||||
}
|
||||
private set
|
||||
{
|
||||
if (_instance == null)
|
||||
return;
|
||||
|
||||
_instance._defaultCameraShaker = value;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// True if any CameraShaker is currently shaking.
|
||||
/// </summary>
|
||||
public static bool Shaking { get { return (_instance._shaking.Count > 0); } }
|
||||
#endregion
|
||||
|
||||
#region Private.
|
||||
/// <summary>
|
||||
/// Collection of CameraShakers which are currently shaking.
|
||||
/// </summary>
|
||||
private List<CameraShaker> _shaking = new List<CameraShaker>();
|
||||
/// <summary>
|
||||
/// Singleton instance of this script.
|
||||
/// </summary>
|
||||
private static CameraShakerHandler _instance;
|
||||
#endregion
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
//Make sure there is only once instance.
|
||||
if (_instance != null && _instance != this)
|
||||
{
|
||||
if (Debug.isDebugBuild) Debug.LogWarning("Multiple CameraShakerHandler scripts found. This script auto loads itself and does not need to be placed in your scenes.");
|
||||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateShakers();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
UpdateFixedShakers();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
DisableAll();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes this script for use. Should only be completed once.
|
||||
/// </summary>
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void FirstInitialize()
|
||||
{
|
||||
DDOL ddol = DDOL.ReturnDDOL();
|
||||
|
||||
GameObject obj = new GameObject();
|
||||
obj.name = "CameraShakerHandler";
|
||||
_instance = obj.AddComponent<CameraShakerHandler>();
|
||||
_instance.enabled = false;
|
||||
|
||||
_instance.transform.SetParent(ddol.transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables activity on all camera shakers.
|
||||
/// </summary>
|
||||
private void DisableAll()
|
||||
{
|
||||
//Disable camera shakers.
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (InstantiatedShakers[i] != null)
|
||||
InstantiatedShakers[i].Disable();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates Shakers on standard time.
|
||||
/// </summary>
|
||||
private void UpdateShakers()
|
||||
{
|
||||
if (_shaking.Count == 0)
|
||||
return;
|
||||
|
||||
ShakeValues totalCamera = new ShakeValues();
|
||||
ShakeValues totalCanvases = new ShakeValues();
|
||||
ShakeValues totalRigidbodies = new ShakeValues();
|
||||
|
||||
//True if any shakers are running.
|
||||
bool anyShaking = false;
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
ShakeValues camera;
|
||||
ShakeValues canvases;
|
||||
ShakeValues rigidbodies;
|
||||
if (InstantiatedShakers[i].UpdateShakers(out camera, out canvases, out rigidbodies))
|
||||
{
|
||||
anyShaking = true;
|
||||
|
||||
totalCamera.Position += camera.Position;
|
||||
totalCamera.Rotation += camera.Rotation;
|
||||
totalCanvases.Position += canvases.Position;
|
||||
totalCanvases.Rotation += canvases.Rotation;
|
||||
totalRigidbodies.Position += rigidbodies.Position;
|
||||
totalRigidbodies.Rotation += rigidbodies.Rotation;
|
||||
}
|
||||
}
|
||||
|
||||
//If any where shaking.
|
||||
if (anyShaking)
|
||||
OnAllShakeUpdate?.Invoke(new ShakeUpdate(totalCamera, totalCanvases, totalRigidbodies));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates Shakers on fixed time.
|
||||
/// </summary>
|
||||
private void UpdateFixedShakers()
|
||||
{
|
||||
/* Don't exit if total shaking is 0
|
||||
* as shaking may have stopped but still
|
||||
* have a fixed shake queued. */
|
||||
ShakeValues totalCamera = new ShakeValues();
|
||||
ShakeValues totalCanvases = new ShakeValues();
|
||||
ShakeValues totalRigidbodies = new ShakeValues();
|
||||
|
||||
//True if any shakers are shaking a fixed value.
|
||||
bool anyShaking = false;
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
ShakeValues camera;
|
||||
ShakeValues canvases;
|
||||
ShakeValues rigidbodies;
|
||||
if (InstantiatedShakers[i].UpdateFixedShakers(out camera, out canvases, out rigidbodies))
|
||||
{
|
||||
anyShaking = true;
|
||||
|
||||
totalCamera.Position += camera.Position;
|
||||
totalCamera.Rotation += camera.Rotation;
|
||||
totalCanvases.Position += canvases.Position;
|
||||
totalCanvases.Rotation += canvases.Rotation;
|
||||
totalRigidbodies.Position += rigidbodies.Position;
|
||||
totalRigidbodies.Rotation += rigidbodies.Rotation;
|
||||
}
|
||||
}
|
||||
|
||||
if (anyShaking)
|
||||
OnAllShakeFixedUpdate?.Invoke(new ShakeUpdate(totalCamera, totalCanvases, totalRigidbodies));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns if an action can be run on the specified Shaker using an All method.
