Update
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30
Assets/Scripts/Network/PlayerData.cs
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30
Assets/Scripts/Network/PlayerData.cs
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using Fusion;
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using UnityEngine;
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public class PlayerData : NetworkBehaviour
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{
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[Networked]
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public _Role PlayerRole { get; set; }
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public override void Spawned()
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{
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if (Object.HasInputAuthority)
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{
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SetupByRole(PlayerRole);
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}
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}
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void SetupByRole(_Role role)
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{
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if (role == _Role.Seeker)
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{
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Debug.Log("I am Seeker");
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// bật flashlight
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}
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else
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{
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Debug.Log("I am Trapper");
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// bật trap UI
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}
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}
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}
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