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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace Invector.Utils
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{
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[CustomPropertyDrawer(typeof(vSelectableStringAttribute))]
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public class vSelectableStringDrawer : DecoratorDrawer
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{
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GUIStyle _selectableAreaStyle;
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public GUIStyle SelectableAreaStyle
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{
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get
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{
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if(_selectableAreaStyle==null)
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{
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_selectableAreaStyle = new GUIStyle(EditorStyles.textArea);
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}
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return _selectableAreaStyle;
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}
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}
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vSelectableStringAttribute selectableString
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{
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get { return ((vSelectableStringAttribute)attribute); }
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}
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public override float GetHeight()
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{
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float height = SelectableAreaStyle.CalcSize(new GUIContent(selectableString.selectableText)).y;
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return height + EditorGUIUtility.singleLineHeight+8;
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}
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public override void OnGUI(Rect position)
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{
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var rect = position;
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rect.height = EditorGUIUtility.singleLineHeight;
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GUI.Label(rect, selectableString.tittle);
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var textArea = rect;
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textArea.y += rect.height+5;
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textArea.height = (position.height - rect.height)-10;
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GUI.TextArea(textArea, selectableString.selectableText);
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}
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}
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}
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