|
||||
/// </summary>
|
||||
/// <param name="shaker"></param>
|
||||
/// <param name="includeDisabled"></param>
|
||||
/// <returns></returns>
|
||||
private static bool CanRunAllOn(CameraShaker shaker, bool includeDisabled)
|
||||
{
|
||||
if (shaker == null)
|
||||
return false;
|
||||
if (!shaker.gameObject.activeInHierarchy && !includeDisabled)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#region Shaker referencing handling.
|
||||
/// <summary>
|
||||
/// Adds CameraShaker to shaking. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="shaker"></param>
|
||||
internal static void AddShaking(CameraShaker shaker)
|
||||
{
|
||||
int startCount = _instance._shaking.Count;
|
||||
_instance._shaking.AddUnique(shaker);
|
||||
|
||||
//Shaking just started.
|
||||
if (startCount == 0 && _instance._shaking.Count > 0)
|
||||
{
|
||||
_instance.enabled = true;
|
||||
OnAllShakingStarted?.Invoke();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Removes CameraShaker from shaking. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="shaker"></param>
|
||||
internal static void RemoveShaking(CameraShaker shaker)
|
||||
{
|
||||
int startCount = _instance._shaking.Count;
|
||||
_instance._shaking.Remove(shaker);
|
||||
|
||||
//Last shaker was removed.
|
||||
if (startCount > 0 && _instance._shaking.Count == 0)
|
||||
{
|
||||
/* Since this is the last shaker being removed send
|
||||
* zero values. This has to be done before update otherwise these
|
||||
* values would send after the OnAllShakingEnded. */
|
||||
OnAllShakeUpdate?.Invoke(new ShakeUpdate());
|
||||
OnAllShakeFixedUpdate?.Invoke(new ShakeUpdate());
|
||||
|
||||
OnAllShakingEnded?.Invoke();
|
||||
_instance.enabled = false;
|
||||
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CameraShaker to the InstantiatedCameraShakers field. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
internal static void AddInstantiatedShaker(CameraShaker value)
|
||||
{
|
||||
int index = InstantiatedShakers.IndexOf(value);
|
||||
/* If shaker already exist then remove the current entry.
|
||||
* It will then be added to the end. */
|
||||
if (index != -1)
|
||||
InstantiatedShakers.RemoveAt(index);
|
||||
//First time being added, subscribe to events.
|
||||
else
|
||||
ChangeShakerSubscriptions(value, true);
|
||||
|
||||
InstantiatedShakers.Add(value);
|
||||
OnShakerInstantiated?.Invoke(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a CameraShaker from the InstantiatedCameraShakers field. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
internal static void RemoveInstantiatedShaker(CameraShaker value)
|
||||
{
|
||||
ChangeShakerSubscriptions(value, false);
|
||||
|
||||
InstantiatedShakers.Remove(value);
|
||||
/* If value was the current default shaker then try to change value
|
||||
* to the next most recently enabled shaker. This isn't ideal
|
||||
* but can occur with user error. */
|
||||
if (value == DefaultCameraShaker && InstantiatedShakers.Count > 0)
|
||||
SetFirstDefault();
|
||||
|
||||
OnShakerDestroyed?.Invoke(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Iterates through CameraShakers and sets the most recently active instance as default.
|
||||
/// </summary>
|
||||
private static void SetFirstDefault()
|
||||
{
|
||||
for (int i = (InstantiatedShakers.Count - 1); i >= 0; i--)
|
||||
{
|
||||
if (InstantiatedShakers[i] != null && InstantiatedShakers[i].gameObject.activeInHierarchy)
|
||||
{
|
||||
SetDefaultCameraShaker(InstantiatedShakers[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Fall through. Ideally won't happen but can depending on user setup.
|
||||
SetDefaultCameraShaker(null);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Relaying CameraShaker events.
|
||||
/// <summary>
|
||||
/// Changes subscriptions to a camera shaker.
