This commit is contained in:
2026-04-26 04:39:59 +07:00
parent fdb2460c3b
commit 5b22d31259
81 changed files with 14099 additions and 277 deletions

View File

@@ -1,6 +1,8 @@
using UnityEngine;
using UnityEngine.UIElements;
using OnlyScove.Scripts;
using System.Collections.Generic;
using UnityEngine.InputSystem;
namespace UI
{
@@ -12,9 +14,16 @@ namespace UI
private VisualElement _healthFill;
private VisualElement _staminaFill;
private Label _healthText;
private Label _noiseLabel;
private Label _interactionLabel;
private VisualElement _interactionPrompt;
private Label _interactionLabel;
private VisualElement _statsArea;
private VisualElement _inventoryArea;
private VisualElement _infoArea;
private float _lastInputTime;
private bool _isHUDVisible = true;
public float autoHideDelay = 5f;
private void OnEnable()
{
@@ -26,18 +35,106 @@ namespace UI
_healthFill = root.Q<VisualElement>("health-fill");
_staminaFill = root.Q<VisualElement>("stamina-fill");
_healthText = root.Q<Label>("health-text");
_noiseLabel = root.Q<Label>("noise-label");
_interactionLabel = root.Q<Label>("interaction-text");
_interactionPrompt = root.Q<VisualElement>("interaction-prompt");
_interactionLabel = root.Q<Label>("interaction-text");
_statsArea = root.Q<VisualElement>("hud-stats");
_inventoryArea = root.Q<VisualElement>("hud-inventory");
_infoArea = root.Q<VisualElement>("hud-info");
_lastInputTime = Time.time;
}
private void Update()
{
// Kết nối với Local Player
if (PlayerStateMachine.Local != null)
{
SubscribeToPlayer(PlayerStateMachine.Local);
}
HandleAutoHide();
HandleInventoryInput();
}
private void HandleAutoHide()
{
bool inputDetected = false;
// Check for mouse movement
if (Mouse.current != null && Mouse.current.delta.ReadValue().sqrMagnitude > 0.01f)
inputDetected = true;
// Check for any key press (including mouse buttons)
if (!inputDetected && Keyboard.current != null && Keyboard.current.anyKey.isPressed)
inputDetected = true;
if (!inputDetected && Mouse.current != null && (Mouse.current.leftButton.isPressed || Mouse.current.rightButton.isPressed))
inputDetected = true;
if (inputDetected)
{
_lastInputTime = Time.time;
SetHUDVisibility(true);
}
else if (Time.time - _lastInputTime > autoHideDelay)
{
SetHUDVisibility(false);
}
}
private void SetHUDVisibility(bool visible)
{
if (_isHUDVisible == visible) return;
_isHUDVisible = visible;
float targetOpacity = visible ? 1f : 0.2f;
_statsArea.style.opacity = targetOpacity;
_inventoryArea.style.opacity = targetOpacity;
_infoArea.style.opacity = targetOpacity;
_statsArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_statsArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
_inventoryArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_inventoryArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
_infoArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_infoArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
}
private void HandleInventoryInput()
{
if (Keyboard.current == null) return;
if (Keyboard.current.digit1Key.wasPressedThisFrame) SelectSlot(1);
if (Keyboard.current.digit2Key.wasPressedThisFrame) SelectSlot(2);
if (Keyboard.current.digit3Key.wasPressedThisFrame) SelectSlot(3);
}
private void SelectSlot(int index)
{
// Mock logic: Highlight the selected slot
var root = hudDocument.rootVisualElement;
for (int i = 1; i <= 3; i++)
{
var slot = root.Q<VisualElement>($"slot-{i}");
if (slot != null)
{
float width = (i == index) ? 2f : 1f;
Color color = (i == index) ? Color.white : new Color(0.5f, 0.5f, 0.5f);
slot.style.borderTopWidth = width;
slot.style.borderBottomWidth = width;
slot.style.borderLeftWidth = width;
slot.style.borderRightWidth = width;
slot.style.borderTopColor = color;
slot.style.borderBottomColor = color;
slot.style.borderLeftColor = color;
slot.style.borderRightColor = color;
}
}
_lastInputTime = Time.time;
SetHUDVisibility(true);
}
private PlayerStateMachine _currentPlayer;
@@ -46,43 +143,38 @@ namespace UI
{
if (_currentPlayer == player) return;
// Hủy đăng ký player cũ nếu có
if (_currentPlayer != null)
{
_currentPlayer.OnHealthChanged -= UpdateHealth;
_currentPlayer.OnStaminaChanged -= UpdateStamina;
_currentPlayer.OnNoiseLevelChanged -= UpdateNoise;
_currentPlayer.OnInteractableTargetChanged -= UpdateInteraction;
}
_currentPlayer = player;
// Đăng ký player mới
_currentPlayer.OnHealthChanged += UpdateHealth;
_currentPlayer.OnStaminaChanged += UpdateStamina;
_currentPlayer.OnNoiseLevelChanged += UpdateNoise;
_currentPlayer.OnInteractableTargetChanged += UpdateInteraction;
// Cập nhật giá trị ban đầu
UpdateHealth(_currentPlayer.Health);
UpdateStamina(_currentPlayer.Stamina);
UpdateNoise(_currentPlayer.NoiseLevel);
}
private void UpdateHealth(float health)
{
if (_healthFill != null) _healthFill.style.width = Length.Percent(health);
if (_healthText != null) _healthText.text = $"HEALTH: {Mathf.RoundToInt(health)}/100";
_lastInputTime = Time.time;
SetHUDVisibility(true);
}
private void UpdateStamina(float stamina)
{
if (_staminaFill != null) _staminaFill.style.width = Length.Percent(stamina);
}
private void UpdateNoise(float noise)
{
if (_noiseLabel != null) _noiseLabel.text = $"NOISE: {Mathf.RoundToInt(noise)}%";
if (stamina < 99f) // Only wake up HUD if stamina is being used
{
_lastInputTime = Time.time;
SetHUDVisibility(true);
}
}
private void UpdateInteraction(IInteractable interactable)
@@ -93,6 +185,8 @@ namespace UI
{
_interactionPrompt.style.display = DisplayStyle.Flex;
if (_interactionLabel != null) _interactionLabel.text = interactable.InteractionPrompt;
_lastInputTime = Time.time;
SetHUDVisibility(true);
}
else
{

