update: basicspawner( => random)
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@@ -2,16 +2,16 @@ using Fusion;
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using TMPro;
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using UnityEngine;
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public enum _CharacterClass
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public enum _Role
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{
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Blue,
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Red
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Seeker,
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Trapper
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}
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public struct _PlayerProfile
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{
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public string Name;
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public _CharacterClass Class;
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public _Role Role;
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}
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public class PlayerInfo : NetworkBehaviour
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@@ -37,7 +37,7 @@ public class PlayerInfo : NetworkBehaviour
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if (playerDataManager.TryGetPlayerMetaData(Object.InputAuthority, out var metadata))
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{
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var name = metadata.Name;
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var charClass = metadata.Class;
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var charClass = metadata.Role;
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nameText.text = $"{name} ({charClass})";
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