|
||||
/// </summary>
|
||||
/// <param name="shaker"></param>
|
||||
/// <param name="subscribe"></param>
|
||||
private static void ChangeShakerSubscriptions(CameraShaker shaker, bool subscribe)
|
||||
{
|
||||
if (shaker == null)
|
||||
return;
|
||||
|
||||
if (subscribe)
|
||||
{
|
||||
shaker.OnShakingStarted += Shaker_OnShakingStarted;
|
||||
shaker.OnShakingEnded += Shaker_OnShakingEnded;
|
||||
shaker.OnShakeUpdate += Shaker_OnShakeUpdate;
|
||||
shaker.OnShakeFixedUpdate += Shaker_OnFixedShakeUpdate;
|
||||
}
|
||||
else
|
||||
{
|
||||
shaker.OnShakingStarted -= Shaker_OnShakingStarted;
|
||||
shaker.OnShakingEnded -= Shaker_OnShakingEnded;
|
||||
shaker.OnShakeUpdate -= Shaker_OnShakeUpdate;
|
||||
shaker.OnShakeFixedUpdate -= Shaker_OnFixedShakeUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received when any instantiated CameraShaker stops shaking.
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
private static void Shaker_OnShakingEnded(CameraShaker obj)
|
||||
{
|
||||
OnShakingEnded?.Invoke(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received when any instantiated CameraShaker starts shaking.
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
private static void Shaker_OnShakingStarted(CameraShaker obj)
|
||||
{
|
||||
OnShakingStarted?.Invoke(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received when any instantiated CameraShaker calls OnShakeUpdate.
|
||||
/// </summary>
|
||||
/// <param name="arg1"></param>
|
||||
/// <param name="arg2"></param>
|
||||
private static void Shaker_OnShakeUpdate(CameraShaker arg1, ShakeUpdate arg2)
|
||||
{
|
||||
OnShakeUpdate?.Invoke(arg1, arg2);
|
||||
}
|
||||
/// <summary>
|
||||
/// Received when any instantiated CameraShaker calls OnFixedShakeUpdate.
|
||||
/// </summary>
|
||||
/// <param name="arg1"></param>
|
||||
/// <param name="arg2"></param>
|
||||
private static void Shaker_OnFixedShakeUpdate(CameraShaker arg1, ShakeUpdate arg2)
|
||||
{
|
||||
OnShakeFixedUpdate?.Invoke(arg1, arg2);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region API.
|
||||
/// <summary>
|
||||
/// Copies ShakerInstances from one CameraShaker to another.
|
||||
/// </summary>
|
||||
/// <param name="from">CameraShaker copied from.</param>
|
||||
/// <param name="to">CameraShaker copied to.</param>
|
||||
/// <param name="copyOffset">True to copy the from cameras current offsets. Both CameraShakers must have the same ShakeTechnique for this to work.</param>
|
||||
public static void CopyShakerInstances(CameraShaker from, CameraShaker to, bool copyOffset = true)
|
||||
{
|
||||
//If neither shaker is null then add instances.
|
||||
if (from != null && to != null)
|
||||
{
|
||||
to.AddShakerInstances(from.ShakerInstances);
|
||||
|
||||
//Also copy offsets when possible.
|
||||
if (copyOffset && from.ShakeTechnique == to.ShakeTechnique)
|
||||
{
|
||||
/* Use the to camera shake technique. Since they are the same
|
||||
* it really doesn't matter which one I read. */
|
||||
CameraShaker.ShakeTechniques technique = to.ShakeTechnique;
|
||||
|
||||
//Matrix.
|
||||
if (technique == CameraShaker.ShakeTechniques.Matrix)
|
||||
{
|
||||
/* Cannot copy the matrix because camera view will remain as last cameras view.
|
||||
* If fixed values are known for from camera then use those. */
|
||||
if (from.FixedCamera != null)
|
||||
to.SetMatrixOffsets(from.FixedCamera.Position, from.FixedCamera.Rotation);
|
||||
}
|
||||
//LocalSpace.
|
||||
else if (to.ShakeTechnique == CameraShaker.ShakeTechniques.LocalSpace)
|
||||
{
|
||||
to.SetLocalSpaceOffsets(from.transform.localPosition, from.transform.localEulerAngles);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the DefaultCamereaShaker field.
|
||||
/// </summary>
|
||||
/// <param name="value">New CameraShaker to use as default.</param>
|
||||
public static void SetDefaultCameraShaker(CameraShaker value)
|
||||
{
|
||||
CameraShaker old = DefaultCameraShaker;
|
||||
DefaultCameraShaker = value;
|
||||
OnDefaultShakerChanged?.Invoke(new CameraShakerChange(old, value));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets Scale value on the default CameraShaker.
|
||||
/// </summary>
|
||||
/// <param name="value">New scale to use.</param>
|
||||
public static void SetScale(float value)
|
||||
{
|
||||
if (DefaultCameraShaker == null)
|
||||
return;
|
||||
|
||||
DefaultCameraShaker.SetScale(value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Sets the Scale value of InstantiatedCameraShakers.
