19 lines
457 B
C#
19 lines
457 B
C#
|
|
namespace Rive.Components
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// Determines how the visibility optimization should behave
|
||
|
|
/// </summary>
|
||
|
|
public enum VisibilityOptimizationMode
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// Only renders when the gameobject is rendering
|
||
|
|
/// </summary>
|
||
|
|
RenderWhenVisible = 0,
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Always renders regardless of gameobject's visibility
|
||
|
|
/// </summary>
|
||
|
|
AlwaysRender = 1
|
||
|
|
}
|
||
|
|
}
|