12 lines
221 B
C#
12 lines
221 B
C#
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using Rive.Components;
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using UnityEditor;
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namespace Rive.EditorTools
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{
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[CustomEditor(typeof(PooledRenderTargetStrategy), true)]
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internal class PooledRenderTextureStrategyInspector : RiveBaseEditor
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{
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}
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}
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