|
||||
/// </summary>
|
||||
/// <param name="value">New scale to use</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void SetScaleAll(float value, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].SetScale(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes the default CameraShaker using data.
|
||||
/// </summary>
|
||||
/// <param name="data">ShakeData to use.</param>
|
||||
/// <returns>Instance generated using data.</returns>
|
||||
public static ShakerInstance Shake(ShakeData data)
|
||||
{
|
||||
if (DefaultCameraShaker == null)
|
||||
return null;
|
||||
|
||||
return DefaultCameraShaker.Shake(data);
|
||||
}
|
||||
/// <summary>
|
||||
/// Shakes the all camera shakers using data.
|
||||
/// </summary>
|
||||
/// <param name="data">ShakeData to use.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
/// <returns>Instances generated using data.</returns>
|
||||
public static List<ShakerInstance> ShakeAll(ShakeData data, bool includeDisabled = false)
|
||||
{
|
||||
List<ShakerInstance> results = new List<ShakerInstance>();
|
||||
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
results.Add(InstantiatedShakers[i].Shake(data));
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the paused state of all shaker instances on the default CameraShaker.
|
||||
/// </summary>
|
||||
/// <param name="value">New pause state.</param>
|
||||
public static void SetPaused(bool value)
|
||||
{
|
||||
if (DefaultCameraShaker == null)
|
||||
return;
|
||||
|
||||
DefaultCameraShaker.SetPaused(value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Sets the paused state of all shaker instances on the all CameraShakers.
|
||||
/// </summary>
|
||||
/// <param name="value">New pause state.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void SetPausedAll(bool value, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].SetPaused(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Abruptly stops all instances on the default CameraShaker.
|
||||
/// </summary>
|
||||
public static void Stop()
|
||||
{
|
||||
if (DefaultCameraShaker == null)
|
||||
return;
|
||||
|
||||
DefaultCameraShaker.Stop();
|
||||
}
|
||||
/// <summary>
|
||||
/// Abruptly stops all instances on InstantiatedCameraShakers.
|
||||
/// </summary>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void StopAll(bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].Stop();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fades out all instances on the default CameraShaker. This operation only works on instances not already fading out.
|
||||
/// </summary>
|
||||
/// <param name="durationOverride">Overrides instance fade out duration with a new value.</param>
|
||||
public static void FadeOut(float? durationOverride = null)
|
||||
{
|
||||
if (DefaultCameraShaker == null)
|
||||
return;
|
||||
|
||||
DefaultCameraShaker.FadeOut(durationOverride);
|
||||
}
|
||||
/// <summary>
|
||||
/// Fades out all instances on all CameraShakers. This operation only works on instances not already fading out.
|
||||
/// </summary>
|
||||
/// <param name="durationOverride">Overrides instance fade out duration with a new value.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void FadeOutAll(float? durationOverride = null, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].FadeOut(durationOverride);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies magnitude values for all instances on the defaut camera shaker.
|
||||
/// </summary>
|
||||
/// <param name="multiplier">Value to multiply by. 1f is standard multiplication, which in result would be default values.</param>
|
||||
/// <param name="moveRate">How quickly per second to move towards new multiplier. Values 0f and lower are instant.</param>
|
||||
/// <param name="rateUsesDistance">True to modify move rate based on distance from multiplier. False to move towards goal using movdRate unmodified.</param>
|
||||
public void MultiplyMagnitude(float multiplier, float moveRate, bool rateUsesDistance)
|
||||
{
|
||||
if (DefaultCameraShaker == null)
|
||||
return;
|
||||
|
||||
DefaultCameraShaker.MultiplyMagnitude(multiplier, moveRate, rateUsesDistance);
|
||||
}
|
||||
/// <summary>
|
||||
/// Multiplies magnitude values for all instances on all camera shakers.
|
||||
/// </summary>
|
||||
/// <param name="multiplier">Value to multiply by. 1f is standard multiplication, which in result would be default values.</param>
|
||||
/// <param name="moveRate">How quickly per second to move towards new multiplier. Values 0f and lower are instant.</param>
|
||||
/// <param name="rateUsesDistance">True to modify move rate based on distance from multiplier. False to move towards goal using movdRate unmodified.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public void MultiplyMagnitudeAll(float multiplier, float moveRate, bool rateUsesDistance, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].MultiplyMagnitude(multiplier, moveRate, rateUsesDistance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies roughness values for all instances on the default camera shaker.
