Update
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@@ -1,75 +1,73 @@
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using UnityEngine;
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using UnityEngine.UIElements;
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using System.Threading.Tasks;
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namespace UI
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namespace Hallucinate.UI
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{
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public class LobbyController : MonoBehaviour
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public class LobbyController : BaseUIController
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{
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private VisualElement _joinView;
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private VisualElement _createView;
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private float _lastInteractionTime;
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private bool _isCreateMode = false;
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private const float AutoReturnDelay = 5f;
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private VisualElement _joinContainer;
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private VisualElement _createContainer;
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private VisualElement _loungeContainer;
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private void OnEnable()
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private Button _backBtn;
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private Button _createFinalBtn;
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private Button _startGameBtn;
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private Toggle _hostReady;
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private Toggle _guestReady;
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public override void Initialize(VisualElement uxmlRoot, UIManager manager)
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{
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var root = GetComponent<UIDocument>().rootVisualElement;
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base.Initialize(uxmlRoot, manager);
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_joinView = root.Q<VisualElement>("join-view");
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_createView = root.Q<VisualElement>("create-view");
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_joinContainer = root.Q<VisualElement>("JoinContainer");
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_createContainer = root.Q<VisualElement>("CreateContainer");
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_loungeContainer = root.Q<VisualElement>("LoungeContainer");
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// Back button
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root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
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root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ToggleSettings());
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_backBtn = root.Q<Button>("BackToMenuBtn");
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_createFinalBtn = root.Q<Button>("CreateRoomFinalBtn");
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_startGameBtn = root.Q<Button>("StartGameBtn");
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_hostReady = root.Q<Toggle>("HostReady");
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_guestReady = root.Q<Toggle>("GuestReady");
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_backBtn.clicked += () => uiManager.Pop();
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_createFinalBtn.clicked += () => ShowLounge();
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// Create confirm -> Lounge
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root.Q<Button>("btn-create-confirm")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("Lounge"));
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_hostReady.RegisterValueChangedCallback(evt => UpdateStartButton());
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_guestReady.RegisterValueChangedCallback(evt => UpdateStartButton());
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// Register Interaction Resetters
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var textFields = root.Query<TextField>().ToList();
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foreach (var field in textFields)
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field.RegisterValueChangedCallback(evt => ResetInteractionTimer());
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var toggles = root.Query<Toggle>().ToList();
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foreach (var t in toggles)
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t.RegisterValueChangedCallback(evt => ResetInteractionTimer());
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// Password Toggle Logic
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var passToggle = root.Q<Toggle>("toggle-password");
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var passField = root.Q<TextField>("field-password");
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passToggle?.RegisterValueChangedCallback(evt => {
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if(passField != null) passField.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
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});
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ResetInteractionTimer();
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UpdateStartButton();
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}
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private void Update()
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public void ShowJoin()
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{
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if (_isCreateMode)
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_joinContainer.style.display = DisplayStyle.Flex;
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_createContainer.style.display = DisplayStyle.None;
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_loungeContainer.style.display = DisplayStyle.None;
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}
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public void ShowCreate()
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{
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_joinContainer.style.display = DisplayStyle.None;
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_createContainer.style.display = DisplayStyle.Flex;
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_loungeContainer.style.display = DisplayStyle.None;
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}
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public void ShowLounge()
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{
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_joinContainer.style.display = DisplayStyle.None;
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_createContainer.style.display = DisplayStyle.None;
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_loungeContainer.style.display = DisplayStyle.Flex;
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}
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private void UpdateStartButton()
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{
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if (_startGameBtn != null)
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{
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if (Time.time - _lastInteractionTime > AutoReturnDelay)
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{
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SetMode(false); // Auto return to Stage 1
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}
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_startGameBtn.SetEnabled(_hostReady.value && _guestReady.value);
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}
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}
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public void SetMode(bool isCreate)
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{
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_isCreateMode = isCreate;
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if (_joinView == null) return;
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_joinView.style.display = isCreate ? DisplayStyle.None : DisplayStyle.Flex;
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_createView.style.display = isCreate ? DisplayStyle.Flex : DisplayStyle.None;
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if (isCreate) ResetInteractionTimer();
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}
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private void ResetInteractionTimer()
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{
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_lastInteractionTime = Time.time;
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}
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}
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}
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