View File

@@ -30,14 +30,12 @@ namespace UI
private void OnLeaveClicked()
{
Debug.Log("User clicked LEAVE room!");
UIManager.Instance.ShowScreen("MainMenu");
UIManager.Instance.GoBack();
}
private void OnStartClicked()
{
Debug.Log("Host clicked START GAME!");
UIManager.Instance.ShowScreen("HUD"); // Chuyển vào HUD khi game bắt đầu
UIManager.Instance.ShowScreen("Lounge");
}
private void OnDisable()

View File

@@ -0,0 +1,36 @@
using UnityEngine;
using UnityEngine.UIElements;
namespace UI
{
public class LoungeController : MonoBehaviour
{
private Toggle _readyHost;
private Toggle _readyGuest;
private Button _btnStart;
private void OnEnable()
{
var root = GetComponent<UIDocument>().rootVisualElement;
_readyHost = root.Q<Toggle>("ready-host");
_readyGuest = root.Q<Toggle>("ready-guest");
_btnStart = root.Q<Button>("btn-start");
_readyHost?.RegisterValueChangedCallback(evt => UpdateStartButton());
_readyGuest?.RegisterValueChangedCallback(evt => UpdateStartButton());
_btnStart?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("HUD"));
root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
UpdateStartButton();
}
private void UpdateStartButton()
{
if (_btnStart == null) return;
bool bothReady = (_readyHost != null && _readyHost.value) && (_readyGuest != null && _readyGuest.value);
_btnStart.SetEnabled(bothReady);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ac201603ede0899488995be3d88ea0dc

View File

@@ -1,23 +1,79 @@
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections;
using System.Collections.Generic;
namespace UI
{
public class MainMenuController : MonoBehaviour
{
private UIDocument _doc;
private VisualElement _logoContainer;
private VisualElement _logo;
private VisualElement _ribbon;
private bool _isActive = false;
[Header("Animation Settings")]
public float pulseSpeed = 2f;
public float pulseAmount = 0.1f;
public float transitionDuration = 0.5f;
private void OnEnable()
{
_doc = GetComponent<UIDocument>();
var root = _doc.rootVisualElement;
var root = GetComponent<UIDocument>().rootVisualElement;
// Nối dây các nút bấm
_logoContainer = root.Q<VisualElement>("beat-logo-container");
_logo = root.Q<VisualElement>("beat-logo");
_ribbon = root.Q<VisualElement>("menu-ribbon");
// Register logo click
_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
// Register button events
root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
}
private void Update()
{
if (!_isActive)
{
// Pulse Animation
float scale = 1f + Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
_logo.style.scale = new Scale(new Vector3(scale, scale, 1f));
}
}
private void OnLogoClicked(ClickEvent evt)
{
if (_isActive) return;
StartCoroutine(TransitionToActive());
}
private IEnumerator TransitionToActive()
{
_isActive = true;
// 1. Shrink and move logo
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "scale", "translate" };
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
_logoContainer.style.scale = new Scale(new Vector3(0.4f, 0.4f, 1f));
// Translate is tricky in UI Toolkit relative to center, but we can use absolute positioning or a placeholder
// For now, let's just fade in the ribbon and hide the central logo
yield return new WaitForSeconds(transitionDuration * 0.5f);
_ribbon.style.display = DisplayStyle.Flex;
_ribbon.style.opacity = 0;
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
yield return null;
_ribbon.style.opacity = 1;
_logoContainer.style.display = DisplayStyle.None;
}
}
}