|
||||
/// </summary>
|
||||
/// <param name="multiplier">Value to multiply by. 1f is standard multiplication, which in result would be default values.</param>
|
||||
/// <param name="moveRate">How quickly per second to move towards new multiplier. Values 0f and lower are instant.</param>
|
||||
/// <param name="rateUsesDistance">True to modify move rate based on distance from multiplier. False to move towards goal using movdRate unmodified.</param>
|
||||
public void MultiplyRoughness(float multiplier, float moveRate, bool rateUsesDistance)
|
||||
{
|
||||
if (DefaultCameraShaker == null)
|
||||
return;
|
||||
|
||||
DefaultCameraShaker.MultiplyRoughness(multiplier, moveRate, rateUsesDistance);
|
||||
}
|
||||
/// <summary>
|
||||
/// Multiplies roughness values for all instances on all camera shakers.
|
||||
/// </summary>
|
||||
/// <param name="multiplier">Value to multiply by. 1f is standard multiplication, which in result would be default values.</param>
|
||||
/// <param name="moveRate">How quickly per second to move towards new multiplier. Values 0f and lower are instant.</param>
|
||||
/// <param name="rateUsesDistance">True to modify move rate based on distance from multiplier. False to move towards goal using movdRate unmodified.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public void MultiplyRoughnessAll(float multiplier, float moveRate, bool rateUsesDistance, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].MultiplyRoughness(multiplier, moveRate, rateUsesDistance);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ada9c62fbc6a3314aba805f35565b3ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/CameraShakerHandler.cs
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,73 @@
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace FirstGearGames.SmoothCameraShaker
|
||||
{
|
||||
public class ShakeUpdate
|
||||
{
|
||||
public ShakeUpdate()
|
||||
{
|
||||
Camera = new ShakeValues();
|
||||
Canvases = new ShakeValues();
|
||||
Objects = new ShakeValues();
|
||||
}
|
||||
public ShakeUpdate(ShakeValues camera, ShakeValues canvases, ShakeValues objects)
|
||||
{
|
||||
Camera = camera;
|
||||
Canvases = canvases;
|
||||
Objects = objects;
|
||||
}
|
||||
/// <summary>
|
||||
/// ShakeValues for the camera.
|
||||
/// </summary>
|
||||
public readonly ShakeValues Camera;
|
||||
/// <summary>
|
||||
/// ShakeValues for canvases.
|
||||
/// </summary>
|
||||
public readonly ShakeValues Canvases;
|
||||
/// <summary>
|
||||
/// ShakeValues for rigidbodies.
|
||||
/// </summary>
|
||||
public readonly ShakeValues Objects;
|
||||
}
|
||||
|
||||
public class ShakeValues
|
||||
{
|
||||
public ShakeValues()
|
||||
{
|
||||
Position = Vector3.zero;
|
||||
Rotation = Vector3.zero;
|
||||
}
|
||||
public ShakeValues(Vector3 position, Vector3 rotation)
|
||||
{
|
||||
Position = position;
|
||||
Rotation = rotation;
|
||||
}
|
||||
/// <summary>
|
||||
/// Position value of the shake.
|
||||
/// </summary>
|
||||
public Vector3 Position;
|
||||
/// <summary>
|
||||
/// Rotation value of the shake.
|
||||
/// </summary>
|
||||
public Vector3 Rotation;
|
||||
}
|
||||
|
||||
public struct CameraShakerChange
|
||||
{
|
||||
public CameraShakerChange(CameraShaker oldShaker, CameraShaker newShaker)
|
||||
{
|
||||
OldShaker = oldShaker;
|
||||
NewShaker = newShaker;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Old CameraShaker.
|
||||
/// </summary>
|
||||
public readonly CameraShaker OldShaker;
|
||||
/// <summary>
|
||||
/// New CameraShaker.
|
||||
/// </summary>
|
||||
public readonly CameraShaker NewShaker;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d17ed76ee8f15541a502ccfc07aa5c8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/EventArgs.cs
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace FirstGearGames.SmoothCameraShaker
|
||||
{
|
||||
[System.Serializable, System.Flags]
|
||||
public enum InvertibleAxes : int
|
||||
{
|
||||
X = 1,
|
||||
Y = 2,
|
||||
Z = 4
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50056176a8ca0c0439934482c81cdac6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/InvertibleAxes.cs
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,309 @@
|
||||
|
||||
using FirstGearGames.Utilities.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FirstGearGames.SmoothCameraShaker
|
||||
{
|
||||
|
||||
public class ObjectShakerHandler : MonoBehaviour
|
||||
{
|
||||
#region Public.
|
||||
///// <summary>
|
||||
///// Dispatched after a Shaker is added to InstantiatedShakers.
