update AI
14
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,7 +6,17 @@
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<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-LowQuality.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-LowQuality.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-MediumQuality.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Settings/UniversalRP-MediumQuality.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/TreasureItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/TreasureItem.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Utils/Editor/Resources/EntityPreview/EntityPreview.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Utils/Editor/Resources/EntityPreview/EntityPreview.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/ItemManager/Textures/New UI/InventoryCamera.renderTexture" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/ItemManager/Textures/New UI/InventoryCamera.renderTexture" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/UI/CustomProjector/RangeIndicator.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/UI/CustomProjector/RangeIndicator.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
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@@ -175,7 +185,7 @@
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@@ -12,8 +12,8 @@ MonoBehaviour:
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@@ -42,6 +53,7 @@ MonoBehaviour:
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@@ -50,25 +62,82 @@ MonoBehaviour:
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@@ -1,30 +1,64 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI; // Nếu dùng UI thường
|
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
public class FinishGate : MonoBehaviour
|
public class FinishGate : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Cài đặt UI")]
|
[Header("Cài đặt UI Chính")]
|
||||||
public GameObject winPanel; // Kéo Panel hoặc Text "You Win" vào đây
|
public GameObject winPanel; // Bảng You Win
|
||||||
|
public GameObject warningUI; // Chữ "Chưa đủ rương"
|
||||||
|
|
||||||
|
[Header("Cài đặt Sao (Stars)")]
|
||||||
|
public GameObject star1;
|
||||||
|
public GameObject star2;
|
||||||
|
public GameObject star3;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Time.timeScale = 1;
|
// Reset thời gian và ẩn UI lúc bắt đầu
|
||||||
if (winPanel != null) winPanel.SetActive(false); // Ẩn chữ Win lúc đầu game
|
Time.timeScale = 1f;
|
||||||
|
|
||||||
|
if (winPanel != null) winPanel.SetActive(false);
|
||||||
|
if (warningUI != null) warningUI.SetActive(false);
|
||||||
|
|
||||||
|
if (star1) star1.SetActive(false);
|
||||||
|
if (star2) star2.SetActive(false);
|
||||||
|
if (star3) star3.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
PlayerInventory player = other.GetComponentInParent<PlayerInventory>();
|
PlayerInventory player = other.GetComponentInParent<PlayerInventory>();
|
||||||
|
|
||||||
if (player != null && player.hasTreasure)
|
if (player != null)
|
||||||
{
|
{
|
||||||
WinGame();
|
if (player.treasuresCollected >= player.totalTreasuresNeeded)
|
||||||
|
{
|
||||||
|
WinGame(player.treasuresCollected);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Chưa đủ rương! Bạn cần " + player.totalTreasuresNeeded);
|
||||||
|
if (warningUI != null) StartCoroutine(ShowWarning());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WinGame()
|
IEnumerator ShowWarning()
|
||||||
|
{
|
||||||
|
warningUI.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(2f);
|
||||||
|
warningUI.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WinGame(int count)
|
||||||
{
|
{
|
||||||
if (winPanel != null) winPanel.SetActive(true);
|
if (winPanel != null) winPanel.SetActive(true);
|
||||||
|
|
||||||
|
// Hiện sao dựa trên số lượng nhặt được
|
||||||
|
if (count >= 1 && star1) star1.SetActive(true);
|
||||||
|
if (count >= 2 && star2) star2.SetActive(true);
|
||||||
|
if (count >= 3 && star3) star3.SetActive(true);
|
||||||
|
|
||||||
// Dừng game
|
// Dừng game
|
||||||
Time.timeScale = 0f;
|
Time.timeScale = 0f;
|
||||||
@@ -37,23 +71,20 @@ public class FinishGate : MonoBehaviour
|
|||||||
// --- HÀM CHO CÁC NÚT BẤM ---
|
// --- HÀM CHO CÁC NÚT BẤM ---
|
||||||
public void RestartGame()
|
public void RestartGame()
|
||||||
{
|
{
|
||||||
// Đặt lại thời gian về 1 trước khi load lại nếu không game sẽ bị đứng
|
Debug.Log("Đang tải lại màn chơi...");
|
||||||
Time.timeScale = 1f;
|
Time.timeScale = 1f;
|
||||||
// Tải lại Scene hiện tại
|
|
||||||
|
|
||||||
SceneManager.LoadScene("Only AI");
|
