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using Invector;
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using Invector.vItemManager;
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using System.Collections;
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using UnityEngine;
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public class vLoadInventoryItemsExample : MonoBehaviour
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{
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vGameController gm;
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void Start()
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{
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gm = GetComponent<vGameController>();
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}
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public void LoadItemsToInventory()
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{
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if (!gm) return;
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StartCoroutine(LoadItems());
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}
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IEnumerator LoadItems()
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{
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yield return new WaitForSeconds(.1f);
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var loadItems = gm.currentPlayer.GetComponent<vItemManager>();
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loadItems.LoadItemsExample();
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}
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}
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