update
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@@ -38,6 +38,13 @@ namespace Invector
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EditorGUILayout.PropertyField(serializedObject.FindProperty("_useTriggerEnter"));
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serializedObject.FindProperty("debugTextureName").boolValue = EditorGUILayout.Toggle("Debug Texture Name", serializedObject.FindProperty("debugTextureName").boolValue);
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GUILayout.BeginVertical("box");
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GUILayout.Box("AI Noise Settings", GUILayout.ExpandWidth(true));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("emitAINoise"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("aiNoiseRange"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("npcLayer"));
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GUILayout.EndVertical();
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if (serializedObject.FindProperty("animationType").enumValueIndex == (int)AnimationType.Humanoid)
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{
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GUILayout.BeginHorizontal("box");
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