|
||||
///// </summary>
|
||||
//public static event Action<ObjectShaker> OnShakerInstantiated;
|
||||
///// <summary>
|
||||
///// Dispatched after a Shaker is removed from InstantiatedShakers.
|
||||
///// </summary>
|
||||
//public static event Action<ObjectShaker> OnShakerDestroyed;
|
||||
/// <summary>
|
||||
/// All instantiatedShaker scripts.
|
||||
/// </summary>
|
||||
public static List<ObjectShaker> InstantiatedShakers = new List<ObjectShaker>();
|
||||
#endregion
|
||||
|
||||
#region Private.
|
||||
/// <summary>
|
||||
/// Collection of Shakers which are currently shaking.
|
||||
/// </summary>
|
||||
private List<ObjectShaker> _shaking = new List<ObjectShaker>();
|
||||
/// <summary>
|
||||
/// Singleton instance of this script.
|
||||
/// </summary>
|
||||
private static ObjectShakerHandler _instance;
|
||||
#endregion
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
//Make sure there is only once instance.
|
||||
if (_instance != null && _instance != this)
|
||||
{
|
||||
if (Debug.isDebugBuild) Debug.LogWarning("Multiple ObjectShakerHandler scripts found. This script auto loads itself and does not need to be placed in your scenes.");
|
||||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateShakers();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
UpdateFixedShakers();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
DisableAll();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes this script for use. Should only be completed once.
|
||||
/// </summary>
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void FirstInitialize()
|
||||
{
|
||||
DDOL ddol = DDOL.ReturnDDOL();
|
||||
|
||||
GameObject obj = new GameObject();
|
||||
obj.name = "ObjectShakerHandler";
|
||||
_instance = obj.AddComponent<ObjectShakerHandler>();
|
||||
_instance.enabled = false;
|
||||
|
||||
_instance.transform.SetParent(ddol.transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables activity on all camera shakers.
|
||||
/// </summary>
|
||||
private void DisableAll()
|
||||
{
|
||||
//Disable camera shakers.
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (InstantiatedShakers[i] != null)
|
||||
InstantiatedShakers[i].Disable();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates Shakers on standard time.
|
||||
/// </summary>
|
||||
private void UpdateShakers()
|
||||
{
|
||||
if (_shaking.Count == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
InstantiatedShakers[i].UpdateShakers();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates Shakers on fixed time.
|
||||
/// </summary>
|
||||
private void UpdateFixedShakers()
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
InstantiatedShakers[i].UpdateFixedShakers();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns if an action can be run on the specified Shaker using an All method.
|
||||
/// </summary>
|
||||
/// <param name="shaker"></param>
|
||||
/// <param name="includeDisabled"></param>
|
||||
/// <returns></returns>
|
||||
private static bool CanRunAllOn(ObjectShaker shaker, bool includeDisabled)
|
||||
{
|
||||
if (shaker == null)
|
||||
return false;
|
||||
if (!shaker.gameObject.activeInHierarchy && !includeDisabled)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#region Shaker referencing handling.
|
||||
/// <summary>
|
||||
/// Adds Shaker to shaking. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="shaker"></param>
|
||||
internal static void AddShaking(ObjectShaker shaker)
|
||||
{
|
||||
_instance._shaking.AddUnique(shaker);
|
||||
_instance.enabled = (_instance._shaking.Count > 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Removes Shaker from shaking. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="shaker"></param>
|
||||
internal static void RemoveShaking(ObjectShaker shaker)
|
||||
{
|
||||
_instance._shaking.Remove(shaker);
|
||||
_instance.enabled = (_instance._shaking.Count > 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a Shaker to the InstantiatedShakers field. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
internal static void AddInstantiatedShaker(ObjectShaker value)
|
||||
{
|
||||
InstantiatedShakers.AddUnique(value);
|
||||
//OnShakerInstantiated?.Invoke(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a Shaker from the InstantiatedShakers field. This is for internal use only.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
internal static void RemoveInstantiatedShaker(ObjectShaker value)
|
||||
{
|
||||
InstantiatedShakers.Remove(value);
|
||||
//OnShakerDestroyed?.Invoke(value);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region API.
|
||||
/// <summary>
|
||||
/// Copies ShakerInstances from one CameraShaker to another.
|
||||
/// </summary>
|
||||
/// <param name="from">CameraShaker copied from.</param>
|
||||
/// <param name="to">CameraShaker copied to.</param>
|
||||
public static void CopyShakerInstances(ObjectShaker from, ObjectShaker to)
|
||||
{
|
||||
//If neither shaker is null then add instances.
|
||||
if (from != null && to != null)
|
||||
to.AddShakerInstances(from.ShakerInstances);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the Scale value of InstantiatedCameraShakers.
