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File diff suppressed because it is too large
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using System.Collections;
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -98797,6 +98797,10 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5811177247042239962, guid: 761bdf2e5c0cff4488527355acb975e5, type: 3}
|
||||
propertyPath: obstacleLayer.m_Bits
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
|
||||
Reference in New Issue
Block a user