// Sử dụng buildIndex để tránh lỗi tên scene
|
||||||
Debug.Log("đang tải lại màn chơi : Only AI");
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QuitGame()
|
public void QuitGame()
|
||||||
{
|
{
|
||||||
Debug.Log("Đang thoát game...");
|
Debug.Log("Đang thoát game...");
|
||||||
Application.Quit(); // Thoát file .exe (không có tác dụng trong trình dựng Unity)
|
Application.Quit();
|
||||||
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
UnityEditor.EditorApplication.isPlaying = false; // Dừng chạy nếu đang ở trong Editor
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,8 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerInventory : MonoBehaviour
|
public class PlayerInventory : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Biến kiểm tra xem người chơi đã nhặt kho báu chưa
|
[Header("Cấu hình túi đồ")]
|
||||||
public bool hasTreasure = false;
|
public int treasuresCollected = 0; // Đếm số lượng rương đã nhặt
|
||||||
public int score = 0; // Điểm số nếu bạn muốn cộng thêm
|
public int totalTreasuresNeeded = 3; // Số lượng cần để thắng
|
||||||
}
|
}
|
||||||
@@ -1,18 +1,41 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
public class TreasureItem : MonoBehaviour
|
public class TreasureItem : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Cài đặt UI thông báo")]
|
||||||
|
public GameObject notificationText;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (notificationText != null) notificationText.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
// Kiểm tra xem thứ chạm vào có script PlayerInventory không
|
// Tìm PlayerInventory ở đối tượng hoặc cha của nó
|
||||||
PlayerInventory player = other.GetComponentInParent<PlayerInventory>();
|
PlayerInventory player = other.GetComponentInParent<PlayerInventory>();
|
||||||
if (player != null && !player.hasTreasure)
|
|
||||||
|
if (player != null)
|
||||||
{
|
{
|
||||||
player.hasTreasure = true;
|
player.treasuresCollected += 1;
|
||||||
Debug.Log("Đã nhặt kho báu!");
|
Debug.Log("Đã nhặt rương! Tổng cộng: " + player.treasuresCollected);
|
||||||
|
|
||||||
|
if (notificationText != null)
|
||||||
|
{
|
||||||
|
StopAllCoroutines();
|
||||||
|
StartCoroutine(ShowNotification());
|
||||||
|
}
|
||||||
|
|
||||||
// Làm vật phẩm biến mất
|
// Biến mất rương
|
||||||
gameObject.SetActive(false); // Hoặc Destroy(gameObject);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator ShowNotification()
|
||||||
|
{
|
||||||
|
notificationText.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(2f);
|
||||||
|
notificationText.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
8
Assets/TeKniKo_Free.meta
Normal file
@@ -0,0 +1,8 @@
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|
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guid: 1738cddafa93cf64d97e5b18e23c9321
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DefaultImporter:
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externalObjects: {}
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userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
8
Assets/TeKniKo_Free/Power_Ups.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 3ff87e200d960f0449820036c21c7327
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folderAsset: yes
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DefaultImporter:
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assetBundleVariant:
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8
Assets/TeKniKo_Free/Power_Ups/FBX.meta
Normal file
@@ -0,0 +1,8 @@
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|
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guid: 1a439674a4fe8654ba701abb53161d44
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|
assetBundleName:
|
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|
assetBundleVariant:
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||||||
BIN
Assets/TeKniKo_Free/Power_Ups/FBX/Bullet_Up.fbx
Normal file
109
Assets/TeKniKo_Free/Power_Ups/FBX/Bullet_Up.fbx.meta
Normal file
@@ -0,0 +1,109 @@
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|
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|
packageName: Ten Power-Ups
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|
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|
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|
||||||
|
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BIN
Assets/TeKniKo_Free/Power_Ups/FBX/Coin_Up.fbx
Normal file
109
Assets/TeKniKo_Free/Power_Ups/FBX/Coin_Up.fbx.meta
Normal file
@@ -0,0 +1,109 @@
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