Elo system update

This commit is contained in:
2026-04-29 13:10:00 +07:00
parent ed86fface3
commit 1222d39fdf
25 changed files with 462 additions and 293 deletions

View File

@@ -45,6 +45,8 @@ namespace Hallucinate.UI
return key;
}
public virtual void Update() { }
public virtual async Task PlayTransitionIn()
{
if (root == null) return;

View File

@@ -53,7 +53,7 @@ namespace Hallucinate.UI
}
}
public void Update()
public override void Update()
{
if (!_isFaded && Time.time - _lastActionTime > FADE_TIMEOUT)
{

View File

@@ -3,6 +3,7 @@ using UnityEngine.UIElements;
using System.Collections.Generic;
using System.Threading.Tasks;
using Fusion;
using System.Linq;
namespace Hallucinate.UI
{
@@ -10,6 +11,7 @@ namespace Hallucinate.UI
{
private VisualTreeAsset _roomItemTemplate;
private _BasicSpawner _spawner;
private _PlayerDataManager _playerDataManager;
// Containers
private VisualElement _joinContainer, _createContainer, _loungeContainer, _passOverlay;
@@ -24,6 +26,11 @@ namespace Hallucinate.UI
private Label _joinPassError;
private SessionInfo _selectedSession;
// Lounge Elements
private VisualElement _playerListContainer;
private Button _readyBtn, _startBtn;
private Label _loungeRoomName;
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
@@ -44,27 +51,63 @@ namespace Hallucinate.UI
_joinPassInput = root.Q<TextField>("JoinPassInput");
_joinPassError = root.Q<Label>("JoinPassError");
// Event Bindings
root.Q<Button>("GoToCreateBtn").clicked += ShowCreate;
root.Q<Button>("CancelCreateBtn").clicked += ShowJoin;
root.Q<Button>("BackToMenuBtn").clicked += async () => await uiManager.Pop();
root.Q<Button>("ConfirmCreateBtn").clicked += OnCreateRoomClicked;
root.Q<Button>("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked;
root.Q<Button>("ClosePassBtn").clicked += () => _passOverlay.style.display = DisplayStyle.None;
// Lounge Elements
_playerListContainer = root.Q<VisualElement>("PlayerList");
_readyBtn = root.Q<Button>("ReadyBtn");
_startBtn = root.Q<Button>("StartBtn");
_loungeRoomName = root.Q<Label>("LoungeRoomName");
_passToggle.RegisterValueChangedCallback(evt =>
_roomPassInput.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None);
// Event Bindings
var goToCreateBtn = root.Q<Button>("GoToCreateBtn");
if (goToCreateBtn != null) goToCreateBtn.clicked += ShowCreate;
var cancelCreateBtn = root.Q<Button>("CancelCreateBtn");
if (cancelCreateBtn != null) cancelCreateBtn.clicked += ShowJoin;
var backToMenuBtn = root.Q<Button>("BackToMenuBtn");
if (backToMenuBtn != null) backToMenuBtn.clicked += async () => await uiManager.Pop();
var confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
if (confirmCreateBtn != null) confirmCreateBtn.clicked += OnCreateRoomClicked;
var confirmJoinBtn = root.Q<Button>("ConfirmJoinBtn");
if (confirmJoinBtn != null) confirmJoinBtn.clicked += OnConfirmPasswordClicked;
var closePassBtn = root.Q<Button>("ClosePassBtn");
if (closePassBtn != null) closePassBtn.clicked += () => { if(_passOverlay != null) _passOverlay.style.display = DisplayStyle.None; };
var leaveLoungeBtn = root.Q<Button>("LeaveLoungeBtn");
if (leaveLoungeBtn != null) leaveLoungeBtn.clicked += OnLeaveLoungeClicked;
if (_readyBtn != null) _readyBtn.clicked += OnReadyClicked;
if (_startBtn != null) _startBtn.clicked += OnStartClicked;
if (_passToggle != null)
{
_passToggle.RegisterValueChangedCallback(evt =>
{
if (_roomPassInput != null)
_roomPassInput.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
});
}
// Đăng ký sự kiện từ Spawner
if (_spawner != null)
{
_spawner.OnSessionListUpdatedEvent += UpdateRoomList;
_spawner.OnJoinFailedEvent += () => _joinPassError.style.display = DisplayStyle.Flex;
_spawner.OnJoinStartedEvent += () => { /* Show loading if needed */ };
}
}
public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
public override async Task PlayTransitionIn()
{
await base.PlayTransitionIn();
ShowJoin();
}
public void ShowJoin()
{
_joinContainer.style.display = DisplayStyle.Flex;
@@ -79,6 +122,16 @@ namespace Hallucinate.UI
_createContainer.style.display = DisplayStyle.Flex;
}
private void ShowLounge(string roomName)
{
_joinContainer.style.display = DisplayStyle.None;
_createContainer.style.display = DisplayStyle.None;