View File

@@ -8,7 +8,7 @@ namespace UI
private void OnEnable()
{
var root = GetComponent<UIDocument>().rootVisualElement;
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("MainMenu"));
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.GoBack());
}
}
}

View File

@@ -36,7 +36,10 @@ namespace UI
_tabGraphics.clicked += () => SwitchTab(_contentGraphics, _tabGraphics);
_tabAudio.clicked += () => SwitchTab(_contentAudio, _tabAudio);
root.Q<Button>("btn-back").clicked += () => UIManager.Instance.ToggleSettings();
root.Q<Button>("btn-close").clicked += () => UIManager.Instance.ToggleSettings();
// If we want a hard back button to MainMenu:
// root.Q<Button>("btn-back").clicked += () => UIManager.Instance.GoBack();
// Camera Binding (FOV)
var fovSlider = root.Q<Slider>("setting-fov");

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using System.Linq;
namespace UI
{
@@ -12,121 +13,55 @@ namespace UI
[System.Serializable]
public class ScreenData
{
public string screenName; // Phải khớp với chuỗi gọi trong ShowScreen
public string screenName;
public UIDocument document;
public bool isActive;
public bool isOverlay;
public Texture2D customCursor;
public bool isActive; // For Editor and Initial state
}
public List<ScreenData> screens = new List<ScreenData>();
[Header("Default Settings")]
public Texture2D defaultCursor;
[Header("Settings")]
public string initialScreen = "MainMenu";
public float focusRadius = 300f;
[Range(0f, 1f)]
public float globalOpacity = 1f;
private Stack<string> _navigationStack = new Stack<string>();
private string _currentScreenName;
private VisualElement _lastHoveredElement;
private void Awake()
{
if (Instance == null) Instance = this;
else Destroy(gameObject);
else { Destroy(gameObject); return; }
// Khởi tạo trạng thái ban đầu: Ẩn tất cả trừ màn hình mặc định
// Initialize all screens based on isActive or hidden
foreach (var screen in screens)
{
if (screen.document == null) continue;
if (screen.screenName == "Settings") screen.document.sortingOrder = 999;
screen.isActive = (screen.screenName == initialScreen);
screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
if (screen.document != null)
{
// Ensure the root has the screen-root class for transitions
var root = screen.document.rootVisualElement;
if (root != null)
{
root.AddToClassList("screen-root");
root.style.display = DisplayStyle.None;
}
}
}
_currentScreenName = initialScreen;
ShowScreen(initialScreen);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape)) ToggleSettings();
HandleGlobalInputs();
HandleCursorlessFocus();
}
public void ShowOnly(string name) => ShowScreen(name);
public void ShowScreen(string name)
{
if (_currentScreenName == name) return;
// Kiểm tra xem màn hình mục tiêu có tồn tại không trước khi tắt cái cũ
var nextData = screens.Find(s => s.screenName == name);
if (nextData == null)
{
Debug.LogError($"[UIManager] Screen '{name}' not found in the list! Check your Inspector names.");
return;
}
StartCoroutine(TransitionRoutine(nextData));
}
private IEnumerator TransitionRoutine(ScreenData nextData)
{
// 1. Fade Out các màn hình chính hiện tại (trừ Overlay)
foreach (var s in screens)
{
if (s.isActive && !s.isOverlay)
{
var root = s.document.rootVisualElement.Q<VisualElement>();
if (root != null) root.AddToClassList("hidden");
s.isActive = false;
}
}
yield return new WaitForSeconds(0.3f);
SyncScreens(); // Ẩn hẳn display
// 2. Hiện màn hình mới
nextData.isActive = true;
_currentScreenName = nextData.screenName;
var nextRoot = nextData.document.rootVisualElement.Q<VisualElement>();
if (nextRoot != null)
{
nextData.document.rootVisualElement.style.display = DisplayStyle.Flex;
nextRoot.AddToClassList("hidden");
yield return null; // Chờ 1 frame để UI Toolkit cập nhật
nextRoot.RemoveFromClassList("hidden");
}
ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor);
}
public void ToggleSettings()
{
var settingsData = screens.Find(s => s.screenName == "Settings");
if (settingsData == null) return;
settingsData.isActive = !settingsData.isActive;
settingsData.document.rootVisualElement.style.display = settingsData.isActive ? DisplayStyle.Flex : DisplayStyle.None;
if (settingsData.isActive)
{
UnityEngine.Cursor.visible = true;
UnityEngine.Cursor.lockState = CursorLockMode.None;
