277 lines
10 KiB
C#
277 lines
10 KiB
C#
using UnityEngine;
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using UnityEngine.UIElements;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Fusion;
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using System.Linq;
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namespace Hallucinate.UI
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{
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public class LobbyController : BaseUIController
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{
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private VisualTreeAsset _roomItemTemplate;
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private _BasicSpawner _spawner;
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private _PlayerDataManager _playerDataManager;
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// Containers
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private VisualElement _joinContainer, _createContainer, _loungeContainer, _passOverlay;
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// Create Room Fields
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private TextField _roomIDInput, _roomNameInput, _roomPassInput;
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private Toggle _passToggle;
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// Join Room Fields
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private ScrollView _roomList;
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private TextField _joinPassInput;
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private Label _joinPassError;
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private SessionInfo _selectedSession;
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// Lounge Elements
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private VisualElement _playerListContainer;
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private Button _readyBtn, _startBtn;
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private Label _loungeRoomName;
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public override void Initialize(VisualElement uxmlRoot, UIManager manager)
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{
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base.Initialize(uxmlRoot, manager);
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_spawner = Object.FindFirstObjectByType<_BasicSpawner>();
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// Query Elements
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_joinContainer = root.Q<VisualElement>("JoinContainer");
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_createContainer = root.Q<VisualElement>("CreateContainer");
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_loungeContainer = root.Q<VisualElement>("LoungeContainer");
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_passOverlay = root.Q<VisualElement>("PasswordOverlay");
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_roomIDInput = root.Q<TextField>("RoomIDInput");
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_roomNameInput = root.Q<TextField>("RoomNameInput");
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_roomPassInput = root.Q<TextField>("RoomPassInput");
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_passToggle = root.Q<Toggle>("PassToggle");
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_roomList = root.Q<ScrollView>("RoomList");
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_joinPassInput = root.Q<TextField>("JoinPassInput");
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_joinPassError = root.Q<Label>("JoinPassError");
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// Lounge Elements
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_playerListContainer = root.Q<VisualElement>("PlayerList");
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_readyBtn = root.Q<Button>("ReadyBtn");
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_startBtn = root.Q<Button>("StartBtn");
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_loungeRoomName = root.Q<Label>("LoungeRoomName");
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// Event Bindings
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var goToCreateBtn = root.Q<Button>("GoToCreateBtn");
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if (goToCreateBtn != null) goToCreateBtn.clicked += ShowCreate;
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var cancelCreateBtn = root.Q<Button>("CancelCreateBtn");
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if (cancelCreateBtn != null) cancelCreateBtn.clicked += ShowJoin;
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var backToMenuBtn = root.Q<Button>("BackToMenuBtn");
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if (backToMenuBtn != null) backToMenuBtn.clicked += async () => await uiManager.Pop();
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var confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
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if (confirmCreateBtn != null) confirmCreateBtn.clicked += OnCreateRoomClicked;
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var confirmJoinBtn = root.Q<Button>("ConfirmJoinBtn");
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if (confirmJoinBtn != null) confirmJoinBtn.clicked += OnConfirmPasswordClicked;
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var closePassBtn = root.Q<Button>("ClosePassBtn");
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if (closePassBtn != null) closePassBtn.clicked += () => { if(_passOverlay != null) _passOverlay.style.display = DisplayStyle.None; };
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var leaveLoungeBtn = root.Q<Button>("LeaveLoungeBtn");
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if (leaveLoungeBtn != null) leaveLoungeBtn.clicked += OnLeaveLoungeClicked;
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if (_readyBtn != null) _readyBtn.clicked += OnReadyClicked;
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if (_startBtn != null) _startBtn.clicked += OnStartClicked;
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if (_passToggle != null)
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{
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_passToggle.RegisterValueChangedCallback(evt =>
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{
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if (_roomPassInput != null)
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_roomPassInput.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
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});
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}
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// Đăng ký sự kiện từ Spawner
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if (_spawner != null)
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{
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_spawner.OnSessionListUpdatedEvent += UpdateRoomList;
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_spawner.OnJoinFailedEvent += () => _joinPassError.style.display = DisplayStyle.Flex;
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_spawner.OnJoinStartedEvent += () => { /* Show loading if needed */ };
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}
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}
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public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
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public override async Task PlayTransitionIn()
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{
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await base.PlayTransitionIn();
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ShowJoin();
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}
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public void ShowJoin()
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{
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_joinContainer.style.display = DisplayStyle.Flex;
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_createContainer.style.display = DisplayStyle.None;
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_loungeContainer.style.display = DisplayStyle.None;
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_spawner?.StartLobby();
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}
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public void ShowCreate()
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{
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_joinContainer.style.display = DisplayStyle.None;
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_createContainer.style.display = DisplayStyle.Flex;
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}
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private void ShowLounge(string roomName)
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{
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_joinContainer.style.display = DisplayStyle.None;
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_createContainer.style.display = DisplayStyle.None;
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_loungeContainer.style.display = DisplayStyle.Flex;
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_loungeRoomName.text = $"Room: {roomName}";
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_playerDataManager = Object.FindFirstObjectByType<_PlayerDataManager>();
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}
