Updateupdate
This commit is contained in:
298
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
298
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -5,10 +5,301 @@
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/Input.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/source.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/source/Silver Dragonkin (Mir4).rar" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/source/Silver Dragonkin (Mir4).rar.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31a_D.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31a_D.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31a_M.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31a_M.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31a_N.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31a_N.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31b_D.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31b_D.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31b_M.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31b_M.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31b_N.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Models/silver-dragonkin-mir4/textures/T_Mon_BlackDragon31b_N.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Coins_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Coins_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Coins_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Coins_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Gem_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Gem_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Gem_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Gem_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Gem_3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Gem_3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_4.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Grass_4.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-4.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Terrain-4.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_4.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_1_4.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_4.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_2_4.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_4.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_3_4.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_4.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_4_4.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_1.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_1.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_2.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_2.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_3.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_3.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_4.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Chest/Treasure Chest_5_4.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Skybox_Mat.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Skybox_Mat.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes/Chest.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes/Chest/Meshes.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes/Chest/Meshes.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes/DemoScene.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes/DemoScene/Demo.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes/DemoScene/Demo.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Textures.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Textures/Mask.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Textures/Mask.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Textures/SkyColor.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Textures/SkyColor.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_1a.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_1a.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_1b.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_1b.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_1c.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_1c.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_2a.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_2a.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_2b.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_2b.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_2c.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_2c.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_3a.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_3a.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_3b.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_3b.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_3c.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_3c.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_4a.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_4a.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_4b.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_4b.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_4c.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_4c.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_5a.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_5a.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_5b.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_5b.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_5c.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/Chest/Treasure_Chest_5c.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/DemoScene.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/DemoScene/Demo.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Prefabs/DemoScene/Demo.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/Global Volume Profile.asset" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/Global Volume Profile.asset.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/LightingData.asset" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/LightingData.asset.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/ReflectionProbe-0.exr" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/ReflectionProbe-0.exr.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/ReflectionProbe-1.exr" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/Demo/ReflectionProbe-1.exr.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/TimeLine.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/TimeLine/TimeLine.playable" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scene/TimeLine/TimeLine.playable.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scripts.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scripts/SimpleCameraController.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Scripts/SimpleCameraController.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/ForwardRenderer.asset" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/ForwardRenderer.asset.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-HighQuality.asset" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-HighQuality.asset.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-LowQuality.asset" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-LowQuality.asset.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-MediumQuality.asset" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-MediumQuality.asset.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Readme.txt" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Readme.txt.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Photon.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Photon/Fusion.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Photon/Fusion/Assemblies.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Photon/FusionDemos.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Photon/FusionMenu.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Photon/PhotonLibs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Photon/PhotonLibs/netstandard2.0.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Complete Balloons Set.pdf" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Complete Balloons Set.pdf.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Demo.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Demo.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloon1.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloon1.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloon2.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloon2.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloonLong1.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloonLong1.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloonLong2.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Pixel/PixelBalloonLong2.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_1.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_1.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_10.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_10.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_2.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_2.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_3.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_3.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_4.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_4.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_5.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_5.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_6.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_6.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_7.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_7.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_8.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_8.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_9.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Realistic/balloon_9.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_heart1.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_heart1.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_heart2.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_heart2.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_star1.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_star1.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_star2.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Qookie Games/Balloons Free/Shapes/balloon_star2.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Input/InputReader.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Input/InputReader.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerCollision.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerCollision.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Bullet_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Bullet_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Coin_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Coin_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Exclamation_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Exclamation_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Heal_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Heal_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Heart_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Heart_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Power_Down.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Power_Down.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Power_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Power_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Question_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Question_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Rocket_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Rocket_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Star_Up.fbx" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/FBX/Star_Up.fbx.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Materials.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Materials/MAT_PowerUps.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Materials/MAT_PowerUps.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Materials/MAT_Shader_PowerUp.mat" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Materials/MAT_Shader_PowerUp.mat.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Power_Ups.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Power_Ups.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Bullet_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Bullet_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Coin_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Coin_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Exclamation_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Exclamation_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Heal_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Heal_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Heart_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Heart_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/PowerUp_Sphere.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/PowerUp_Sphere.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Power_Down.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Power_Down.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Power_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Power_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Question_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Question_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Rocket_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Rocket_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Star_Up.prefab" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Prefabs/Star_Up.prefab.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Scripts.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Scripts/ObjectBounce.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Scripts/ObjectBounce.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Shader.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Shader/PickUp.shadergraph" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Shader/PickUp.shadergraph.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Teknikoscave Readme.pdf" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Teknikoscave Readme.pdf.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Textures.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Textures/TX_PowerUps.png" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TeKniKo_Free/Power_Ups/Textures/TX_PowerUps.png.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Prefabs/Player/vShooterMelee_Inventory.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Prefabs/Player/vShooterMelee_Inventory.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
@@ -16,7 +307,7 @@
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="EmbeddingIndexingInfo">
|
||||
<option name="cachedIndexableFilesCount" value="48" />
|
||||
<option name="cachedIndexableFilesCount" value="46" />
|
||||
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
|
||||
</component>
|
||||
<component name="Git.Settings">
|
||||
@@ -102,7 +393,7 @@
|
||||
<option name="MIXED_MODE_DEBUG" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
|
||||
<option name="allowRunningInParallel" value="false" />
|
||||
<option name="listenPortForConnections" value="false" />
|
||||
<option name="pid" />
|
||||
@@ -113,7 +404,6 @@
|
||||
<option name="selectedOptions">
|
||||
<list />
|
||||
</option>
|
||||
<option name="useMixedMode" value="false" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
// ===============================================================================
|
||||
// ProjectNavigation - Navigation History for Unity Project Window
|
||||
//
|
||||
// Creator: Scove
|
||||
// Last Updated: 2026-03-05
|
||||
// Version: 1.1
|
||||
//
|
||||
// Purpose:
|
||||
// This tool provides a navigation history for the Unity Project window, allowing
|
||||
// users to quickly jump back and forward between previously visited folders.
