Files
BABA_YAGA/Assets/Scripts/UI/LobbyController.cs
2026-04-28 00:07:42 +07:00

74 lines
2.4 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using System.Threading.Tasks;
namespace Hallucinate.UI
{
public class LobbyController : BaseUIController
{
private VisualElement _joinContainer;
private VisualElement _createContainer;
private VisualElement _loungeContainer;
private Button _backBtn;
private Button _createFinalBtn;
private Button _startGameBtn;
private Toggle _hostReady;
private Toggle _guestReady;
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
_joinContainer = root.Q<VisualElement>("JoinContainer");
_createContainer = root.Q<VisualElement>("CreateContainer");
_loungeContainer = root.Q<VisualElement>("LoungeContainer");
_backBtn = root.Q<Button>("BackToMenuBtn");
_createFinalBtn = root.Q<Button>("CreateRoomFinalBtn");
_startGameBtn = root.Q<Button>("StartGameBtn");
_hostReady = root.Q<Toggle>("HostReady");
_guestReady = root.Q<Toggle>("GuestReady");
_backBtn.clicked += () => uiManager.Pop();
_createFinalBtn.clicked += () => ShowLounge();
_hostReady.RegisterValueChangedCallback(evt => UpdateStartButton());
_guestReady.RegisterValueChangedCallback(evt => UpdateStartButton());
UpdateStartButton();
}
public void ShowJoin()
{
_joinContainer.style.display = DisplayStyle.Flex;
_createContainer.style.display = DisplayStyle.None;
_loungeContainer.style.display = DisplayStyle.None;
}
public void ShowCreate()
{
_joinContainer.style.display = DisplayStyle.None;
_createContainer.style.display = DisplayStyle.Flex;
_loungeContainer.style.display = DisplayStyle.None;
}
public void ShowLounge()
{
_joinContainer.style.display = DisplayStyle.None;
_createContainer.style.display = DisplayStyle.None;
_loungeContainer.style.display = DisplayStyle.Flex;
}
private void UpdateStartButton()
{
if (_startGameBtn != null)
{
_startGameBtn.SetEnabled(_hostReady.value && _guestReady.value);
}
}
}
}