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using UnityEngine;
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[System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = true)]
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public class vSelectableStringAttribute : PropertyAttribute
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{
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public string tittle;
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public string selectableText;
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public vSelectableStringAttribute(string tittle, string selectableText)
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{
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this.tittle = tittle;
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this.selectableText = selectableText;
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}
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}
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