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using UnityEngine;
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public class vAnimatorSetTrigger : StateMachineBehaviour
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{
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public bool setOnEnter, setOnExit;
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public string trigger;
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override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (setOnEnter)
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animator.SetTrigger(trigger);
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}
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (setOnExit)
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animator.SetTrigger(trigger);
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}
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}
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