ApplyCursor(settingsData.customCursor != null ? settingsData.customCursor : defaultCursor);
}
else
{
// Nếu tắt Settings, quay về trạng thái của màn hình hiện tại
var current = screens.Find(s => s.screenName == _currentScreenName);
if (current != null) ApplyCursor(current.customCursor != null ? current.customCursor : defaultCursor);
// Tùy vào game là FPS hay Menu mà ẩn chuột
if (_currentScreenName == "HUD")
{
UnityEngine.Cursor.visible = false;
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
}
}
}
// --- Editor Support Methods ---
public void SyncScreens()
{
@@ -134,14 +69,150 @@ namespace UI
{
if (screen.document != null && screen.document.rootVisualElement != null)
{
screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
screen.document.rootVisualElement.style.display =
screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
screen.document.rootVisualElement.style.opacity = globalOpacity;
}
}
}
private void ApplyCursor(Texture2D texture)
public void ShowOnly(string name)
{
UnityEngine.Cursor.SetCursor(texture, Vector2.zero, CursorMode.Auto);
foreach (var screen in screens)
{
screen.isActive = (screen.screenName == name);
}
SyncScreens();
}
// --- Runtime Logic ---
private void HandleGlobalInputs()
{
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
{
ToggleSettings();
}
if (Input.GetKeyDown(KeyCode.Escape))
{
if (_navigationStack.Count > 1)
{
GoBack();
}
}
}
private void HandleCursorlessFocus()
{
if (string.IsNullOrEmpty(_currentScreenName)) return;
var screen = screens.Find(s => s.screenName == _currentScreenName);
if (screen == null || screen.document == null) return;
Vector2 mousePos = Input.mousePosition;
Vector2 uiMousePos = new Vector2(mousePos.x, Screen.height - mousePos.y);
VisualElement bestElement = null;
float minDistance = float.MaxValue;
var interactiveElements = screen.document.rootVisualElement.Query<VisualElement>()
.Where(e => e.focusable && e.pickingMode == PickingMode.Position).ToList();
foreach (var element in interactiveElements)
{
Rect worldBounds = element.worldBound;
Vector2 center = worldBounds.center;
float dist = Vector2.Distance(uiMousePos, center);
if (dist < minDistance && dist < focusRadius)
{
minDistance = dist;
bestElement = element;
}
}
if (bestElement != _lastHoveredElement)
{
_lastHoveredElement?.RemoveFromClassList("hover");
bestElement?.AddToClassList("hover");
_lastHoveredElement = bestElement;
}
if (Input.GetMouseButtonDown(0) && _lastHoveredElement != null)
{
using (var clickEvent = ClickEvent.GetPooled())
{
clickEvent.target = _lastHoveredElement;
_lastHoveredElement.SendEvent(clickEvent);
}
}
}
public void ShowScreen(string name)
{
var nextData = screens.Find(s => s.screenName == name);
if (nextData == null) return;
// Hide all first for a clean state at runtime
foreach (var s in screens)
{
if (s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
s.isActive = false;
}
_navigationStack.Push(name);
_currentScreenName = name;
nextData.isActive = true;
nextData.document.rootVisualElement.style.display = DisplayStyle.Flex;
nextData.document.rootVisualElement.style.opacity = globalOpacity;
ApplyCursorSettings(nextData);
}
public void GoBack()
{
if (_navigationStack.Count <= 1) return;
string current = _navigationStack.Pop();
var currentData = screens.Find(s => s.screenName == current);
if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
_currentScreenName = _navigationStack.Peek();
var prevData = screens.Find(s => s.screenName == _currentScreenName);
if (prevData != null)
{
prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
ApplyCursorSettings(prevData);
}
}
public void ToggleSettings()
{
var settings = screens.Find(s => s.screenName == "Settings");
if (settings == null) return;
bool isShowing = settings.document.rootVisualElement.style.display == DisplayStyle.Flex;
settings.document.rootVisualElement.style.display = isShowing ? DisplayStyle.None : DisplayStyle.Flex;
if (!isShowing)
{
settings.document.sortingOrder = 999;
}
}
private void ApplyCursorSettings(ScreenData data)
{
if (data.screenName == "HUD")
{
UnityEngine.Cursor.visible = false;
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
}
else
{
UnityEngine.Cursor.visible = false;
UnityEngine.Cursor.lockState = CursorLockMode.None;
}
}
}
}