_loungeContainer.style.display = DisplayStyle.Flex;
_loungeRoomName.text = $"Room: {roomName}";
_playerDataManager = Object.FindFirstObjectByType<_PlayerDataManager>();
}
private async void OnCreateRoomClicked()
{
string id = _roomIDInput.value.Trim();
@@ -88,10 +141,12 @@ namespace Hallucinate.UI
if (string.IsNullOrEmpty(id)) return;
await _spawner.StartHost(id, pass);
ShowLounge(name);
}
private void UpdateRoomList(List<SessionInfo> sessions)
{
if (_roomList == null) return;
_roomList.Clear();
foreach (var session in sessions)
{
@@ -111,17 +166,111 @@ namespace Hallucinate.UI
private void OnRoomItemClicked(SessionInfo session)
{
_selectedSession = session;
_passOverlay.style.display = DisplayStyle.Flex;
_joinPassError.style.display = DisplayStyle.None;
_joinPassInput.value = "";
bool needsPass = session.Properties.ContainsKey("pw");
if (needsPass)
{
_selectedSession = session;
_passOverlay.style.display = DisplayStyle.Flex;
_joinPassError.style.display = DisplayStyle.None;
_joinPassInput.value = "";
}
else
{
JoinRoom(session.Name, null);
}
}
private async void OnConfirmPasswordClicked()
{
if (_selectedSession == null) return;
string pass = _joinPassInput.value;
await _spawner.StartClient(_selectedSession.Name, pass);
_passOverlay.style.display = DisplayStyle.None;
await JoinRoom(_selectedSession.Name, pass);
}
private async Task JoinRoom(string sessionName, string password)
{
await _spawner.StartClient(sessionName, password);
ShowLounge(sessionName);
}
private void OnReadyClicked()
{
if (_playerDataManager != null)
{
var runner = Object.FindFirstObjectByType<NetworkRunner>();
if (runner != null)
{
_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData);
_playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady);
}
}
}
private void OnStartClicked()
{
_spawner.StartGame();
}
private void OnLeaveLoungeClicked()
{
var runner = Object.FindFirstObjectByType<NetworkRunner>();
runner?.Shutdown();
ShowJoin();
}
public override void Update()
{
if (_loungeContainer.style.display == DisplayStyle.Flex)
{
UpdateLoungeUI();
}
}
private void UpdateLoungeUI()
{
if (_playerDataManager == null)
{
_playerDataManager = Object.FindFirstObjectByType<_PlayerDataManager>();
return;
}
var runner = Object.FindFirstObjectByType<NetworkRunner>();
if (runner == null) return;
// Update Player List
_playerListContainer.Clear();
bool allReady = true;
int playerCount = 0;
foreach (var kvp in _playerDataManager.Players)
{
playerCount++;
var playerRef = kvp.Key;
var data = kvp.Value;
var playerItem = new VisualElement();
playerItem.style.flexDirection = FlexDirection.Row;
playerItem.style.justifyContent = Justify.SpaceBetween;
playerItem.style.paddingBottom = 5;
var nameLabel = new Label(data.Name.ToString());
var readyLabel = new Label(data.IsReady ? "READY" : "WAITING...");
readyLabel.style.color = data.IsReady ? Color.green : Color.yellow;
playerItem.Add(nameLabel);
playerItem.Add(readyLabel);
_playerListContainer.Add(playerItem);
if (!data.IsReady) allReady = false;
}
// Update Buttons
_startBtn.style.display = (runner.IsServer && allReady && playerCount >= 2) ? DisplayStyle.Flex : DisplayStyle.None;
_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData);
_readyBtn.text = myData.IsReady ? "UNREADY" : "READY UP";
}
}
}

View File

@@ -230,7 +230,7 @@ namespace Hallucinate.UI
.OnComplete(() => _ribbon.style.display = DisplayStyle.None);
}
public void Update()
public override void Update()
{
if (Input.GetAxis("Mouse X") != 0 || Input.GetAxis("Mouse Y") != 0 || Input.anyKey)
{

View File

@@ -65,13 +65,30 @@ namespace Hallucinate.UI
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
_uiDocument = GetComponent<UIDocument>();
UnityEngine.Cursor.visible = false;
ApplySavedUIScale();
}
public void OnGameStarted()
{
_ = Push<HUDController>();
}
public void OnBackToMenu()
{
_ = Push<MainMenuController>();
}
public void SetUIScale(float scale)
{
if (_uiDocument == null || _uiDocument.panelSettings == null) return;
@@ -187,7 +204,7 @@ namespace Hallucinate.UI
private void Update()
{
if (_mainMenuController != null) _mainMenuController.Update();
if (_history.Count > 0) _history.Peek().Update();
UpdateCursorAndTrail();
}