Updateupdate

This commit is contained in:
2026-06-04 09:56:10 +07:00
parent b2975be4ef
commit e7e90790c9
297 changed files with 1560 additions and 95735 deletions

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<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
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<option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" />
</configuration>
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@@ -1,95 +0,0 @@
// ===============================================================================
// ProjectNavigation - Navigation History for Unity Project Window
//
// Creator: Scove
// Last Updated: 2026-03-05
// Version: 1.1
//
// Purpose:
// This tool provides a navigation history for the Unity Project window, allowing
// users to quickly jump back and forward between previously visited folders.
//
// Key Features:
// 1. Tracks folder selection history automatically.
// 2. Supports Back and Forward navigation via menu items and shortcuts.
// 3. Pings the selected folder for quick visual identification.
//
// How to Use:
// 1. Place this script in an 'Editor' folder in your project.
// 2. Use Alt + Left Arrow to navigate Back.
// 3. Use Alt + Right Arrow to navigate Forward.
// ===============================================================================
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Editor
{
public class ProjectNavigation : EditorWindow
{
private static List<string> history = new List<string>();
private static int currentIndex = -1;
private static string lastPath = "";
// Store the current position when selecting a folder
[InitializeOnLoadMethod]
static void Init()
{
Selection.selectionChanged += OnSelectionChanged;
}
static void OnSelectionChanged()
{
if (Selection.activeObject != null)
{
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
// Only track if it's a valid folder and different from the last recorded path
if (AssetDatabase.IsValidFolder(path) && path != lastPath)
{
// If we are in the middle of history and perform a new "direct jump",
// clear the forward history (browser-style navigation)
if (currentIndex < history.Count - 1)
{
history.RemoveRange(currentIndex + 1, history.Count - (currentIndex + 1));
}
history.Add(path);
currentIndex++;
lastPath = path;
}
}
}
// Shortcut Alt + Left Arrow (Back)
[MenuItem("Tools/Navigation/Back &LEFT")]
static void Back()
{
if (currentIndex > 0)
{
currentIndex--;
NavigateTo(history[currentIndex]);
}
}
// Shortcut Alt + Right Arrow (Forward)
[MenuItem("Tools/Navigation/Forward &RIGHT")]
static void Forward()
{
if (currentIndex < history.Count - 1)
{
currentIndex++;
NavigateTo(history[currentIndex]);
}
}
static void NavigateTo(string path)
{
lastPath = path;
Object obj = AssetDatabase.LoadAssetAtPath<Object>(path);
Selection.activeObject = obj;
EditorGUIUtility.PingObject(obj);
}
}
}

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