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@@ -7,6 +7,7 @@ namespace UI
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{
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public class MainMenuController : MonoBehaviour
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{
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private VisualElement _root;
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private VisualElement _logoContainer;
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private VisualElement _logo;
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private VisualElement _ribbon;
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@@ -20,53 +21,72 @@ namespace UI
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public float pulseAmount = 0.05f;
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private float _lastInteractionTime;
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private int _lastClickFrame = -1;
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private Coroutine _currentTransition;
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private void OnEnable()
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{
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var root = GetComponent<UIDocument>().rootVisualElement;
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_root = GetComponent<UIDocument>().rootVisualElement;
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_logoContainer = root.Q<VisualElement>("beat-logo-container");
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_logo = root.Q<VisualElement>("beat-logo");
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_ribbon = root.Q<VisualElement>("menu-ribbon");
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_logoPlaceholder = root.Q<VisualElement>("logo-placeholder");
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_logoContainer = _root.Q<VisualElement>("beat-logo-container");
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_logo = _root.Q<VisualElement>("beat-logo");
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_ribbon = _root.Q<VisualElement>("menu-ribbon");
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_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
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_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
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// Register interactions to reset idle timer
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root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
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var buttons = root.Query<Button>().ToList();
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foreach (var btn in buttons)
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{
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btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
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}
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// Tracking interactions
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_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
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var buttons = _root.Query<Button>().ToList();
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foreach (var btn in buttons) btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
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// Routing
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root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
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root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
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root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
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root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
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root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
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_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
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_root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
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_root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
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_root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
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_root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
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ResetToIdleState();
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}
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private void Update()
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{
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// 1. Logic Pulsing (Luôn chạy)
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// Pulsing logic
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float baseScale = _isActive ? 0.38f : 1.0f;
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float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
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_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
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// 2. Logic Idle Timeout
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if (_isActive)
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// Idle timer logic
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if (_isActive && _currentTransition == null)
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{
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if (Time.time - _lastInteractionTime > idleTimeout)
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{
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StartCoroutine(TransitionToIdle());
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_currentTransition = StartCoroutine(TransitionToIdle());
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}
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}
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}
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private void OnLogoClicked(ClickEvent evt)
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{
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if (Time.frameCount == _lastClickFrame) return;
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_lastClickFrame = Time.frameCount;
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ResetIdleTimer();
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if (!_isActive) {
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if (_currentTransition != null) StopCoroutine(_currentTransition);
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_currentTransition = StartCoroutine(TransitionToActive());
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} else {
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if (_currentTransition == null) NavigateToLobby(true);
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}
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}
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private void ResetIdleTimer()
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{
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_lastInteractionTime = Time.time;
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}
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private void NavigateToLobby(bool isCreate)
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{
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var lobby = Object.FindFirstObjectByType<LobbyController>();
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@@ -74,63 +94,79 @@ namespace UI
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UIManager.Instance.ShowScreen("Lobby");
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}
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private void OnLogoClicked(ClickEvent evt)
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{
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ResetIdleTimer();
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if (!_isActive) {
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// Chỉ chuyển từ Idle sang Active
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StartCoroutine(TransitionToActive());
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} else {
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// Khi đã trong dải Ribbon, nhấn để vào Create Room
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NavigateToLobby(true);
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}
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}
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private void ResetIdleTimer()
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{
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_lastInteractionTime = Time.time;
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}
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private void ResetToIdleState()
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{
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_isActive = false;
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UIManager.Instance.isMainMenuActive = false;
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_ribbon.style.display = DisplayStyle.None;
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// Ensure logo is back in root
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if (_logoContainer.parent != _root) _root.Add(_logoContainer);
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_logoContainer.style.position = Position.Absolute;
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_logoContainer.style.translate = new Translate(0, 0);
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_logoContainer.pickingMode = PickingMode.Position;
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_currentTransition = null;
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}
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private IEnumerator TransitionToActive()
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{
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_isActive = true;
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UIManager.Instance.isMainMenuActive = true;
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ResetIdleTimer();
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_ribbon.style.display = DisplayStyle.Flex;
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_ribbon.style.opacity = 0;
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// Wait for layout update to get correct placeholder position
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yield return null;
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// Animation properties
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_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
