Update
This commit is contained in:
7
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
7
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -5,11 +5,7 @@
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</component>
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<component name="ChangeListManager">
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Player/vShooterMelee_Inventory.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Player/vShooterMelee_Inventory.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/AnimatorAI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/AnimatorAI.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/KamikazeAI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/KamikazeAI.cs" afterDir="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -103,7 +99,7 @@
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<option name="MIXED_MODE_DEBUG" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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@@ -114,7 +110,6 @@
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<option name="selectedOptions">
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<list />
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</option>
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<option name="useMixedMode" value="false" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
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@@ -225,7 +225,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &5863061020199015852
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Transform:
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m_ObjectHideFlags: 0
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@@ -235,7 +235,7 @@ Transform:
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m_GameObject: {fileID: 5687887011233860168}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.041, y: 1.5, z: -0.007}
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m_LocalPosition: {x: 0.041, y: 1.5, z: 0.595}
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m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
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m_ConstrainProportionsScale: 1
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m_Children: []
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@@ -471,6 +471,8 @@ GameObject:
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- component: {fileID: 8239948856752686218}
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- component: {fileID: 6469822191588635990}
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- component: {fileID: 9027690817715396964}
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- component: {fileID: 2252266660326254214}
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- component: {fileID: 4329414276869835007}
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m_Layer: 0
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m_Name: xNPC
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m_TagString: Enemy
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@@ -512,20 +514,25 @@ MonoBehaviour:
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moveSpeed: 3
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rotateSpeed: 50
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patrolWaitTime: 2
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patrolSpeed: 2.5
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patrolRadius: 12
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patrolSpeed: 5
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patrolRadius: 100
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laserPrefab: {fileID: 3965388737199864462, guid: fbec2b501d70daa4c9cb481ba53fc0b8, type: 3}
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firePoint: {fileID: 5863061020199015852}
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dodgeForce: 3
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dodgeDuration: 0.5
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dodgeCooldown: 3
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dodgeCooldown: 2
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isPanicking: 0
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isEnraged: 0
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panicHealthThreshold: 40
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regenRate: 5
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regenDelay: 1
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minStrafeDuration: 0.5
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maxStrafeDuration: 2.2
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maxSpreadAngle: 6
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maxSpreadAngle: 10
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burstInterval: 0.12
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approachWeight: 0.35
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minCombatDistance: 5
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@@ -643,10 +650,66 @@ CapsuleCollider:
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m_Center: {x: 0, y: 0.92911196, z: -0.24853802}
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m_Center: {x: 0, y: 0.92911196, z: 0.11156863}
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m_EditorClassIdentifier: Assembly-CSharp::Invector.vHealthController
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m_PersistentCalls:
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m_PersistentCalls:
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m_PersistentCalls:
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--- !u!114 &4329414276869835007
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