|
||||
//
|
||||
// Key Features:
|
||||
// 1. Tracks folder selection history automatically.
|
||||
// 2. Supports Back and Forward navigation via menu items and shortcuts.
|
||||
// 3. Pings the selected folder for quick visual identification.
|
||||
//
|
||||
// How to Use:
|
||||
// 1. Place this script in an 'Editor' folder in your project.
|
||||
// 2. Use Alt + Left Arrow to navigate Back.
|
||||
// 3. Use Alt + Right Arrow to navigate Forward.
|
||||
// ===============================================================================
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Editor
|
||||
{
|
||||
public class ProjectNavigation : EditorWindow
|
||||
{
|
||||
private static List<string> history = new List<string>();
|
||||
private static int currentIndex = -1;
|
||||
private static string lastPath = "";
|
||||
|
||||
// Store the current position when selecting a folder
|
||||
[InitializeOnLoadMethod]
|
||||
static void Init()
|
||||
{
|
||||
Selection.selectionChanged += OnSelectionChanged;
|
||||
}
|
||||
|
||||
static void OnSelectionChanged()
|
||||
{
|
||||
if (Selection.activeObject != null)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
|
||||
|
||||
// Only track if it's a valid folder and different from the last recorded path
|
||||
if (AssetDatabase.IsValidFolder(path) && path != lastPath)
|
||||
{
|
||||
// If we are in the middle of history and perform a new "direct jump",
|
||||
// clear the forward history (browser-style navigation)
|
||||
if (currentIndex < history.Count - 1)
|
||||
{
|
||||
history.RemoveRange(currentIndex + 1, history.Count - (currentIndex + 1));
|
||||
}
|
||||
|
||||
history.Add(path);
|
||||
currentIndex++;
|
||||
lastPath = path;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Shortcut Alt + Left Arrow (Back)
|
||||
[MenuItem("Tools/Navigation/Back &LEFT")]
|
||||
static void Back()
|
||||
{
|
||||
if (currentIndex > 0)
|
||||
{
|
||||
currentIndex--;
|
||||
NavigateTo(history[currentIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
// Shortcut Alt + Right Arrow (Forward)
|
||||
[MenuItem("Tools/Navigation/Forward &RIGHT")]
|
||||
static void Forward()
|
||||
{
|
||||
if (currentIndex < history.Count - 1)
|
||||
{
|
||||
currentIndex++;
|
||||
NavigateTo(history[currentIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
static void NavigateTo(string path)
|
||||
{
|
||||
lastPath = path;
|
||||
Object obj = AssetDatabase.LoadAssetAtPath<Object>(path);
|
||||
Selection.activeObject = obj;
|
||||
EditorGUIUtility.PingObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09e4547a2316bd340b1e7443f68858b9
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8536e5bd3d690424da749bd78a77ade8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b6a3180fa6a0a647a9bdfb7d6f811ea
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3b4a96fabbbbd84cbba7a42935049b1
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3740d987f664089489306ea2a7db82a9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.3 MiB |
@@ -1,130 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b964b39b58f0326409a9783ec8aa2b0c
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.1 MiB |
@@ -1,130 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a2f53a2e21ebf24cb5072a976a20bde
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.9 MiB |
@@ -1,130 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 557f5780ab3e27a4c8fc1e53634527fa
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1021 KiB |
@@ -1,130 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a4e63bca63cec44cb0dd5802d29a8f6
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.6 MiB |
@@ -1,130 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37fe42e7d811cff489bb4b30c829778f
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 MiB |
@@ -1,130 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d263c85f0f8bd234c9958e415c763a7d
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea7d09efcbeafdd4690e2b2b3236d043
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8683c349cdb40a145adc40b4925d2ebd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 679bbe32338fbe8418aa52d1eb89c1b3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0234ba368eeec9418390da711bfdad0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,102 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Skybox_Mat
|
||||
m_Shader: {fileID: 108, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _MAPPING_LATITUDE_LONGITUDE_LAYOUT
|
||||
- _METALLIC_SETUP
|
||||
- _SUNDISK_HIGH_QUALITY
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: bec1488346449d0468ae37393b4d741d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AtmosphereThickness: 0.53
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Exposure: 0.82
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _ImageType: 0
|
||||
- _Layout: 0
|
||||
- _Mapping: 1
|
||||
- _Metallic: 0
|
||||
- _MirrorOnBack: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Rotation: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SunDisk: 2
|
||||
- _SunSize: 0.04
|
||||
- _SunSizeConvergence: 5
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _GroundColor: {r: 0.6392157, g: 0.6901961, b: 0.7411765, a: 1}
|
||||
- _SkyTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -1,15 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ffaa0b7117ba8c47a9d05ae701d4b4d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 280107
|
||||
packageName: POLY STYLE - Fantasy Treasure Chest
|
||||
packageVersion: 1.15
|
||||
assetPath: Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Materials/Skybox_Mat.mat
|
||||
uploadId: 651570
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0bb46de673bcf745bbeb786cdd68677
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44ab6ebe5d86158409e685d3110a8c71
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user