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private async void OnCreateRoomClicked()
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{
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string id = _roomIDInput.value.Trim();
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string name = string.IsNullOrEmpty(_roomNameInput.value) ? id : _roomNameInput.value;
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string pass = _passToggle.value ? _roomPassInput.value : null;
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if (string.IsNullOrEmpty(id)) return;
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await _spawner.StartHost(id, pass);
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ShowLounge(name);
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}
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private void UpdateRoomList(List<SessionInfo> sessions)
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{
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if (_roomList == null) return;
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_roomList.Clear();
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foreach (var session in sessions)
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{
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var item = _roomItemTemplate.Instantiate();
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item.Q<Label>("RoomName").text = session.Name;
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item.Q<Label>("PlayerCount").text = $"{session.PlayerCount}/{session.MaxPlayers}";
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bool needsPass = session.Properties.ContainsKey("pw");
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item.Q<Label>("LockIcon").style.display = needsPass ? DisplayStyle.Flex : DisplayStyle.None;
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var joinBtn = item.Q<Button>("JoinBtn");
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joinBtn.clicked += () => OnRoomItemClicked(session);
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_roomList.Add(item);
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}
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}
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private void OnRoomItemClicked(SessionInfo session)
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{
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bool needsPass = session.Properties.ContainsKey("pw");
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if (needsPass)
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{
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_selectedSession = session;
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_passOverlay.style.display = DisplayStyle.Flex;
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_joinPassError.style.display = DisplayStyle.None;
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_joinPassInput.value = "";
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}
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else
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{
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JoinRoom(session.Name, null);
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}
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}
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private async void OnConfirmPasswordClicked()
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{
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if (_selectedSession == null) return;
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string pass = _joinPassInput.value;
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_passOverlay.style.display = DisplayStyle.None;
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await JoinRoom(_selectedSession.Name, pass);
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}
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private async Task JoinRoom(string sessionName, string password)
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{
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await _spawner.StartClient(sessionName, password);
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ShowLounge(sessionName);
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}
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private void OnReadyClicked()
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{
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if (_playerDataManager != null)
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{
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var runner = Object.FindFirstObjectByType<NetworkRunner>();
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if (runner != null)
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{
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_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData);
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_playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady);
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}
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}
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}
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private void OnStartClicked()
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{
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_spawner.StartGame();
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}
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private void OnLeaveLoungeClicked()
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{
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var runner = Object.FindFirstObjectByType<NetworkRunner>();
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runner?.Shutdown();
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ShowJoin();
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}
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public override void Update()
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{
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if (_loungeContainer.style.display == DisplayStyle.Flex)
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{
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UpdateLoungeUI();
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}
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}
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private void UpdateLoungeUI()
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{
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if (_playerDataManager == null)
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{
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_playerDataManager = Object.FindFirstObjectByType<_PlayerDataManager>();
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return;
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}
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var runner = Object.FindFirstObjectByType<NetworkRunner>();
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if (runner == null) return;
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// Update Player List
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_playerListContainer.Clear();
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bool allReady = true;
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int playerCount = 0;
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foreach (var kvp in _playerDataManager.Players)
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{
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playerCount++;
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var playerRef = kvp.Key;
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var data = kvp.Value;
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var playerItem = new VisualElement();
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playerItem.style.flexDirection = FlexDirection.Row;
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playerItem.style.justifyContent = Justify.SpaceBetween;
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playerItem.style.paddingBottom = 5;
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var nameLabel = new Label(data.Name.ToString());
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var readyLabel = new Label(data.IsReady ? "READY" : "WAITING...");
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readyLabel.style.color = data.IsReady ? Color.green : Color.yellow;
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playerItem.Add(nameLabel);
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playerItem.Add(readyLabel);
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_playerListContainer.Add(playerItem);
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if (!data.IsReady) allReady = false;
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}
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// Update Buttons
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_startBtn.style.display = (runner.IsServer && allReady && playerCount >= 2) ? DisplayStyle.Flex : DisplayStyle.None;
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_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData);
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_readyBtn.text = myData.IsReady ? "UNREADY" : "READY UP";
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}
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}
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}
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