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BABA_YAGA/Assets/Scripts/UI/LobbyController.cs

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C#
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using UnityEngine;
using UnityEngine.UIElements;
namespace UI
{
public class LobbyController : MonoBehaviour
{
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private VisualElement _joinView;
private VisualElement _createView;
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private void OnEnable()
{
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var root = GetComponent<UIDocument>().rootVisualElement;
_joinView = root.Q<VisualElement>("join-view");
_createView = root.Q<VisualElement>("create-view");
// Back button
root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ToggleSettings());
// Create confirm -> Lounge
root.Q<Button>("btn-create-confirm")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("Lounge"));
// Toggle password field in Create View
var passToggle = root.Q<Toggle>("toggle-password");
var passField = root.Q<TextField>("field-password");
passToggle?.RegisterValueChangedCallback(evt => {
if(passField != null) passField.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
});
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}
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public void SetMode(bool isCreate)
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{
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if (_joinView == null) return;
_joinView.style.display = isCreate ? DisplayStyle.None : DisplayStyle.Flex;
_createView.style.display = isCreate ? DisplayStyle.Flex : DisplayStyle.None;
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}
}
}