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_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
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_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
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_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
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yield return null;
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// Di chuyển logo sang vị trí thứ 2 (-20%)
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// Move to placeholder (-20% of screen width)
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_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
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_ribbon.style.opacity = 1;
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yield return new WaitForSeconds(transitionDuration);
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// --- REPARENTING LOGIC ---
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// Move logo container INSIDE the placeholder for perfect positioning
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_logoPlaceholder.Add(_logoContainer);
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// Reset translation because it's now relative to the placeholder
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_logoContainer.style.translate = new Translate(0, 0);
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_logoContainer.style.position = Position.Relative; // Follow flex layout
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_logoContainer.style.alignSelf = Align.Center;
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_currentTransition = null;
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}
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private IEnumerator TransitionToIdle()
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{
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_isActive = false;
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UIManager.Instance.isMainMenuActive = false;
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// --- UN-PARENTING LOGIC ---
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// Move back to root for animation
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Vector3 worldPos = _logoContainer.worldBound.center;
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_root.Add(_logoContainer);
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_logoContainer.style.position = Position.Absolute;
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// Keep it at current position visually before animating back
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_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
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yield return null; // wait for frame
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_logoContainer.style.translate = new Translate(0, 0);
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_ribbon.style.opacity = 0;
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yield return new WaitForSeconds(transitionDuration);
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_ribbon.style.display = DisplayStyle.None;
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_currentTransition = null;
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}
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}
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}
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@@ -36,6 +36,9 @@ namespace UI
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private Stack<string> _navigationStack = new Stack<string>();
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private string _currentScreenName;
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private VisualElement _lastHoveredElement;
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// Flags for MainMenu state
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public bool isMainMenuActive = false;
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private bool _isSettingsOpen = false;
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private void Awake()
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@@ -60,8 +63,7 @@ namespace UI
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var root = doc.rootVisualElement;
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_customCursor = new VisualElement();
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_customCursor.style.width = 25;
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_customCursor.style.height = 25;
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_customCursor.style.width = 25; _customCursor.style.height = 25;
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_customCursor.style.backgroundColor = Color.white;
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_customCursor.style.borderTopLeftRadius = 13; _customCursor.style.borderTopRightRadius = 13;
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_customCursor.style.borderBottomLeftRadius = 13; _customCursor.style.borderBottomRightRadius = 13;
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@@ -86,15 +88,15 @@ namespace UI
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private void Update()
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{
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// Calculate Virtual Mouse Position
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Vector2 mousePos = Input.mousePosition;
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bool isMainMenu = (_currentScreenName == "MainMenu");
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bool restrictY = (isMainMenu && !_isSettingsOpen);
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bool restrictY = (isMainMenu && isMainMenuActive && !_isSettingsOpen);
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float targetY = restrictY ? Screen.height / 2f : mousePos.y;
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Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
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// Visibility Logic for Cursor & Trail
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bool showCursor = !isMainMenu || _isSettingsOpen;
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bool showCursor = !isMainMenu || !isMainMenuActive || _isSettingsOpen;
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DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
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if (_customCursor != null)
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@@ -110,17 +112,14 @@ namespace UI
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currentTrail.style.left = uiPos.x - 9;
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currentTrail.style.top = uiPos.y - 9;
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currentTrail.style.opacity = 0.5f;
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foreach(var t in _trailPool)
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{
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t.style.display = cursorDisplay;
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t.style.opacity = Mathf.Max(0, t.style.opacity.value - Time.deltaTime * 4f);
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}
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_trailIndex = (_trailIndex + 1) % _trailPool.Count;
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}
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// Handle Focus & Clicks using virtual coordinates
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HandleVirtualInput(uiPos);
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if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
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@@ -168,7 +167,7 @@ namespace UI
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}
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}
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// --- Editor Support Methods ---
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// --- Editor Support Methods (Restored) ---
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public void SyncScreens()
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{
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@@ -201,7 +200,7 @@ namespace UI
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if (!screen.isOverlay)
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{
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foreach(var s in screens) if(!s.isOverlay) s.document.rootVisualElement.style.display = DisplayStyle.None;
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foreach(var s in screens) if(!s.isOverlay && s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
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_navigationStack.Push(name);
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_currentScreenName = name;
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}
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@@ -219,8 +218,12 @@ namespace UI
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if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
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_currentScreenName = _navigationStack.Peek();
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var prev = screens.Find(s => s.screenName == _currentScreenName);
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if (prev != null) prev.document.rootVisualElement.style.display = DisplayStyle.Flex;
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var prevData = screens.Find(s => s.screenName == _currentScreenName);
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if (prevData != null)
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{
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prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
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prevData.isActive = true;
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}
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}
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public void ToggleSettings()
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@@ -230,6 +233,8 @@ namespace UI
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_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
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settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
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settings.isActive = _isSettingsOpen;
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if (_isSettingsOpen) settings.document.sortingOrder = 999;
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}
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}
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}
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