This commit is contained in:
2026-04-23 23:09:54 +07:00
parent 133f2de285
commit 62cdf7c754
39 changed files with 3100 additions and 488 deletions

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using UnityEngine;
using UnityEngine.UIElements;
using OnlyScove.Scripts;
namespace UI
{
public class HUDController : MonoBehaviour
{
[Header("UI Document")]
public UIDocument hudDocument;
private VisualElement _healthFill;
private VisualElement _staminaFill;
private Label _healthText;
private Label _noiseLabel;
private Label _interactionLabel;
private VisualElement _interactionPrompt;
private void OnEnable()
{
if (hudDocument == null)
hudDocument = GetComponent<UIDocument>();
var root = hudDocument.rootVisualElement;
// Tìm các thành phần UI theo Name (Bạn cần đặt tên này trong UXML)
_healthFill = root.Q<VisualElement>("health-fill");
_staminaFill = root.Q<VisualElement>("stamina-fill");
_healthText = root.Q<Label>("health-text");
_noiseLabel = root.Q<Label>("noise-label");
_interactionLabel = root.Q<Label>("interaction-text");
_interactionPrompt = root.Q<VisualElement>("interaction-prompt");
}
private void Update()
{
// Kết nối với Local Player
if (PlayerStateMachine.Local != null)
{
SubscribeToPlayer(PlayerStateMachine.Local);
}
}
private PlayerStateMachine _currentPlayer;
private void SubscribeToPlayer(PlayerStateMachine player)
{
if (_currentPlayer == player) return;
// Hủy đăng ký player cũ nếu có
if (_currentPlayer != null)
{
_currentPlayer.OnHealthChanged -= UpdateHealth;
_currentPlayer.OnStaminaChanged -= UpdateStamina;
_currentPlayer.OnNoiseLevelChanged -= UpdateNoise;
_currentPlayer.OnInteractableTargetChanged -= UpdateInteraction;
}
_currentPlayer = player;
// Đăng ký player mới
_currentPlayer.OnHealthChanged += UpdateHealth;
_currentPlayer.OnStaminaChanged += UpdateStamina;
_currentPlayer.OnNoiseLevelChanged += UpdateNoise;
_currentPlayer.OnInteractableTargetChanged += UpdateInteraction;
// Cập nhật giá trị ban đầu
UpdateHealth(_currentPlayer.Health);
UpdateStamina(_currentPlayer.Stamina);
UpdateNoise(_currentPlayer.NoiseLevel);
}
private void UpdateHealth(float health)
{
if (_healthFill != null) _healthFill.style.width = Length.Percent(health);
if (_healthText != null) _healthText.text = $"HEALTH: {Mathf.RoundToInt(health)}/100";
}
private void UpdateStamina(float stamina)
{
if (_staminaFill != null) _staminaFill.style.width = Length.Percent(stamina);
}
private void UpdateNoise(float noise)
{
if (_noiseLabel != null) _noiseLabel.text = $"NOISE: {Mathf.RoundToInt(noise)}%";
}
private void UpdateInteraction(IInteractable interactable)
{
if (_interactionPrompt == null) return;
if (interactable != null)
{
_interactionPrompt.style.display = DisplayStyle.Flex;
if (_interactionLabel != null) _interactionLabel.text = interactable.InteractionPrompt;
}
else
{
_interactionPrompt.style.display = DisplayStyle.None;
}
}
}
}