diff --git a/.idea/.idea.HALLUCINATE/.idea/workspace.xml b/.idea/.idea.HALLUCINATE/.idea/workspace.xml index be553f0d..cbc16b5f 100644 --- a/.idea/.idea.HALLUCINATE/.idea/workspace.xml +++ b/.idea/.idea.HALLUCINATE/.idea/workspace.xml @@ -6,6 +6,21 @@ + + + + + + + + + + + + + + + + @@ -134,7 +150,9 @@ - + + + diff --git a/Assets/Editor/UIManagerEditor.cs b/Assets/Editor/UIManagerEditor.cs index f740aeec..f7bb900a 100644 --- a/Assets/Editor/UIManagerEditor.cs +++ b/Assets/Editor/UIManagerEditor.cs @@ -11,9 +11,20 @@ namespace UIEditor { UIManager manager = (UIManager)target; - // Vẽ giao diện mặc định (List screens, sliders...) + // Draw default fields (Initial Screen, Focus Radius, Global Opacity, etc.) base.OnInspectorGUI(); + EditorGUILayout.Space(10); + EditorGUILayout.LabelField("GLOBAL STYLING", EditorStyles.boldLabel); + + // Re-sync if opacity slider changes + EditorGUI.BeginChangeCheck(); + if (EditorGUI.EndChangeCheck()) + { + manager.SyncScreens(); + EditorUtility.SetDirty(manager); + } + EditorGUILayout.Space(20); EditorGUILayout.LabelField("QUICK DASHBOARD", EditorStyles.boldLabel); EditorGUILayout.HelpBox("Click các nút dưới đây để xem nhanh giao diện mà không cần Play game.", MessageType.Info); @@ -28,7 +39,7 @@ namespace UIEditor if (GUILayout.Button($"SHOW: {screen.screenName}", GUILayout.Height(30))) { manager.ShowOnly(screen.screenName); - EditorUtility.SetDirty(manager); // Lưu trạng thái + EditorUtility.SetDirty(manager); } // Toggle nhanh trạng thái Active diff --git a/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/Fusion-hub-community.png b/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/Fusion-hub-community.png new file mode 100644 index 00000000..cedac710 Binary files /dev/null and b/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/Fusion-hub-community.png differ diff --git a/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/Fusion-hub-community.png.meta 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+using System.Collections.Generic; +using UnityEngine.InputSystem; namespace UI { @@ -12,9 +14,16 @@ namespace UI private VisualElement _healthFill; private VisualElement _staminaFill; private Label _healthText; - private Label _noiseLabel; - private Label _interactionLabel; private VisualElement _interactionPrompt; + private Label _interactionLabel; + + private VisualElement _statsArea; + private VisualElement _inventoryArea; + private VisualElement _infoArea; + + private float _lastInputTime; + private bool _isHUDVisible = true; + public float autoHideDelay = 5f; private void OnEnable() { @@ -26,18 +35,106 @@ namespace UI _healthFill = root.Q("health-fill"); _staminaFill = root.Q("stamina-fill"); _healthText = root.Q