|
||||
/// </summary>
|
||||
/// <param name="value">New scale to use</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void SetScaleAll(float value, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].SetScale(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes the all camera shakers using data.
|
||||
/// </summary>
|
||||
/// <param name="data">ShakeData to use.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
/// <returns>Instances generated using data.</returns>
|
||||
public static List<ShakerInstance> ShakeAll(ShakeData data, bool includeDisabled = false)
|
||||
{
|
||||
List<ShakerInstance> results = new List<ShakerInstance>();
|
||||
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
results.Add(InstantiatedShakers[i].Shake(data));
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the paused state of all shaker instances on the all CameraShakers.
|
||||
/// </summary>
|
||||
/// <param name="value">New pause state.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void SetPausedAll(bool value, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].SetPaused(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Abruptly stops all instances on InstantiatedCameraShakers.
|
||||
/// </summary>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void StopAll(bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].Stop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Fades out all instances on all CameraShakers. This operation only works on instances not already fading out.
|
||||
/// </summary>
|
||||
/// <param name="durationOverride">Overrides instance fade out duration with a new value.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public static void FadeOutAll(float? durationOverride = null, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].FadeOut(durationOverride);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies magnitude values for all instances on all camera shakers.
|
||||
/// </summary>
|
||||
/// <param name="multiplier">Value to multiply by. 1f is standard multiplication, which in result would be default values.</param>
|
||||
/// <param name="moveRate">How quickly per second to move towards new multiplier. Values 0f and lower are instant.</param>
|
||||
/// <param name="rateUsesDistance">True to modify move rate based on distance from multiplier. False to move towards goal using movdRate unmodified.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public void MultiplyMagnitudeAll(float multiplier, float moveRate, bool rateUsesDistance, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].MultiplyMagnitude(multiplier, moveRate, rateUsesDistance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies roughness values for all instances on all camera shakers.
|
||||
/// </summary>
|
||||
/// <param name="multiplier">Value to multiply by. 1f is standard multiplication, which in result would be default values.</param>
|
||||
/// <param name="moveRate">How quickly per second to move towards new multiplier. Values 0f and lower are instant.</param>
|
||||
/// <param name="rateUsesDistance">True to modify move rate based on distance from multiplier. False to move towards goal using movdRate unmodified.</param>
|
||||
/// <param name="includeDisabled">True to issue call on disabled CameraShakers as well.</param>
|
||||
public void MultiplyRoughnessAll(float multiplier, float moveRate, bool rateUsesDistance, bool includeDisabled = false)
|
||||
{
|
||||
for (int i = 0; i < InstantiatedShakers.Count; i++)
|
||||
{
|
||||
if (!CanRunAllOn(InstantiatedShakers[i], includeDisabled))
|
||||
continue;
|
||||
|
||||
InstantiatedShakers[i].MultiplyRoughness(multiplier, moveRate, rateUsesDistance);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5645861d4fd767f48b7cb99e0ee87402
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/ObjectShakerHandler.cs
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7c161b8b7cbfc549ae174d4c5988f3c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,82 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9ba2a80b753f77d4d96ab2af3748cee8, type: 3}
|
||||
m_Name: ConstantCurvy
|
||||
m_EditorClassIdentifier:
|
||||
_scaledTime: 1
|
||||
_shakeCanvases: 1
|
||||
_shakeRigidbodies: 1
|
||||
_unlimitedDuration: 1
|
||||
_totalDuration: 1
|
||||
_fadeInDuration: 1
|
||||
_fadeOutDuration: 1
|
||||
_magnitude: 0.5
|
||||
_magnitudeNoise: 0.1
|
||||
_magnitudeCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0.014367644
|
||||
outSlope: 0.014367644
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 0.5
|
||||
value: 0.25
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 1.5
|
||||
value: 0.25
|
||||
inSlope: 0.0036582947
|
||||
outSlope: 0.0036582947
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 2
|
||||
value: 1.0036583
|
||||
inSlope: -0.00000054336607
|
||||
outSlope: -0.00000054336607
|
||||
tangentMode: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_roughness: 13
|
||||
_roughnessNoise: 0.3
|
||||
_roughnessCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 2
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_positionalInfluence: {x: 1, y: 1, z: 0}
|
||||
_rotationalInfluence: {x: 0, y: 0.5, z: 2}
|
||||
_randomSeed: 1
|
||||
_seed: 0
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 710c880799ac4264dab849dc626d5ac8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/Presets/ConstantCurvy.asset
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,64 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9ba2a80b753f77d4d96ab2af3748cee8, type: 3}
|
||||
m_Name: ConstantFlat
|
||||
m_EditorClassIdentifier:
|
||||
_scaledTime: 1
|
||||
_shakeCanvases: 1
|
||||
_shakeRigidbodies: 1
|
||||
_unlimitedDuration: 1
|
||||
_totalDuration: 1
|
||||
_fadeInDuration: 0
|
||||
_fadeOutDuration: 0
|
||||
_magnitude: 0.25
|
||||
_magnitudeNoise: 0.05
|
||||
_magnitudeCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 0
|
||||
_roughness: 13
|
||||
_roughnessNoise: 0.3
|
||||
_roughnessCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 2
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_positionalInfluence: {x: 1, y: 1, z: 0}
|
||||
_rotationalInfluence: {x: 0, y: 0.5, z: 1}
|
||||
_randomSeed: 1
|
||||
_seed: 0
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c6062901f01a2e40bae62c743fdac13
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/Presets/ConstantFlat.asset
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,77 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9ba2a80b753f77d4d96ab2af3748cee8, type: 3}
|
||||
m_Name: CurveFade
|
||||
m_EditorClassIdentifier:
|
||||
_scaledTime: 1
|
||||
_shakeCameras: 1
|
||||
_shakeCanvases: 1
|
||||
_shakeObjects: 1
|
||||
_unlimitedDuration: 0
|
||||
_totalDuration: 1
|
||||
_fadeInDuration: 0
|
||||
_fadeOutDuration: 0
|
||||
_magnitude: 0.5
|
||||
_magnitudeNoise: 0.1
|
||||
_magnitudeCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 2
|
||||
outSlope: 2
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 0.16723633
|
||||
value: 0.995121
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 0.5
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
- serializedVersion: 2
|
||||
time: 1.5
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_roughness: 8
|
||||
_roughnessNoise: 0.3
|
||||
_roughnessCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 2
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
- serializedVersion: 2
|
||||
time: 2
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 34
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_positionalInfluence: {x: 1, y: 1, z: 0}
|
||||
_rotationalInfluence: {x: 0, y: 0.5, z: 1}
|
||||
_randomSeed: 1
|
||||
_seed: 0
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94a2bf00ef401804d8dae290e3a2266b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/Presets/CurveFade.asset
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,84 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9ba2a80b753f77d4d96ab2af3748cee8, type: 3}
|
||||
m_Name: Explosion
|
||||
m_EditorClassIdentifier:
|
||||
_scaledTime: 1
|
||||
_unlimitedDuration: 0
|
||||
_totalDuration: 1
|
||||
_fadeInDuration: 0
|
||||
_fadeOutDuration: 0
|
||||
_magnitude: 1
|
||||
_magnitudeNoise: 0.1
|
||||
_magnitudeCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 0.8
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_magnitudeCurveTiming: 1
|
||||
_roughness: 7.5
|
||||
_roughnessNoise: 0.3
|
||||
_roughnessCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
_roughnessCurveTiming: 1
|
||||
_positionalInfluence: {x: 1, y: 1, z: 0}
|
||||
_rotationalInfluence: {x: 0, y: 0, z: 1}
|
||||
@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfb5721468f522e4984b6e517151f6d8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/Presets/Explosion.asset
|
||||
uploadId: 376379
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4419d99f40dc9b7489ba9917a0d1ccd3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace FirstGearGames.SmoothCameraShaker
|
||||
{
|
||||
|
||||
|
||||
|
||||
public class ShakableBase : MonoBehaviour
|
||||
{
|
||||
#region Types.
|
||||
public enum ShakerTypes
|
||||
{
|
||||
CameraShaker = 0,
|
||||
ObjectShaker = 1
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Serialized.
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Tooltip("Shaker type to use. CameraShaker will subscribe to your current or otherwise configured CameraShaker. ObjectShaker will subscribe to the first ObjectShaker found on or in parented objects.")]
|
||||
[SerializeField]
|
||||
private ShakerTypes _shakerType = ShakerTypes.CameraShaker;
|
||||
/// <summary>
|
||||
/// Shaker type to use. CameraShaker will subscribe to your current or otherwise configured CameraShaker. ObjectShaker will subscribe to the first ObjectShaker found on or in parented objects.s
|
||||
/// </summary>
|
||||
public ShakerTypes ShakerType { get { return _shakerType; } }
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52ce313d243e43145988d09cfb991db6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 162991
|
||||
packageName: Smooth Camera Shaker
|
||||
packageVersion: 2.12
|
||||
assetPath: Assets/FirstGearGames/SmoothCameraShaker/Scripts/Shakables/ShakableBase.cs
|
||||
uploadId: 376379
|
||||